cRPG

cRPG => Announcements => Topic started by: chadz on December 31, 2011, 12:49:35 pm

Title: Version 0.253 - Minor Patches
Post by: chadz on December 31, 2011, 12:49:35 pm
Code: [Select]
cRPG - 2.5.3.8 (Released 2012-01-02) [ View Issues ]
====================================
- 0000051: [Warband - multiplayer - [ingame]] Added gauntlet weight based punch damage (Urist) - resolved.
- 0000050: [Warband - multiplayer - [ingame]] Autobalance shuffles teams only at the end of round 1 in battle gamemode (Ozin) - resolved.
- 0000035: [Warband - multiplayer - [ingame]] Friendly horsebump doesn't count as a teamwound (cmpxchg8b) - resolved.
- 0000032: [Warband - models/mesh/textures - [ingame]] Barbutte texture model (cmpxchg8b) - resolved.
- 0000008: [Warband - multiplayer - [ingame]] Void equipment screen on connecting to a server (cmpxchg8b) - resolved.
[5 issues]

cRPG - 2.5.3.7 (Released 2011-12-31) [ View Issues ]
====================================
- 0000027: [Warband - multiplayer - [ingame]] the first teamwound report (1/5) will only be shown to both sides (chadz) - resolved.
- 0000026: [Warband - multiplayer - [ingame]] reporting someone for teamwounding doesn't reset the counter (chadz) - resolved.
[2 issues]

cRPG - 2.5.3.6 (Released 2011-12-31) [ View Issues ]
====================================
- 0000005: [Warband - multiplayer - [ingame]] Ingame teamdamage penalty system (chadz) - resolved.
- 0000025: [Warband - multiplayer - [ingame]] autobalance keeps bouncing people (chadz) - resolved.
[2 issues]

cRPG - 2.5.3.5 (Released 2011-12-31) [ View Issues ]
====================================
- 0000003: [Warband - multiplayer - [ingame]] Autobalance Increase (chadz) - resolved.
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.
- 0000023: [Warband - multiplayer - [ingame]] gaining XP as spectator in siege (chadz) - resolved.
[3 issues]

For more details, check the http://bugtracker.c-rpg.net
Title: Re: Version 0.253 - Minor Patches
Post by: [ptx] on December 31, 2011, 12:51:54 pm
Woo, siege fixes!
Title: Re: Version 0.253 - Minor Patches
Post by: Kafein on December 31, 2011, 01:11:06 pm
Whaaaaat


a CHANGELOG


Mod iz dead
Title: Re: Version 0.253 - Minor Patches
Post by: Sagar on December 31, 2011, 01:23:52 pm
Very very nice. Yesterday I reported problem over http://bugtracker.c-rpg.net with Kaspersky antivirus and cRPGLauncher.exe (Kaspersky permanently delete Launcher no matter what) and I received answer that can't be fixed?  :(
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on December 31, 2011, 01:28:18 pm

- 0000023: [Warband - multiplayer - [ingame]] gaining XP as spectator in siege (chadz) - resolved.




eh?

Does this mean you get xp while being in spec? o.O
Title: Re: Version 0.253 - Minor Patches
Post by: Spleen on December 31, 2011, 01:38:25 pm
eh?

Does this mean you get xp while being in spec? o.O

Not anymore you're not!
Title: Re: Version 0.253 - Minor Patches
Post by: Inkompetent on December 31, 2011, 01:55:03 pm
Yay! Patch notes! Thanks, chadz! :)
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on December 31, 2011, 01:55:39 pm
Not anymore you're not!

You got xp while being in spec before? o.O    Did I miss something?^^
Title: Re: Version 0.253 - Minor Patches
Post by: Kansuke on December 31, 2011, 01:59:09 pm
Nice... but still no dejawolf/al mansur helmet  :cry:
Title: Re: Version 0.253 - Minor Patches
Post by: Joelturuz on December 31, 2011, 02:20:17 pm
Great to see some long-standing bugs finally squashed! Beautiful work.
Title: Re: Version 0.253 - Minor Patches
Post by: Segd on December 31, 2011, 02:23:21 pm
Finally some strike against smart lechers and abusers(specs, door XP & autobalance) :)
Title: Re: Version 0.253 - Minor Patches
Post by: Kocik_4th on December 31, 2011, 02:26:20 pm
teamswitch and report system really sucks.
Title: Re: Version 0.253 - Minor Patches
Post by: Elio on December 31, 2011, 02:29:15 pm
Thanks for this changelog!

