cRPG

cRPG => General Discussion => Topic started by: BootyBuster on January 05, 2012, 01:05:20 am

Title: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 01:05:20 am
The entire combat speed seems slow as fuck and boring.

Who actually wants it like this? Some comments? Why do the mods just change things to what they want and say fuck what the players want.

At least have different versions, so if we don't like the new patch we don't have to go there. Different games for different versions of patches. Like this 1 were in now. I'm pretty sure a lot of people wouldn't get it
Title: Re: Slowass Combat speed
Post by: Teeth on January 05, 2012, 01:10:20 am
Combat speed too slow, yes. Different versions, no ofcourse not. Oh yeah, the devs have a completely fucked up priority list.
Title: Re: Slowass Combat speed
Post by: cmp on January 05, 2012, 01:13:06 am
Oh yeah, the devs have a completely fucked up priority list.

That is irrelevant, since raising combat speed is not on the priority list.
Title: Re: Slowass Combat speed
Post by: Casimir on January 05, 2012, 01:17:25 am
i like turtles
Title: Re: Slowass Combat speed
Post by: Paul on January 05, 2012, 01:21:23 am
You can make your own server with fastest speed. No database connection though, but you play for fun, right?
Title: Re: Slowass Combat speed
Post by: DrTaco on January 05, 2012, 01:21:45 am
i like turtles
I hate turtles. So.. GREEN.
Title: Re: Slowass Combat speed
Post by: Teeth on January 05, 2012, 01:22:21 am
That is irrelevant, since raising combat speed is not on the priority list.

I was more adressing this part

Why do the mods just change things to what they want and say fuck what the players want.

And the fact that some very obvious problems that bring down the game don't get any attention from the devs.
Title: Re: Slowass Combat speed
Post by: Ujin on January 05, 2012, 02:10:13 am
Devs, it is getting rather too slow and more boring ,  i hope that the mod is not going this direction and you actually have a few tricks up your sleeves to surprise us (in a good way) in the (nearest ?) future.


P.S. starting to have more and more fun playing native lately...
Title: Re: Slowass Combat speed
Post by: isatis on January 05, 2012, 02:11:01 am
You can make your own server with fastest speed. No database connection though, but you play for fun, right?
snaped
Title: Re: Slowass Combat speed
Post by: SquishMitten on January 05, 2012, 02:29:56 am
You can make your own server with fastest speed. No database connection though, but you play for fun, right?

http://www.youtube.com/watch?v=TcxpbhM0DaA
Title: Re: Slowass Combat speed
Post by: oohillac on January 05, 2012, 04:01:57 am
Go back to your old thread

http://forum.c-rpg.net/index.php/topic,23434.0.html

they are essentially about the same topic
Title: Re: Slowass Combat speed
Post by: Dexxtaa on January 05, 2012, 04:27:13 am
Slower combat speed is based around Strategus and the ping barrier between continents. 
Title: Re: Slowass Combat speed
Post by: SixThumbs on January 05, 2012, 04:43:37 am
Random suggestion regarding that then. Split NA/EU, make experience gained from a battle worth while, and make non-clan side battles anonymous with maybe another sub-forum under strat for mercenary recruitment.

Edit: Just realized there's already a mercenary recruitment sub-forum

Re-Edit: Also realized the map is already split.
Title: Re: Slowass Combat speed
Post by: Turkhammer on January 05, 2012, 05:16:32 am
Actually devs I enjoy the combat speeds now.  I don't really note that much difference from the previous version.  But then I would, I'm just a slow, old fart.  Plus I think it's funny to listen to all the wailing and gnashing of teeth.
Title: Re: Slowass Combat speed
Post by: PieParadox on January 05, 2012, 05:55:46 am
Baron why are you asking for a higher combat speed when you can barely cope with the one right now?

Jk jk i wub u!
Title: Re: Slowass Combat speed
Post by: FRANK_THE_TANK on January 05, 2012, 08:17:09 am
Actually devs I enjoy the combat speeds now.  I don't really note that much difference from the previous version.  But then I would, I'm just a slow, old fart.  Plus I think it's funny to listen to all the wailing and gnashing of teeth.

+1 Sir! +1 INDEED!

Cease your belly aching nooblets!
Title: Re: Slowass Combat speed
Post by: Herkkutatti on January 05, 2012, 08:28:17 am
M0d is Dead
Title: Re: Slowass Combat speed
Post by: Tzar on January 05, 2012, 09:48:51 am
Devs, it is getting rather too slow and more boring ,  i hope that the mod is not going this direction and you actually have a few tricks up your sleeves to surprise us (in a good way) in the (nearest ?) future.


P.S. starting to have more and more fun playing native lately...

QFT   Feints are now totally useless even more then before   :cry:
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 06:41:21 pm
Yes I don't like easy ass shit. I want it fast like it was, the whole point of feinting is to trick your opponent into making a mistake so you can land a hit. If you swing slow as fuck now it becomes easier for them to see it and block.... weak ass mods. I bet most mods are the ones are arn't that good and like this
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 06:56:08 pm
Medium (or normal) combat speed is the setting on c-rpg servers.  Booty is most likely used to playing on the "Fastest" melee setting.  It's hard enough on "normal" for people with 120-150 ping to block, if we changed the melee speed to "fastest" it would literally make it impossible for people to block if they are playing across oceans.

All I've seen from BootyBuster is posting about how terrible c-rpg is, and how much better native is.
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 07:15:41 pm
people wit 120-150 ping either need better internet or a closer servor because their gameplay is gonna suck because of their lag.
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 07:20:07 pm
people wit 120-150 ping either need better internet or a closer servor because their gameplay is gonna suck because of their lag.

How old are you, and how long have you played c-rpg, what gen and level is your character?  Mind posting the screenshot?

Title: Re: Slowass Combat speed
Post by: Meow on January 05, 2012, 07:24:39 pm
Yes I don't like easy ass shit. I want it fast like it was, the whole point of feinting is to trick your opponent into making a mistake so you can land a hit. If you swing slow as fuck now it becomes easier for them to see it and block.... weak ass mods. I bet most mods are the ones are arn't that good and like this

As always, so smart going the "i bet you suck" way :mrgreen:

I see how many people who play this for a long time and especially with a single weapon type can be pissed but jeez you will adjust and be fine.
Obviously changing back stuff instantly does not really show how it works out in the long run which is the only thing that matters.

There was alot of talk about STR being better than AGI and maybe this is something that could be balanced into the speed direction.
But that again would piss off all the STR builds above 31 i guess :mrgreen:

Anyway... we are not ignoring everyone but we are also not getting lobbied into changing back stuff right away.
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 07:30:37 pm
this screwed all 2handers.

I mainly use 2handers like most people who like a weapon group.

I use unbalanced. War cleaver, great axe, bar mace swords mostly.

