Well, I think something has to be done. If that is to alter the wfp curve, overall speed increase or just more damage I don't know. For duels(And any type of combat really), if two average players face one another and really focus, it takes forever, feints do not work anymore and chambers barely work. We've sort of gone away from player skill and turned to; slow, boring clusterfuck gang-rapes where the person who plays the defensive role + friends will always win no matter how good his opponent is.
For instance, whenever I face Urist I tell myself to keep calm and be focused, but I can only do that for some time. Soon enough, after a few minutes I go berserk and just starts spamming. The patient player always wins, the other one does not lose, he GTX.
It feels like you're catering to the stamina fighters and reward them. Where's the love for the people who like speed, fast feints and flurries of chambers and quick distance control, etc.?