(click to show/hide)
Title: Re: Version 0.253 - Minor Patches
Post by: Segd on December 31, 2011, 02:32:42 pm
Quote
- 0000023: [Warband - multiplayer - [ingame]] gaining XP as spectator in siege (chadz) - resolved.
Report 023 doesn't exist! Conspiracy?  :shock:
Title: Re: Version 0.253 - Minor Patches
Post by: isatis on December 31, 2011, 02:45:00 pm
Thanks for this changelog!

+I noticed some changements for models maybe from the prev versions after 2.5.3.2.

A small fix for Barbutte helmet model, thick reinforced.
And finally a fix for invisible legs with Bride Shoes.

NOOOOOOOOOOOOOOOOOOOOOOOO

Mod is dead

how can you ''fix'' bride shoes?? my rayman santa mama is no more you jerk!

(thanks for other change btw)


(edit: HAHA i loled hard at new censor... infortunately I cannot change that so, sorry)
Title: Re: Version 0.253 - Minor Patches
Post by: Elio on December 31, 2011, 02:45:34 pm
Specifications of the items keep the same, expect for Noël (Christmas) items (models only) : stones, fur_hat, fur_coat
Compared with 2.5.2.1 (2011-11-30) version.

how can you ''fix'' bride shoes?? my rayman santa mama is no more you jerk!
This is not implemented yet.
Title: Re: Version 0.253 - Minor Patches
Post by: Ujin on December 31, 2011, 02:50:47 pm
Nice... but still no dejawolf/al mansur helmet  :cry:
Title: Re: Version 0.253 - Minor Patches
Post by: Mr. Hannibal on December 31, 2011, 03:17:45 pm
Whaaaaaa?!?!

You could earn xp in spectator?!

Where was i all the time,why did nobody(Greys)tell me?!
Title: Re: Version 0.253 - Minor Patches
Post by: karasu on December 31, 2011, 03:18:53 pm
Code: [Select]
- 00000xx: [Warband - multiplayer - [ingame]] Ingame Admin presence fixed (chadz) - resolved.

A man can dream of better days right?  :oops:
Title: Re: Version 0.253 - Minor Patches
Post by: Segd on December 31, 2011, 03:28:56 pm
Whaaaaaa?!?!

You could earn xp in spectator?!

Where was i all the time,why did nobody(Greys)tell me?!
this bug as old as sieges :)
Title: Re: Version 0.253 - Minor Patches
Post by: Elio on December 31, 2011, 03:45:00 pm
This good feature on paper is already fucked up by M key abusers, this report is no more for intentional/massive teamwounding...
Title: Re: Version 0.253 - Minor Patches
Post by: Fips on December 31, 2011, 03:51:57 pm
Great! Finally you guys did something about the door-bug. Maybe now you don't have to crush a million enemies if you play defender on the first round to actually win.

Now fix the flag-bug (Flag is down for a while, although not captured, defenders manage to kill every enemy around the flag and the castle is still being captured) as well, please =P
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on December 31, 2011, 03:58:06 pm
Just playing on siege. What have you done about doors? Door went down after a couple of hits in first round, just as usual :/


Btw, that new system with the tk accuse totally sucks :/   People constantly accusing people for every accidental teamhit, means constant chatspam in red... :rolleyes:   What did you think about such a system?^^ You know your community don't you?
Title: Re: Version 0.253 - Minor Patches
Post by: chadz on December 31, 2011, 04:05:55 pm

Btw, that new system with the tk accuse totally sucks :/   People constantly accusing people for every accidental teamhit, means constant chatspam in red... :rolleyes:   What did you think about such a system?^^ You know your community don't you?

