Author Topic: Slowass Combat speed  (Read 8681 times)

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Offline BootyBuster

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Re: Slowass Combat speed
« Reply #30 on: January 05, 2012, 08:01:29 pm »
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Polearms don't hiltslash very well compared to two handers, have garbage reach penalties for animations and don't have the cute lolstab wiggle.

Two handers still have a higher kill percentage in server stats then any other type.

Go back to native.

You're right Polearms do polestun. polearms have longer reach. And who cares about wiggle stab? You can't see it?

Offline Tears of Destiny

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Re: Slowass Combat speed
« Reply #31 on: January 05, 2012, 08:02:04 pm »
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With animations, polearms have shorter reach...

The real reach on a Danish is crazy.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline SixThumbs

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Re: Slowass Combat speed
« Reply #32 on: January 05, 2012, 08:04:54 pm »
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Add left-handed stances and this change is fine.
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Offline Tears of Destiny

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Re: Slowass Combat speed
« Reply #33 on: January 05, 2012, 08:06:40 pm »
+2
Amount of reach added to weapon length due to animation.

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Fartface

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Re: Slowass Combat speed
« Reply #34 on: January 05, 2012, 08:16:53 pm »
+2
Lets compare.

German Greatsword
weapon length: 123
Right swing : 123 +13 = 136.
Left swing :123 +17 = 140.
Overhead : 123+15= 138.
thrust :123 +80( not sure since they changed stab)=203 or something around that for sure.


Great Long Axe
weapon length: 125
Right swing :125-2=123
Left swing:125-7 = 118
overhead:125-15= 110
thrust:125=19=144.

Just look at this.
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Offline CrazyCracka420

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Re: Slowass Combat speed
« Reply #35 on: January 05, 2012, 08:19:36 pm »
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Always seemed fishy when 2h swords that are less than 130 length would out thrust (stab) polearms that are 180 or higher length.  Makes sense now after seeing tears post.
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Offline Phyrex

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Re: Slowass Combat speed
« Reply #36 on: January 05, 2012, 08:21:16 pm »
+1
Always seemed fishy when 2h swords that are less than 130 length would out thrust (stab) polearms that are 180 or higher length.  Makes sense now after seeing tears post.

Realistic-wise? Yes. Gameplay(Balance)-wise? No.

Let's not turn this into another 2h vs polearm thread. This is an universal issue to all melee classes. :P
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Offline CrazyCracka420

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Re: Slowass Combat speed
« Reply #37 on: January 05, 2012, 08:23:17 pm »
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Realistic-wise? Yes. Gameplay(Balance)-wise? No.

Let's not turn this into another 2h vs polearm thread. This is an universal issue to all melee classes. :P

How does it help balance wise?  A long pointy stick being used as a long pointy stick to stab someone shouldn't be punished...it's what it was designed to do...2h's already can dominate 1v1, and I don't think it has to do with the stab length out reaching a lot of the longer spears and lances. 

I hate how the devs try to balance everything instead of leaving the natural strength's and weaknesses of weapons and equipment.  Long pointy sticks should out reach other weapons.  Ranged should be used to hit people from a distance.  Cavarly should be able to run over people who don't have long pointy sticks.  Tin cans should be able to withstand most cutting weapons. The way they try to balance this game reminds me of the book Harrison Bergeron... But I digress, that's for another thread.
« Last Edit: January 05, 2012, 08:26:09 pm by CrazyCracka420 »
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Offline Phyrex

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Re: Slowass Combat speed
« Reply #38 on: January 05, 2012, 08:29:02 pm »
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How does it help balance wise?  A long pointy stick being used as a long pointy stick to stab someone shouldn't be punished...it's what it was designed to do...2h's already can dominate 1v1, and I don't think it has to do with the stab length out reaching a lot of the longer spears and lances. 

I hate how the devs try to balance everything instead of leaving the natural strength's and weaknesses of weapons and equipment.  Long pointy sticks should out reach other weapons.  Ranged should be used to hit people from a distance.  Cavarly should be able to run over people who don't have long pointy sticks.  Tin cans should be able to withstand most cutting weapons. The way they try to balance this game reminds me of the book Harrison Bergeron... But I digress, that's for another thread.

Your 0.1-100 meter long wooden pole would break with one strike from my longsword. Realism does not(currently) belong to this game, there's too many factors. I'd rather have a fun game then a realistic one.
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Offline BootyBuster

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Re: Slowass Combat speed
« Reply #39 on: January 05, 2012, 08:31:54 pm »
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ok well based on this chart why not just fix the animations instead of slowing things down mostly for 2 handers.


Offline CrazyCracka420

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Re: Slowass Combat speed
« Reply #40 on: January 05, 2012, 08:33:10 pm »
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That would be awesome of wooden poles being used to manually block could be chopped through if enough damage was done.  It'd also be awesome if weapons were a physical object that can't go through things.  You'd be able to plant spears in the ground and block arrows with weapons.

I still don't see how having 2h swords reach farther than long pointy sticks helps with balance though.
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Offline Osiris

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Re: Slowass Combat speed
« Reply #41 on: January 05, 2012, 08:37:29 pm »
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its clear :D most 2h players think 2h is the only skilled class and everyone else (except a few polearmers who abuse stun to win) are noob and anything that nerfs 2h is outrageous. Shield is for noobs who cant block, cav is ez mode and ranged are cowards :P


that aside. 2h still is one of the best dueling classes and while i admit they should become faster they also should be shorter to take into account the added length from attacks. Hiltslash is a problem and a cheap move so its good that that is harder to do but its going to be hard (and take a while) for the mods to perfectly balance 2h :P
« Last Edit: January 05, 2012, 08:38:56 pm by Osiris »
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Offline CrazyCracka420

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Re: Slowass Combat speed
« Reply #42 on: January 05, 2012, 08:38:31 pm »
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I think 2h's should be faster too, but I think they need to lower the added length bonus 2h's receive.
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Offline Osiris

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Re: Slowass Combat speed
« Reply #43 on: January 05, 2012, 08:41:03 pm »
+3
before you all say it. you can probably beat me in a duel but so what? :P

the question here is Why should 2h have the best animations, high damage, massive reach and be very fast. its not supposed to be the clear best choice <3
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Offline Paul

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Re: Slowass Combat speed
« Reply #44 on: January 05, 2012, 08:52:55 pm »
+1
They did not nerf polearm like they did  2handers. The 2hand right swing is slower then the left swing now.

Wut? You can check it for yourself in the "actions.txt" in the cRPG module folder. Search for "ready_slashright" and you'll find 3 entries; for 1h, 2h and pole(named staff). 2h and pole share the same time value(0.45) and if you compare it to the Native "actions.txt" you'll see that both, 2h and pole have been increased by 0.1 from 0.35 to 0.45.