The right swing is pathetic as shit. Go check it out with a normal speed weapon. I don't see how Anyone can argue making it slower isn't making the game easier. Isn't This game suppose to be very very skill based.

I don't see anyone voting for changes I see just things being changed because the Mods want to.
Title: Re: Slowass Combat speed
Post by: Zisa on January 05, 2012, 07:39:18 pm
Never will I believe ye Meow :P

Those Crafty fellows do quite well for 160-180 ping.

Not sure I buy the ping argument.. 'maybe' you can block with this slow arse shit.. but when are you going to attack? Turtle and let the guy get stabbed in the back? Hope he falls asleep? What for the inevitable packet loss that makes a block miss?

It certainly puts a fucking on footwork when a decent move only changes your position in 3D without giving you an advantage.

This is just a buff for everything but 2handers and polearms. And slow thinkers.
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 07:44:43 pm
I just tried out a polearm it the right swing doesn't seem fucked like the 2handers is...Am i wrong? Im testing shit out right now and it seems pretttty different then how it was. Maybe if polearm wasn't fucked with that much ill go that way untill this is fixed
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 07:51:35 pm
I just tried out a polearm it the right swing doesn't seem fucked like the 2handers is...Am i wrong? Im testing shit out right now and it seems pretttty different then how it was. Maybe if polearm wasn't fucked with that much ill go that way untill this is fixed

The devs said the polearm right hand swing was changed along with the 2h. 

Also, that's how developing games and patching them works.  The developers shouldn't listen to all the whiney bitches in the forums and getting their approval before making changes otherwise everything would be nerfed to the point where being naked and using rocks would be your best bet .  It's not a democracy, just because someone's making the loudest noise, doesn't mean their opinion is valid, or should be heeded more than the person who is silent (because they have nothing to complain about, and like the game).
Title: Re: Slowass Combat speed
Post by: Phyrex on January 05, 2012, 07:54:40 pm
Well, I think something has to be done. If that is to alter the wfp curve, overall speed increase or just more damage I don't know. For duels(And any type of combat really), if two average players face one another and really focus, it takes forever, feints do not work anymore and chambers barely work. We've sort of gone away from player skill and turned to; slow, boring clusterfuck gang-rapes where the person who plays the defensive role + friends will always win no matter how good his opponent is.

For instance, whenever I face Urist I tell myself to keep calm and be focused, but I can only do that for some time. Soon enough, after a few minutes I go berserk and just starts spamming. The patient player always wins, the other one does not lose, he GTX.

It feels like you're catering to the stamina fighters and reward them. Where's the love for the people who like speed, fast feints and flurries of chambers and quick distance control, etc.? :(
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 07:56:00 pm
They did not nerf polearm like they did  2handers. The 2hand right swing is slower then the left swing now.

Im playing a polearm guy right now and comparing. It doesn't seem anywhere as bad as what they did to 2handers. So they can eat my ass when it comes to them saying they changed it like they changed 2handers

they didnt touch 1 handers.  the change here was mostly 2 handers. And its making ppl switch their builds.

it was fine the way it was

another thing i thought of doesn't chads use polearms? not 2handers?
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 05, 2012, 07:59:48 pm
Polearms don't hiltslash very well compared to two handers, have garbage reach penalties for animations and don't have the cute lolstab wiggle.

Two handers still have a higher kill percentage in server stats then any other type.

Go back to native.
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 08:01:29 pm
Polearms don't hiltslash very well compared to two handers, have garbage reach penalties for animations and don't have the cute lolstab wiggle.

Two handers still have a higher kill percentage in server stats then any other type.

Go back to native.

You're right Polearms do polestun. polearms have longer reach. And who cares about wiggle stab? You can't see it?
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 05, 2012, 08:02:04 pm
With animations, polearms have shorter reach...

The real reach on a Danish is crazy.
Title: Re: Slowass Combat speed
Post by: SixThumbs on January 05, 2012, 08:04:54 pm
Add left-handed stances and this change is fine.
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 05, 2012, 08:06:40 pm
Amount of reach added to weapon length due to animation.

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50
Title: Re: Slowass Combat speed
Post by: Fartface on January 05, 2012, 08:16:53 pm
Lets compare.

German Greatsword
weapon length: 123
Right swing : 123 +13 = 136.
Left swing :123 +17 = 140.
Overhead : 123+15= 138.
thrust :123 +80( not sure since they changed stab)=203 or something around that for sure.


Great Long Axe
weapon length: 125
Right swing :125-2=123
Left swing:125-7 = 118
overhead:125-15= 110
thrust:125=19=144.

Just look at this.
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 08:19:36 pm
Always seemed fishy when 2h swords that are less than 130 length would out thrust (stab) polearms that are 180 or higher length.  Makes sense now after seeing tears post.
Title: Re: Slowass Combat speed
Post by: Phyrex on January 05, 2012, 08:21:16 pm
Always seemed fishy when 2h swords that are less than 130 length would out thrust (stab) polearms that are 180 or higher length.  Makes sense now after seeing tears post.

Realistic-wise? Yes. Gameplay(Balance)-wise? No.

Let's not turn this into another 2h vs polearm thread. This is an universal issue to all melee classes. :P
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 08:23:17 pm
Realistic-wise? Yes. Gameplay(Balance)-wise? No.

Let's not turn this into another 2h vs polearm thread. This is an universal issue to all melee classes. :P

How does it help balance wise?  A long pointy stick being used as a long pointy stick to stab someone shouldn't be punished...it's what it was designed to do...2h's already can dominate 1v1, and I don't think it has to do with the stab length out reaching a lot of the longer spears and lances. 

I hate how the devs try to balance everything instead of leaving the natural strength's and weaknesses of weapons and equipment.  Long pointy sticks should out reach other weapons.  Ranged should be used to hit people from a distance.  Cavarly should be able to run over people who don't have long pointy sticks.  Tin cans should be able to withstand most cutting weapons. The way they try to balance this game reminds me of the book Harrison Bergeron... But I digress, that's for another thread.
Title: Re: Slowass Combat speed
Post by: Phyrex on January 05, 2012, 08:29:02 pm
How does it help balance wise?  A long pointy stick being used as a long pointy stick to stab someone shouldn't be punished...it's what it was designed to do...2h's already can dominate 1v1, and I don't think it has to do with the stab length out reaching a lot of the longer spears and lances. 

I hate how the devs try to balance everything instead of leaving the natural strength's and weaknesses of weapons and equipment.  Long pointy sticks should out reach other weapons.  Ranged should be used to hit people from a distance.  Cavarly should be able to run over people who don't have long pointy sticks.  Tin cans should be able to withstand most cutting weapons. The way they try to balance this game reminds me of the book Harrison Bergeron... But I digress, that's for another thread.