It doesn't, give it a week, people hit M for the lulz right now, that will wear off.
Title: Re: Version 0.253 - Minor Patches
Post by: isatis on December 31, 2011, 04:14:31 pm
like the qml feature, at the start i used it often, now... only when i see leecher in front of me two time
Title: Re: Version 0.253 - Minor Patches
Post by: karasu on December 31, 2011, 04:15:45 pm
like the qml feature, at the start i used it often, now... only when i see leecher in front of me two time

Taking in account that 90% of the reports we do, ends up in us getting a minus multiplier, no one cares about reporting anymore, it's up to admins to care about it. We hope.
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on December 31, 2011, 04:30:42 pm
It doesn't, give it a week, people hit M for the lulz right now, that will wear off.

Hopefully^^  Atm on siege people press it because they finally have a chance to rage against every teamhit^^


Nevertheless, the idea is very good. Maybe people will finally start to care about their swings in clusters :/
Title: Re: Version 0.253 - Minor Patches
Post by: Christo on December 31, 2011, 04:47:50 pm
Whaaaaat


a CHANGELOG


Mod iz dead

Pretty much this.

 :o
Title: Re: Version 0.253 - Minor Patches
Post by: Fips on December 31, 2011, 04:53:49 pm
Nevertheless, the idea is very good. Maybe people will finally start to care about their swings in clusters :/

Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on December 31, 2011, 05:05:25 pm
Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).

To be honest, I don't know what's so difficult about fighting in a team. I have meleechars myself and I'm fairly active with my shielder atm. I can manage to fight with 3 teamates against one without hitting any of my mates. It's about timing and not about spamming to kill someone^^
HP penalty would suck, because accidents can happen sometimes and a kick is worse for people, because they might lose a multi or have to wait due to password, to play again.



One sidequestion:  Did you change something about flag on siege? We just had it that 8 defenders were directly at flag, not too far away, but attackers won when time was over because there were still one or two attackers at flag as well.
Bug or intentional?
Title: Re: Version 0.253 - Minor Patches
Post by: IG_Saint on December 31, 2011, 05:15:40 pm
Flag has always been a bit buggy. Yesterday I got a win as attacker after the defender had just taken back the flag. 6-7 defenders on flag, all the attackers dead and we still won.
Title: Re: Version 0.253 - Minor Patches
Post by: Segd on December 31, 2011, 05:18:39 pm
we just need reflect damage :)
Title: Re: Version 0.253 - Minor Patches
Post by: Fips on December 31, 2011, 05:19:49 pm
To be honest, I don't know what's so difficult about fighting in a team. I have meleechars myself and I'm fairly active with my shielder atm. I can manage to fight with 3 teamates against one without hitting any of my mates. It's about timing and not about spamming to kill someone^^
HP penalty would suck, because accidents can happen sometimes and a kick is worse for people, because they might lose a multi or have to wait due to password, to play again.

Not talking about fighting with 3 or 4 other guys in a team and trying to get rid of another 4 or 5. Most of my teamkills/teamhits happen when i get gangbanged by a lot of people and suddenly a teammate appears.
Anyway, chadz is probably right about just wait some days to see how it develops.
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on December 31, 2011, 05:34:10 pm
Not talking about fighting with 3 or 4 other guys in a team and trying to get rid of another 4 or 5. Most of my teamkills/teamhits happen when i get gangbanged by a lot of people and suddenly a teammate appears.
Anyway, chadz is probably right about just wait some days to see how it develops.

Yeah, we'll see how it works out^^


I know what you mean, but even in a clusterfight you can fight without hitting everyone for 2 times^^  Of course sometimes a hit can happen, I don't disagree on that
Title: Re: Version 0.253 - Minor Patches
Post by: Kafein on December 31, 2011, 05:53:51 pm
It mostly depends on the time you must take into account to anticipate with your current build and weapon. It's very difficult not making any teamkills using a flamberge and a 30/9 build.
Title: Re: Version 0.253 - Minor Patches
Post by: justme on December 31, 2011, 06:06:58 pm
team-wounding text, good in battle, bad in siege...
Title: Re: Version 0.253 - Minor Patches
Post by: dado on December 31, 2011, 06:24:16 pm
what about auto balance ? to much switching imo...
Title: Re: Version 0.253 - Minor Patches
Post by: The_Bloody_Nine on December 31, 2011, 07:02:53 pm
what about auto balance ? to much switching imo...
I allways feared this. bye, good old x5 strikes, gonna hate it.
Title: Re: Version 0.253 - Minor Patches
Post by: Overdriven on December 31, 2011, 07:34:30 pm
My c-rpg laucher is insisting there are no mirrors for the new update.

