cRPG - 2.5.3.8 (Released 2012-01-02) [ View Issues ]
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- 0000051: [Warband - multiplayer - [ingame]] Added gauntlet weight based punch damage (Urist) - resolved.
- 0000050: [Warband - multiplayer - [ingame]] Autobalance shuffles teams only at the end of round 1 in battle gamemode (Ozin) - resolved.
- 0000035: [Warband - multiplayer - [ingame]] Friendly horsebump doesn't count as a teamwound (cmpxchg8b) - resolved.
- 0000032: [Warband - models/mesh/textures - [ingame]] Barbutte texture model (cmpxchg8b) - resolved.
- 0000008: [Warband - multiplayer - [ingame]] Void equipment screen on connecting to a server (cmpxchg8b) - resolved.
[5 issues]
cRPG - 2.5.3.7 (Released 2011-12-31) [ View Issues ]
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- 0000027: [Warband - multiplayer - [ingame]] the first teamwound report (1/5) will only be shown to both sides (chadz) - resolved.
- 0000026: [Warband - multiplayer - [ingame]] reporting someone for teamwounding doesn't reset the counter (chadz) - resolved.
[2 issues]
cRPG - 2.5.3.6 (Released 2011-12-31) [ View Issues ]
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- 0000005: [Warband - multiplayer - [ingame]] Ingame teamdamage penalty system (chadz) - resolved.
- 0000025: [Warband - multiplayer - [ingame]] autobalance keeps bouncing people (chadz) - resolved.
[2 issues]
cRPG - 2.5.3.5 (Released 2011-12-31) [ View Issues ]
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- 0000003: [Warband - multiplayer - [ingame]] Autobalance Increase (chadz) - resolved.
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.
- 0000023: [Warband - multiplayer - [ingame]] gaining XP as spectator in siege (chadz) - resolved.
[3 issues]
- 0000023: [Warband - multiplayer - [ingame]] gaining XP as spectator in siege (chadz) - resolved.
eh?
Does this mean you get xp while being in spec? o.O
Not anymore you're not!
- 0000023: [Warband - multiplayer - [ingame]] gaining XP as spectator in siege (chadz) - resolved.Report 023 doesn't exist! Conspiracy? :shock:
Thanks for this changelog!
+I noticed some changements for models maybe from the prev versions after 2.5.3.2.
A small fix for Barbutte helmet model, thick reinforced.
And finally a fix for invisible legs with Bride Shoes.
how can you ''fix'' bride shoes?? my rayman santa mama is no more you jerk!This is not implemented yet.
Nice... but still no dejawolf/al mansur helmet :cry:
- 00000xx: [Warband - multiplayer - [ingame]] Ingame Admin presence fixed (chadz) - resolved.
Whaaaaaa?!?!this bug as old as sieges :)
You could earn xp in spectator?!
Where was i all the time,why did nobody(Greys)tell me?!
Btw, that new system with the tk accuse totally sucks :/ People constantly accusing people for every accidental teamhit, means constant chatspam in red... :rolleyes: What did you think about such a system?^^ You know your community don't you?
like the qml feature, at the start i used it often, now... only when i see leecher in front of me two time
It doesn't, give it a week, people hit M for the lulz right now, that will wear off.
Whaaaaat
a CHANGELOG
Mod iz dead
Nevertheless, the idea is very good. Maybe people will finally start to care about their swings in clusters :/
Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).
To be honest, I don't know what's so difficult about fighting in a team. I have meleechars myself and I'm fairly active with my shielder atm. I can manage to fight with 3 teamates against one without hitting any of my mates. It's about timing and not about spamming to kill someone^^
HP penalty would suck, because accidents can happen sometimes and a kick is worse for people, because they might lose a multi or have to wait due to password, to play again.
Not talking about fighting with 3 or 4 other guys in a team and trying to get rid of another 4 or 5. Most of my teamkills/teamhits happen when i get gangbanged by a lot of people and suddenly a teammate appears.
Anyway, chadz is probably right about just wait some days to see how it develops.
what about auto balance ? to much switching imo...I allways feared this. bye, good old x5 strikes, gonna hate it.
gaining XP as spectator in siege (chadz) - resolved.
Best change: changelog. Awesome chadz.
IIRC There were changelogs a lot versions earlier, for a short period.
So it isn't that new, but it's super awesome.
\o/
Are you sure you did not alt tab out of the game couple of times? If your pc is slow on loading, client-server timer can get desynched.
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.
:D
I love the new report teamwounder feature! :D
It makes my life so much easier now. :)
And even if it will be changed to a short ban later it gets even more pearl!
ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.
NOOOOOOOOO! The spectator cheat I wasn't aware of at all has be resolved!
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense :rolleyes:I tested and the knockdown is still here, or what did I misunderstand you?
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense :rolleyes:
I tested and the knockdown is still here, or what did I misunderstand you?i played with it yesterday evening and it was gone from the ingame specs when you choose the item plus i hit and hit and hit people without ever knocking them down, maybe it got fixed?
Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.Yea I think I would rather have all team hit damage reflected back on me that listen to the commotion this is going to make.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).
Yea I think I would rather have all team hit damage reflected back on me that listen to the commotion this is going to make.This just hurts your team twice.
This just hurts your team twice.
Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.absolutely!
It doesn't, give it a week, people hit M for the lulz right now, that will wear off.
Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.
I love the new report teamwounder feature! :D
It makes my life so much easier now. :)
And even if it will be changed to a short ban later it gets even more pearl!
ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.
this....
had some guy teamwound me over and over. Started to report him when he actually started teamkilling me. he got 5/5 and kciked... he simply rejoined and started over.
It's not supposed to stop all-out griefing. You can't make an automated system for that, you need an admin.
But he lost his multi, eh?
Added yesterday's patch changes.
Reflective team damage was never considered and will never be used on official servers.
Anyways, with the launcher...i already posted in the launcher issues section, but as i got no response there, i will ask here, as i believe more ppl read this and might know what to do.
I am getting the Unable to update, unable to connect to server bla.bla.bla.bla. And also, i sent the launcher to analysis to Kaspersky, as it was being marked malicious, in like two days it started behaving again, but yesterday it got quarantined once more (cRPGLauncher.exe)...any idea how to fix either the unable to update and/or this? (i set up rules in KiS not to treat launcher as threat already)
(also, the kick is just temporary - when the system has settled, it will be a temporary ban)
Have you updated your Launcher? Think the newest is 0.5 version number.
Just an reminder:
It is retarded that my horse bump is reportableAre friendly horsebumps reportable? I havnt seen that. Anyways they should be (and of course also the other way around when people are hitting friendly horses). I mean if a team-fist-hit is reportable - horsebumps should be to.
(Big shoutout to Garrrr, who lead our team to victory several times in battle just by taking banner and guess what? people followed him!)
- 0000035: [Warband - multiplayer - [ingame]] Friendly horsebump doesn't count as a teamwound (cmpxchg8b) - resolved.