Your 0.1-100 meter long wooden pole would break with one strike from my longsword. Realism does not(currently) belong to this game, there's too many factors. I'd rather have a fun game then a realistic one.
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 08:31:54 pm


ok well based on this chart why not just fix the animations instead of slowing things down mostly for 2 handers.

Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 08:33:10 pm
That would be awesome of wooden poles being used to manually block could be chopped through if enough damage was done.  It'd also be awesome if weapons were a physical object that can't go through things.  You'd be able to plant spears in the ground and block arrows with weapons.

I still don't see how having 2h swords reach farther than long pointy sticks helps with balance though.
Title: Re: Slowass Combat speed
Post by: Osiris on January 05, 2012, 08:37:29 pm
its clear :D most 2h players think 2h is the only skilled class and everyone else (except a few polearmers who abuse stun to win) are noob and anything that nerfs 2h is outrageous. Shield is for noobs who cant block, cav is ez mode and ranged are cowards :P


that aside. 2h still is one of the best dueling classes and while i admit they should become faster they also should be shorter to take into account the added length from attacks. Hiltslash is a problem and a cheap move so its good that that is harder to do but its going to be hard (and take a while) for the mods to perfectly balance 2h :P
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 05, 2012, 08:38:31 pm
I think 2h's should be faster too, but I think they need to lower the added length bonus 2h's receive.
Title: Re: Slowass Combat speed
Post by: Osiris on January 05, 2012, 08:41:03 pm
before you all say it. you can probably beat me in a duel but so what? :P

the question here is Why should 2h have the best animations, high damage, massive reach and be very fast. its not supposed to be the clear best choice <3
Title: Re: Slowass Combat speed
Post by: Paul on January 05, 2012, 08:52:55 pm
They did not nerf polearm like they did  2handers. The 2hand right swing is slower then the left swing now.

Wut? You can check it for yourself in the "actions.txt" in the cRPG module folder. Search for "ready_slashright" and you'll find 3 entries; for 1h, 2h and pole(named staff). 2h and pole share the same time value(0.45) and if you compare it to the Native "actions.txt" you'll see that both, 2h and pole have been increased by 0.1 from 0.35 to 0.45.
Title: Re: Slowass Combat speed
Post by: CaptainQuantum on January 05, 2012, 08:58:44 pm
Wut? You can check it for yourself in the "actions.txt" in the cRPG module folder. Search for "ready_slashright" and you'll find 3 entries; for 1h, 2h and pole(named staff). 2h and pole share the same time value(0.45) and if you compare it to the Native "actions.txt" you'll see that both, 2h and pole have been increased by 0.1 from 0.35 to 0.45.

We could do this, but have you seen the way those files are written? Whoever writes your txt files is insane, I noticed it when trying to read your item_kinds1.txt, those things aren't written in lines. The writer just finishes the command and continues after 1 space, I sincerely hope for the coders editors eyes that it wasn't written in that format. It's the first time someone has ever made messier code than mine. :)

On a more serious note he is correct, I just checked myself.
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 05, 2012, 08:59:34 pm
I think his point is, the animations are not nerfed, they are actually buffed compared to Native. He then provided a way to prove it.
Title: Re: Slowass Combat speed
Post by: Paul on January 05, 2012, 09:00:17 pm
Native actions is well formated and readable. cRPG's is fucked up but with understanding the Native txt one can understand cRPG too.

Also Tears is wrong, as usual. Point is, both 2h and polearm right-to-left swing ready duration got longer(aka nerfed). Ready animation is the part where he prepares the swing.
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 05, 2012, 09:01:01 pm
its clear :D most 2h players think 2h is the only skilled class and everyone else (except a few polearmers who abuse stun to win) are noob and anything that nerfs 2h is outrageous. Shield is for noobs who cant block, cav is ez mode and ranged are cowards :P


that aside. 2h still is one of the best dueling classes and while i admit they should become faster they also should be shorter to take into account the added length from attacks. Hiltslash is a problem and a cheap move so its good that that is harder to do but its going to be hard (and take a while) for the mods to perfectly balance 2h :P

I like this. and agree with the top. Most skilled players know this. 2handers are the shit the best the most skilled the best Duels the fun SHit!!! Just fix the animations so its more fair or w/e people say. Hitslash right left, left right correcT? I block it all the time racecar likes to do it alot. its easy didnt need fixing. And if ppl do it and u see it comming, just swing a right swing or fake them out and they'll stop.
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 05, 2012, 09:03:56 pm
Also Tears is wrong, as usual.

It had been a while since I earned my custom title, need to keep up appearances!
Title: Re: Slowass Combat speed
Post by: Zisa on January 05, 2012, 09:12:59 pm
Polearms don't hiltslash very well compared to two handers, have garbage reach penalties for animations and don't have the cute lolstab wiggle.

Two handers still have a higher kill percentage in server stats then any other type.

Go back to native.
I must be unfamiliar with your 2h and polearm  alts.

Two handers may have a higher percentage for a number of factors.
...
Also, who the fuck just says 'Danish' every time dragging us into the stats arguments pointlessly. There are other 2 handers besides the motherfucking danish sword. Slowing down the lol stab only means you can watch in slow mo, like a comic nightmare, as some stupid stab (any stab weapon) sweeps like a radar to your position killing you with a feather touch.
Get a god dam glaive and if you regularily lose to 2handers it is because you need work. Or go range and camp a roof putting yourself out of harm's way while your team mates die.

Piss off about hiltslash, which has not been removed, unless I am mistaken some dude named 'Erase' has still got it down pat with a Great Long Bardiche.

Yes, let us gimp 2handers for the inept, instead of say, removing the glance bullshit (yes I get glanced wearing pilgrim disguise).
Let's gimp agi builds too and say it adds depth.
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 05, 2012, 09:38:38 pm
Well, I obviously said Danish... So I would be "one of them." Obviously there are more swords then the Danish... There is the German as well!  :mrgreen:

Besides, I wanted something long in case a long polearm was used as an example.

Though yes, you are unfamiliar with my two hander and polearm alts. Not everything has "Fallen" or "Tears" in it.  Though if that comment was directed at me, I think you are not very familiar at all with my Archer main considering I rarely roof camp and am usually mere meters away from the enemy just a few seconds charge away on the ground. What is your point about not knowing my characters, mister Zisa-I-use-a-spamberge-and-never-block?  :lol:

Regardless, you seem rather offended, or perhaps simply passionate about the discussion at hand. And no, I shall not get a Glaive, I prefer the Poleaxe over it though I certainly see the attraction.

I know you can hiltslash with polearms, I'm just of the opinion that things like the Longsword can do it better then the equivalent polearms.

Bunnies are fluffy.
Title: Re: Slowass Combat speed
Post by: Zisa on January 05, 2012, 10:06:06 pm
Blocking is for cheaters, well, if you are trying to play the not block game - doubly difficult now - said game being most fun (and dangerous) with a great axe. I did not mean to imply that YOU were one of those roof camping scum that give archers a bad name, perhaps I should have placed some sort of disclaimer after the ellipses. You should pm your melee alts so I can observe you in action.

Trying to get rid of 'x' usually punishes scrubs like me who do not rely on 'x'.

For instance - the old lolstab was not something to try with the katana. Course, it is still here and the most annoying thing about it is still alive only in slo mo.

Earlier collisions to stop people swinging through walls  (like old xp barn and village tower shenanigans) really is punitive on any slope, punishing those who never bothered with such obvious silliness.

etc.

Scrub - he who thinks (or tries) to play a certain game that is not the actual game presented.

Since recent changes also truly fuck the joy out of trying to jump into a 1-3 or 1-5 and go berserk mode of course I am pissed about it. Next we can line up in ranks and wear red shirts the better to die in an orderly fashion.

Also I still suspect a long ago ninja block nerf but that could just be age gravity and paranoia. But fuck you Chasab for suggesting it way way back then!
Title: Re: Slowass Combat speed
Post by: Siiem on January 05, 2012, 10:07:57 pm
Also I still suspect a long ago ninja block nerf but that could just be age gravity and paranoia. But fuck you Chasab for suggesting it way way back then!

 :?:
Title: Re: Slowass Combat speed
Post by: Thomek on January 06, 2012, 01:34:54 am
If u want harder and faster gameplay, make 9athletic ninjas with katanas for yourself.

It IS more fun and challenging. No really..
Title: Re: Slowass Combat speed
Post by: Zisa on January 06, 2012, 02:59:48 am
If u want harder and faster gameplay, make 9athletic ninjas with katanas for yourself.

It IS more fun and challenging. No really..
Got 10 athletics, an alt 9/30. (yes that is a meager 189 wpf at lvl 30)
Wooden sword > katana (usually)
Katana is too slow for it's size.

Since it is obvious the game is getting slower and that is cmp's stated intent, I can smell which way the wind is blowing and it is foul.
Title: Re: Slowass Combat speed
Post by: Brrrak on January 06, 2012, 03:27:57 am
[Kawaii desu katana is too slow, which it is]
Since it is obvious the game is getting slower and that is cmp's stated intent, I can smell which way the wind is blowing and it is foul.

Ew, a fart joke.
Title: Re: Slowass Combat speed
Post by: Formless on January 06, 2012, 03:33:53 am
From what I noticed the players that have been on top of the scoreboards with their 2 handers before the patch are still on top of the scoreboards after the patch.

Title: Re: Slowass Combat speed
Post by: SixThumbs on January 06, 2012, 04:37:48 am
But Zisa just hangs out on the perimeters and kites people to him.

I also think quoting Bruce is kind of missing the point of what he was trying to say.
Title: Re: Slowass Combat speed
Post by: Serfonz on January 06, 2012, 10:10:02 am
I only bothered to read the first post, but I have not seen a duel go on longer than 45 seconds, are you making this thread cause the other guy was able to endure longer than you?

In my vision combat goes like this... Endurance Skill > Movement Skill > Attacking Skill > Blocking Skill.

If the other guy can keep focus longer than you then they win and I do not see that as a negative.

Edit: It is only  a matter of time before I go back to 2hander and slaughter this world.
Edit2: Bugger it, i'll go back to 2h now.
Title: Re: Slowass Combat speed
Post by: Kafein on January 06, 2012, 10:28:02 am
You can make your own server with fastest speed. No database connection though, but you play for fun, right?

...Right ?

 :D

You got convincing arguments :mrgreen:
Title: Re: Slowass Combat speed
Post by: BlameMeForTheNoise on January 06, 2012, 10:53:03 am


There was alot of talk about STR being better than AGI and maybe this is something that could be balanced into the speed direction.
But that again would piss off all the STR builds above 31 i guess :mrgreen:


Hmm i am one of those complaining about the sloooooow-combat in crpg. But i think you have a good point here Meow.
If Agi actually could be balanced a bit in the "actually faster"-direction this could be a solution to the speed-problem.

And Agi-Builds would eventually be viable again...
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 12:17:10 pm
And Agi-Builds would eventually be viable again...

I lol´ed  :lol:

Sarcasm  :?: or plain naive  :?:

Ask Phase or phyrex if agi is the underdog compared to str builds.....
Title: Re: Slowass Combat speed
Post by: BlameMeForTheNoise on January 06, 2012, 12:19:11 pm
I bet if you look how many people play 27/12 compared to 12/27 it will be weighted in the Str-direction.

but thats not the reason i would appreciate a change. I just want more combat-speed in general...
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 12:21:40 pm
I bet if you look how many people play 27/12 compared to 12/27 there it will be weighted in the Str-direction.

Any decent 2h or Polearm user goes 15/24 an for final 15/27 pretty much controll any fight they encounter 5 ps 9 ath an a whooping 184 wpf is gold..

i dont see how people can even play this game with only 4 ath  :o
Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 12:26:24 pm
lol
Title: Re: Slowass Combat speed
Post by: BlameMeForTheNoise on January 06, 2012, 12:28:15 pm
Well i use 21/21 and I'm doing pretty good. Chase did use 24/18, which i would consider a pretty decent 2her... Your argument is invalid.
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 12:30:42 pm
Well i use 21/21 and I'm doing pretty good. Chase did use 24/18, which i would consider a pretty decent 2her... Your argument is invalid.

Im not saying that balanced builds are crap just saying that 27/12 is sorta crap an useless..

Its a matter of personal play style i guess i myself cant live without atleast 8 ath anything below just feels too slow..

If you take 5 PS an 7 PS the dmg diffrence is not such a huge deal if your using a greatsword or poleaxe fx. you will still need almost the same amount of hits to kill your enemy.. i rather have 2 more ath then 2 ps fx.  :)

lol

k
Title: Re: Slowass Combat speed
Post by: Rubicon on January 06, 2012, 12:51:49 pm
Both, Phase and Phyrex are old vets, i wonder why average players keep rely on str builds.
Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 01:18:18 pm
Because str builds are a lot more effective for them.
Title: Re: Slowass Combat speed
Post by: The_Bloody_Nine on January 06, 2012, 01:26:31 pm
I remember even a thread at suggestions not long ago where everyone was arguing that strength builds have too much benefits over high ath.
Title: Re: Slowass Combat speed
Post by: Ujin on January 06, 2012, 01:41:27 pm
ath abusers are bitches. i thought we were talking about combat speed, generally about the speed of the swings.
Title: Re: Slowass Combat speed
Post by: Rubicon on January 06, 2012, 01:55:45 pm
( derp )
Title: Re: Slowass Combat speed
Post by: Rubicon on January 06, 2012, 02:00:03 pm

So OP wants a mixed gameplay of prejanuary patch and nowadays ?
Imo global speed is balanced and all weapons are balanced on that speed. Ruining 1 year of tweaks for the sake of gamespeed is not gonna help improving the mod.


That resulted in patch which  reduced overall armor values thus agi builds became more effective in terms of lowering minimum required power strike to kill an armored enemy.

Invalid, it's a global nerf, affecting both agi/str.
Title: Re: Slowass Combat speed
Post by: Rubicon on January 06, 2012, 02:06:46 pm
Increasing by the same way the chance of being one hitted.
(a bit off topic)
Title: Re: Slowass Combat speed
Post by: Rumblood on January 06, 2012, 04:05:35 pm
this screwed all 2handers.

I mainly use 2handers like most people who like a weapon group.

I use unbalanced. War cleaver, great axe, bar mace swords mostly.

The right swing is pathetic as shit. Go check it out with a normal speed weapon. I don't see how Anyone can argue making it slower isn't making the game easier. Isn't This game suppose to be very very skill based.

I don't see anyone voting for changes I see just things being changed because the Mods want to.

Sounds like it made things HARDER for you, not easier. What happened is that NOW it is more skill based and less PING based (which isnt skill FYI). What you are wanting is speed returned to where your swing takes place before the technology can communicate that fact to your opponent.

 :lol:
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 04:14:00 pm
Sounds like it made things HARDER for you, not easier. What happened is that NOW it is more skill based and less PING based (which isnt skill FYI). What you are wanting is speed returned to where your swing takes place before the technology can communicate that fact to your opponent.

 :lol:

Wrong how come some of you tools dont understand that slowing down the combat speed makes the game take less n less skill??

Speed slow vs fast what takes most reaction time? plz teach us..

about the ping issue no1 gives a flying fuck about NA ping... when we play on the EU servers what is the point?? too slow down the game so hard that even a 96 retired ww2 vet can keep up with phyrex  :?:

If you wanna play turn based games go play Total war or Heroes of might and magic this mod is gettin waaaay too slow
Title: Re: Slowass Combat speed
Post by: cmp on January 06, 2012, 04:15:53 pm
Wrong how come some of you tools dont understand that slowing down the combat speed makes the game take less n less skill??

So faster reflexes is skill, but better endurance isn't? According to who?
Title: Re: Slowass Combat speed
Post by: Paul on January 06, 2012, 04:22:11 pm
The funny thing is that Tzar is probably the one with the least bit of melee skill I have seen so far getting recruited into 22nd and we had Crazy Archer.
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 04:35:39 pm
The funny thing is that Tzar is probably the one with the least bit of melee skill I have seen so far getting recruited into 22nd and we had Crazy Archer.

Funny thing is you trolling around with your 17 ping and uber fast 1h on the duel server thinking your god...

An reducing combat speed to fit your own needs..  :lol:

So faster reflexes is skill, but better endurance isn't? According to who?

So the devs take on this is if you have the mental stamina to bore your enemy to death your more skilled then someone who use feints an strikes on reflexes?

Even tho over half the forum and tons of people ingame are complaining about the long stale fights which is the result of you 2 slowing down combat speed down to promote everyone being able to block every attack..

Geezzz geuss according to Paul i should be happy but then again i prefer to have fun rather then blocking strikes for 15 min until someone gives up an die of old age..
Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 04:37:12 pm
Yeah, Paul is just atrocious with anything but them overpowered 1h weapons.

But wait, you're saying he has an uber fast 1h? But you're complaining about the slowness of combat in the next breath?
Title: Re: Slowass Combat speed
Post by: CrazyCracka420 on January 06, 2012, 04:59:36 pm
Total war is real time, not turn based.  Civilization V is a great turn based game though.

And I think it would be cool if Agility gave you slightly more combat and movement speed each time you choose the attribute.  Either that, or make WPF more noticeable.
Title: Re: Slowass Combat speed
Post by: Rumblood on January 06, 2012, 05:48:36 pm
Funny thing is you trolling around with your 17 ping and uber fast 1h on the duel server thinking your god...

But according to you, that is skill.

Come back when you figure out which side you are arguing for  :rolleyes:
Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 05:51:12 pm
yeah bitch betta make up his mind
cos right now looks like he's wandering blind
scattered thoughts of tzar, gone with the wind
and this is me being kind
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 05:58:57 pm
Paul style is boring hes victim to death by blocking hes attack until he lose hes patience an fuck up  hence my remark towards slow combat speed catering hes own needs ..

Sry didn't knew you never meet paul on the duel server before..

Title: Re: Slowass Combat speed
Post by: Remy on January 06, 2012, 06:03:33 pm
This is a wonderful debate filled with great analysis and well thought posts.

I look forward to seeing more of this amazing commentary such as, "No U!", "You suck", "L2P", "Player X is a noob/bad/homo!", "Devs are idiots!" and so on.  :D
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 06:05:16 pm
This is a wonderful debate filled with great analysis and well thought posts.

I look forward to seeing more of this amazing commentary such as, "No U!", "You suck", "L2P", "Player X is a noob/bad/homo!", "Devs are idiots!" and so on.  :D

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Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 06:23:00 pm
Paul style is boring hes victim to death by blocking hes attack until he lose hes patient an fuck up  hence my remark towards slow combat speed catering hes own needs ..

Sry didn't knew you never meet paul on the duel server before..
nobody commented on paul's style
even though a fight with him might take a while

you said his sword is uber fast though
and then you argue combat is too slow

this makes no sense at all
so your argument with paul

is stupid since your claims are contradictory
and will not lead you to victory
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 06:28:14 pm
you said his sword is uber fast though
and then you argue combat is too slow

Well as far as i know they only slowed down polearms and 2h´s not 1h.

Im so sorry if i missed the devs mentioning 1h got the same treat.


Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 06:31:20 pm
then maybe you should go 1-hand
if you are finding 2h and polearms bland

but there is a good reason duellists rarely go that way
if you think about it for a while it should be clear as day
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 06:35:55 pm
then maybe you should go 1-hand
if you are finding 2h and polearms bland

but there is a good reason duellists rarely go that way
if you think about it for a while it should be clear as day


Anyways im gonna put you on my ignore list with the rest of the reading comprehensive special kids..

You all ready knew 1h didn't get the same treat yet you ignore it.. you also knew what i meant yet you try an start a fight or flame each time you get the chance...

You truly are special no wonder you never came on ts since you must lack any sorta social skills..
Title: Re: Slowass Combat speed
Post by: Xant on January 06, 2012, 06:36:53 pm
tzar got served bad
and got mighty mad
Title: Re: Slowass Combat speed
Post by: Osiris on January 06, 2012, 06:43:24 pm
skill is in the eye of the beholder :D

To you skill is reflex and spamming feints so fast people make mistakes :)
To some others skill is outhinking thier enemy in a duel or making them frustrated/bored so they make mistakes.

Both are just ways to make your enemy make a mistake. who says one is more skilled? its just quicker <3
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 06:46:37 pm
tzar got served bad
and got mighty mad

Keep talking. I always yawn when I'm interested.

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Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 06, 2012, 09:57:38 pm
Why the nine hells did I come into a thread that even has pip users arguing with Tzar?

Have we forgotten his old signature?
Title: Re: Slowass Combat speed
Post by: BootyBuster on January 06, 2012, 10:13:27 pm
skill is in the eye of the beholder :D

To you skill is reflex and spamming feints so fast people make mistakes :)
To some others skill is outhinking thier enemy in a duel or making them frustrated/bored so they make mistakes.

Both are just ways to make your enemy make a mistake. who says one is more skilled? its just quicker <3

1st one has more balls then doing lame shit to bore the guy you're fighting.  A little here and there but don't do it all the time, it's just lame. Fight fast hard skillfully that's how it's done. Or else it'll turn into a old street fighter game with some chick doing the jab over and over
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 10:23:23 pm
skill is in the eye of the beholder :D

To you skill is reflex and spamming feints so fast people make mistakes :)
To some others skill is outhinking thier enemy in a duel or making them frustrated/bored so they make mistakes.

Both are just ways to make your enemy make a mistake. who says one is more skilled? its just quicker <3

Problem is the devs are only catering the 2nd option which worked just fine before they slowed down the game to cater old people and bong heads...
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 06, 2012, 10:24:16 pm
I'm using Fallen tactics: Fight however you think the opponent will lose.

I think if you know you are fighting an impatient fighter that it is perfectly acceptable to keep blocking and be extremely careful to wear out his patience, then exploit his mistakes...

In battle, we fight to win. The "right way" is the way that has your team win, or you victorious.

Slow, Fast, whatever... Both are fine depending on the opponent.

I care not for "balls" if they get you killed.
Title: Re: Slowass Combat speed
Post by: Glyph on January 06, 2012, 10:41:47 pm
Slower combat speed is based around Strategus and the ping barrier between continents.
but now we have servers for every continent, so only for strat which is yeah... that...
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 10:43:13 pm
I care not for "balls" if they get you killed.

Your an archer your opinion is useless... plus you have no balls....

Your birth certificate is an apology from the condom factory.
Title: Re: Slowass Combat speed
Post by: Osiris on January 06, 2012, 10:44:41 pm
"1st one has more balls then doing lame shit to bore the guy you're fighting.  A little here and there but don't do it all the time, it's just lame. Fight fast hard skillfully that's how it's done. Or else it'll turn into a old street fighter game with some chick doing the jab over and over"

you sound like a french knight who dismisses the english longbow because a peasent uses it :D that is untill it drills a bodkin into your face.


just because someone doesnt fight the way you want them too doesnt make them lame :P
Title: Re: Slowass Combat speed
Post by: Tears of Destiny on January 06, 2012, 10:45:37 pm
Your an archer your opinion is useless... plus you have no balls....

Yes, last night my Tears of Revelations using a Poleaxe and achieving a 2.0 KD ratio makes my opinion worthless.  :lol:

(and for all you haters, using a shield does work with a polearm user... Helps enormously for the 3 skill...)
Title: Re: Slowass Combat speed
Post by: Teeth on January 06, 2012, 10:48:36 pm
tzar got served bad
and got mighty mad
Shiiiiiiiiiiiiiiiiiiiiiiiiiit, you a poet dawg
Title: Re: Slowass Combat speed
Post by: Tzar on January 06, 2012, 10:52:03 pm
just because someone doesnt fight the way you want them too doesnt make them lame :P

Off course not.

But changing the game to fit their style an fuck over the other style kinda makes it lame..

The Sims medieval game almost have faster combat speed than cRPG now... http://www.youtube.com/watch?v=EdocIqcXM1U
Title: Re: Slowass Combat speed
Post by: Zisa on January 07, 2012, 02:13:20 am
Fuck this shit, I'm gonna beat up zombies on dead island rather then swing like one here.
Title: Re: Slowass Combat speed
Post by: Siiem on January 07, 2012, 01:14:02 pm
I just read every fkn post, entertaining thread. Thank you Tzar, you're becoming famous, just like Sarah Palin.
Title: Re: Slowass Combat speed
Post by: Tzar on January 07, 2012, 01:54:22 pm
Thx Semen an your valued input is appreciated we have learned alot from your brilliant posting so far..

Infact im almost certain everyone now have settled with this recent change thx for your amazing insight about this speed issue..

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Title: Re: Slowass Combat speed
Post by: Siiem on January 07, 2012, 02:17:54 pm
Infact im almost certain everyone now have settled with this recent change thx for your amazing insight about this speed issue..

Glad I could be of service.
Title: Re: Slowass Combat speed
Post by: ManOfWar on January 07, 2012, 06:01:12 pm
I find it retarded that they nerfed the 2h right swing..


WHEN NOBODY WAS GOD DAMN COMPLAINING,

IF IT IS NOT BROKE< DO NOT FIX IT, FUCK!
Title: Re: Slowass Combat speed
Post by: wayyyyyne on January 07, 2012, 06:02:59 pm
Now we only need to stop complaining about ladders being (ab)used in battle and it will be fixed in no time.
Title: Re: Slowass Combat speed
Post by: Tydeus on January 08, 2012, 11:08:15 pm
So faster reflexes is skill, but better endurance isn't? According to who?
It's pretty hard to argue that slower speeds take the same amount of skill. Fast means more than just reflexes. You have to be able to analyze your opponents faster while still maintaining high accuracy and quality of judgement. Not to mention in M&B specifically, you have less time to correct an incorrect block. Simply put, you have to be faster. Meanwhile, with a slower game, the only thing you can call "skill" is "endurance". But really, what's that? Certainly it's not physical endurance, you don't need to train yourself physically for days to reach that point. Endurance in that you need to be able to maintain interest while putting up with boring mechanics that give defensive playing styles the edge over offensive ones.

Sure, we can all adapt and each of us can play with defensive styles and long weapons(if you're playing a defensive game, you might as well pick up a long weapon so you can back pedal spam while you do it). But that doesn't mean that we'll be having fun doing it. It's like before there was upkeep. Str builds and plate were superior(aside from the few who abused retirement to get 300+ wpf) but str builds and heavy armor isn't fun, comparatively. I don't know anyone aside from goretooth that has been able to consistently stay with a str build and plate. It's just not as fun of a play style the same way current mechanics give the edge to play styles that most people just don't find fun.
Title: Re: Slowass Combat speed
Post by: Kafein on January 08, 2012, 11:19:24 pm
I'm an average (you might say bad honestly) 2h player, and I'm doing ok against most melee, and especially 1h. They can't really enjoy their weapon speed advantage when I keep on moving on the sides and backwards, since with their shields they are a lot slower than me, even though I got only 15 agi.

Interestingly, blocking seems much easier with a 2hander than with my KAS. With the 1h, I often block down instead of on the side, and it doesn't happen with the GGS. Most of my deaths seem to be either due to being overwhelmed, shot or missing an anticav attack.
Title: Re: Slowass Combat speed
Post by: Tydeus on January 08, 2012, 11:37:19 pm
Interestingly, blocking seems much easier with a 2hander than with my KAS. With the 1h, I often block down instead of on the side, and it doesn't happen with the GGS. Most of my deaths seem to be either due to being overwhelmed, shot or missing an anticav attack.
You're not alone there. A longer range weapon means you don't have to be as close to your opponent to hit and when you're further away, you have to turn your mouse less to keep your opponent in the center of your screen. Furthermore, I believe the 1h left/right block animations put the sword more in front of you than to the side like it is with Two handers and polearms which lowers the total angle of coverage from each block. So you have to rely much more on footwork with a short weapon than you do with a longer one.
Title: Re: Slowass Combat speed
Post by: Huey Newton on January 08, 2012, 11:38:39 pm

Sure, we can all adapt and each of us can play with defensive styles and long weapons(if you're playing a defensive game, you might as well pick up a long weapon so you can back pedal spam while you do it). But that doesn't mean that we'll be having fun doing it. It's like before there was upkeep. Str builds and plate were superior(aside from the few who abused retirement to get 300+ wpf) but str builds and heavy armor isn't fun, comparatively. I don't know anyone aside from goretooth that has been able to consistently stay with a str build and plate. It's just not as fun of a play style the same way current mechanics give the edge to play styles that most people just don't find fun.

what's fun is subjective and never determined by consensus  :rolleyes:
Title: Re: Slowass Combat speed
Post by: cmp on January 08, 2012, 11:39:31 pm
It's pretty hard to argue that slower speeds take the same amount of skill. Fast means more than just reflexes. You have to be able to analyze your opponents faster while still maintaining high accuracy and quality of judgement. Not to mention in M&B specifically, you have less time to correct an incorrect block. Simply put, you have to be faster. Meanwhile, with a slower game, the only thing you can call "skill" is "endurance". But really, what's that? Certainly it's not physical endurance, you don't need to train yourself physically for days to reach that point. Endurance in that you need to be able to maintain interest while putting up with boring mechanics that give defensive playing styles the edge over offensive ones.

You may have had a valid point, but you ruined it in the last sentence by not even trying to hide your subjectivity (which basically proves my point).
Title: Re: Slowass Combat speed
Post by: Tydeus on January 09, 2012, 12:10:50 am
what's fun is subjective and never determined by consensus  :rolleyes:

You may have had a valid point, but you ruined it in the last sentence by not even trying to hide your subjectivity (which basically proves my point).

Indeed "fun" is subjective, but I don't think that's actually the issue. Whether you define getting the most fun as killing lots of people, winning each round or running around with 13 shield skill simply to annoy others; your opinion of what is the most fun is just a reaction to game mechanics. Take away people's ability to have an unbreakable shield any anyone who thought that was the most fun, now has a new definition with a different play style and is most likely having less fun than before.

Defensive playstyles have been consistently (indirectly) buffed in crpg with nearly every patch since I started playing over a year ago. So much so that, at least in a duel, if you're fighting someone that is rather offensive, you put them at a huge disadvantage. Which means, if they want to win or get the kill, they have to switch to an equally defensive playstyle. Thus you have limited fun by making a playstyle less viable(and it just so happens that this defensive playstyle takes much, much less skill to accomplish effectively) and the extremes of this case can most easily be seen in the duel server.

Basically this: A playstyle that a lot of people found as being the most fun, has been nerfed to no longer being viable which in turn, limits fun.
Title: Re: Slowass Combat speed
Post by: cmp on January 09, 2012, 12:43:35 am
I could say the same thing about the opposite situation (i.e. making the game faster limits fun for those who prefer it slower). What exactly is that supposed to prove?
Title: Re: Slowass Combat speed
Post by: Tzar on January 09, 2012, 12:53:28 am
I could say the same thing about the opposite situation (i.e. making the game faster limits fun for those who prefer it slower). What exactly is that supposed to prove?

If you would make a poll or at least look at the poll´s regarding the change all ready an begin listing to the community an the majority instead of looking at kill stats maybe we could have some more fun rather then abandoning builds an classes just because you the devs wants to shift people into using other builds..

Imho i think the majority prefer you revert the change dont fix what aint broken  :?: dont force people to play defensive why cant we have both options dear leader  :?:
Title: Re: Slowass Combat speed
Post by: Xant on January 09, 2012, 12:55:02 am
Focusing on defense and consistency has its own charm as well, but honestly it's getting a bit too easy to keep up with any feints. I think the latest change was unnecessary. If you want to get rid of hiltslash, fine, but slowing down an attack direction is using a sledgehammer on a nail.
Title: Re: Slowass Combat speed
Post by: cmp on January 09, 2012, 01:00:15 am
Focusing on defense and consistency has its own charm as well, but honestly it's getting a bit too easy to keep up with any feints. I think the latest change was unnecessary. If you want to get rid of hiltslash, fine, but slowing down an attack direction is using a sledgehammer on a nail.

You're welcome to lend me your hammer. You have it, right?
Title: Re: Slowass Combat speed
Post by: Xant on January 09, 2012, 01:01:17 am
You know you're welcome to my place any time you're in Finland, cmp-sama. You'll get all the hammers you need and I can show you how proper nailing is done.
Title: Re: Slowass Combat speed
Post by: cmp on January 09, 2012, 01:03:02 am
 :D

You have a point, though; the "fix" has some unintended side-effects. Urist has an alternative in mind, we'll try it one of these days.
Title: Re: Slowass Combat speed
Post by: Xant on January 09, 2012, 01:04:44 am
Nice nice. Though since it's Urist, I bet his fix is slowing down the combat speed by 50% to make hilt-slashing impossible. Am I right Tzar?!?!?
Title: Re: Slowass Combat speed
Post by: Tzar on January 09, 2012, 01:25:33 pm
Nice nice. Though since it's Urist, I bet his fix is slowing down the combat speed by 50% to make hilt-slashing impossible. Am I right Tzar?!?!?

I dunno..  :? But xant may i say thats an awefull rash you have acquired there on your nose along with all the brown stains you wanna lend a tissue  :?: visitors can't see pics , please register or login
 wouldn't want you to get ill...
Title: Re: Slowass Combat speed
Post by: Xant on January 09, 2012, 01:31:23 pm

Anyways im gonna put you on my ignore list with the rest of the reading comprehensive special kids..

What happened to this? Tzar all talk no walk?!?
Title: Re: Slowass Combat speed
Post by: Paul on January 09, 2012, 02:27:06 pm
My idea was to remove the "ready" duration increase(+0.1s) that happened to 2h and pole right-to-left swing and instead add a slight(maybe +0.05s or +0.1s) increase to the "blocked" duration of the left-to-right swing to 1h, 2h and polearm. This might lessen the left-right combo animation glitch of 2h/pole and also might lessen the instaness of 1h left spam a bit.
Title: Re: Slowass Combat speed
Post by: Vibe on January 09, 2012, 02:47:35 pm
My idea was to remove the "ready" duration increase(+0.1s) that happened to 2h and pole right-to-left swing and instead add a slight(maybe +0.05s or +0.1s) increase to the "blocked" duration of the left-to-right swing to 1h, 2h and polearm. This might lessen the left-right combo animation glitch of 2h/pole and also might lessen the instaness of 1h left spam a bit.

So... If I get this right this would insert delay when your weapon is in block? Wouldn't that also slow down feints?
Title: Re: Slowass Combat speed
Post by: Nessaj on January 09, 2012, 03:03:18 pm
Either way it sounds as more of an idea to try that anyway, see how it goes.
Title: Re: Slowass Combat speed
Post by: cmp on January 09, 2012, 03:05:38 pm
So... If I get this right this would insert delay when your weapon is in block? Wouldn't that also slow down feints?

When your weapon is blocked, not when you are blocking with your weapon.
Title: Re: Slowass Combat speed
Post by: Paul on January 09, 2012, 03:06:49 pm
"blocked" or "parried" animations only take place if a swing is actually successfully defended I think.
Title: Re: Slowass Combat speed
Post by: Teeth on January 09, 2012, 03:16:08 pm
Which basically removes spam from the game? I'm not sure a rigid block/attack/block/attack rhythm is all that desirable, I thought hiltslashes were cool, even though I sucked at them.
Title: Re: Slowass Combat speed
Post by: Sharky on January 09, 2012, 03:25:01 pm
I understand devs have their reasons to choose this slow speed.But why don't allow to some custom servers to set faster speed?
This would spice things up for players and give some real feedback over how a faster battle would work with crpg
Title: Re: Slowass Combat speed
Post by: cmp on January 09, 2012, 03:25:21 pm
Which basically removes spam from the game? I'm not sure a rigid block/attack/block/attack rhythm is all that desirable, I thought hiltslashes were cool, even though I sucked at them.

0.05s (before being affected by weapon speed) does not remove spam.

I understand devs have their reasons to choose this slow speed,  also it's easier to polish things up if animations are slower i guess.
But why don't allow to some custom servers to set faster speed?
This would spice things up for players and give some real feedback over how a faster battle would work with crpg

Custom servers are allowed to run whichever speed they want.
Title: Re: Slowass Combat speed
Post by: Sharky on January 09, 2012, 03:26:20 pm
0.05s (before being affected by weapon speed) does not remove spam.

Custom servers are allowed to run whichever speed they want.
I read all post now and yeah i already knew you can set it on a custom server, but without connecting it to the database nobody will want to play it anyway and nobody will have the chance to test it enjoy test it deeply  :D
Title: Re: Slowass Combat speed
Post by: Teeth on January 09, 2012, 03:42:13 pm
0.05s (before being affected by weapon speed) does not remove spam.
Thats still like 5-8% of every attack. Anyhow its going to make outspamming by footwork a whole lot harder.
Title: Re: Slowass Combat speed
Post by: a_bear_irl on January 09, 2012, 03:48:29 pm
0.05s (before being affected by weapon speed) does not remove spam.

so what's the point? you can still castor, you just have to be more careful. if it's not significant enough to really stop an undesirable thing, yet is noticeable enough to be annoying and slow down combat, why still have it? i mean, it seems like your stated goal was to remove thing A, it did not remove thing A, because thing A is going to exist as long as there are left-right swings and strafing in the game - so why have it at all? why implement some weird half (and it's more like a quarter) measure? you could make hiltslashing less viable by making the swing "activate" earlier and glancing like a stab when a castor is attempted, if that's what you want to do - the change you put in seems like it's mis-targeted
Title: Re: Slowass Combat speed
Post by: a_bear_irl on January 09, 2012, 03:50:25 pm
there is no such thing as spam, jesus. you could call swinging wildly without any attempts at blocking spamming, but someone outswinging you is not that
Title: Re: Slowass Combat speed
Post by: Huey Newton on January 09, 2012, 05:32:33 pm
Lol i'll just say this to those who can no longer do the left to right castor swing.

Start it from the right swing and into a left.

If you know anything about 2handed hilt slashing, its not the swing you open with, its the closing one.

There I said it. Now all you run along to the duel server and practice it till it too becomes a problem so the devs can turn cRPG into the turn based strategy game is was meant to be
Title: Re: Slowass Combat speed
Post by: Vibe on January 09, 2012, 06:59:27 pm
When your weapon is blocked, not when you are blocking with your weapon.

Well, definitely better than what we have now, imo.
Title: Re: Slowass Combat speed
Post by: Kato on January 09, 2012, 07:32:25 pm
Only reason why i like this changes is: that make duels a lot more interesting, before this change many duelist go for left - right routine all the time and if they were good blockers too, duels was incredible boring (better duelist perform castor swing every second atack - this was actually good because of possibility to chamber and not dying of boredom :))

current state:
2h: Castor swing is still possible but harder. People with dull left - right slash playstyle are screwed and need to do something more creative than wait till opponent is stunned after they blocked stab and got free hit. Its big nerf for no stab weapons. Its buff for stabwhores. :P 

1h: its stronger than ever 

Polearm: Not much testing yet, but its solid nerf for polearms as right slash is their main atack

so yeah, its need to be little bit polished 

EDIT: wrong thread is about a 2h right atack nerf not about combat speed
Title: Re: Slowass Combat speed
Post by: _Tak_ on January 09, 2012, 08:24:50 pm
Slow combat speed is awesome because now i can block good, but disadvantage is that when you vs archers....they run away a lot more easily
Title: Re: Slowass Combat speed
Post by: Zisa on January 10, 2012, 04:59:07 pm
Dead Island has an analog combat option where you control the swing direction instead of mindlessly pressing LMB. Currently, you need a simple mod to enable this for mice, otherwise need to use the 360 controller (which I am terribad with).

It's slightly more difficult to get the timing of a double swing in (then it used to be in cRPG), and it's an upswing instead of a stab (with the blunt guy anyway). Ninja girl's jump slash is really a jump stab.

Since the direction of cRPG seems to be a steady march over a slow moving cliff I am going to keep killing zombies for a while.

ps: fuck you.