Edit:
Ok it's working now.
Title: Re: Version 0.253 - Minor Patches
Post by: mofugga on December 31, 2011, 07:55:23 pm
Quote
gaining XP as spectator in siege (chadz) - resolved.

And here I am, playing the game like a sucker...
Title: Re: Version 0.253 - Minor Patches
Post by: Shadowren on December 31, 2011, 08:00:57 pm
TY chadz
Title: Re: Version 0.253 - Minor Patches
Post by: Tennenoth on December 31, 2011, 08:24:09 pm
I have to say that the autobalance is appears to be far too irratic, it's switching the same players continually just constantly giving one side a 10 - 0 victory and then doing the same the other way around.

EDIT: There doesn't appear to be any stability in the teams anymore. If you're one of the people constantly getting switched, it's rather confusing.
Title: Re: Version 0.253 - Minor Patches
Post by: Tot. on December 31, 2011, 09:09:08 pm
1. This modified teambalance formula seems to favor top k/d players like it used to in the old days, ie. switching them back and forth, they keep their multi pretty much all the time, the outcome for the teams is 50/50.

2. Teamwound report messages other than yours need to go, unnecessary spam.
Title: Re: Version 0.253 - Minor Patches
Post by: FRANK_THE_TANK on December 31, 2011, 10:50:20 pm
NOOOOOOOOO! The spectator cheat I wasn't aware of at all has be resolved!
Title: Re: Version 0.253 - Minor Patches
Post by: Earthdforce on December 31, 2011, 11:09:04 pm
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.


:D
Title: Re: Version 0.253 - Minor Patches
Post by: Turkhammer on January 01, 2012, 01:09:06 am
2.5.3.7 seems to be hanging up during download.
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on January 01, 2012, 02:23:47 pm
Some things since patch now

1. Doors don't have more hp in first round although they should have (if I understand the changelog correctly). They still go down after a few hits
2. Flag is very often bugged. No attackers at flag, but they capture castle :/
3. Autobalance switch is totally annoying. You often get switched almost every round...
4. Timers are wrong. Round ended when there were 20 seconds left on siege o.O
Title: Re: Version 0.253 - Minor Patches
Post by: Xant on January 01, 2012, 02:53:05 pm
Best change: changelog. Awesome chadz.
Title: Re: Version 0.253 - Minor Patches
Post by: Christo on January 01, 2012, 02:58:47 pm
Best change: changelog. Awesome chadz.

IIRC There were changelogs a lot versions earlier, for a short period.

So it isn't that new, but it's super awesome.

\o/
Title: Re: Version 0.253 - Minor Patches
Post by: Kafein on January 01, 2012, 03:50:51 pm
IIRC There were changelogs a lot versions earlier, for a short period.

So it isn't that new, but it's super awesome.

\o/


This.


And I think the new autobalance is a little bit too sensitive and puts too much emphasis on top k/d players. What about trying to switch people by order of clan k/d (that is, considering banner groups as the unit for teamswitching, if possible). In a knapsack (http://en.wikipedia.org/wiki/Knapsack_problem) fashion, trying to move as few weights as possible between teams, trying to balance the teams and finally trying to put people with the same banner in the same team if they aren't already. The algorithm could look like :

1. Virtually move all the people with the same banner to the same team for each banner
2. Assign weights to clans in each team, based on k/d, level, equipment, and possibly the map or global W/L ratio (I know this isn't implemented yet).
3. Compute the balanced weight (sum of all clan weights / 2)
4. Out of all clans, switch the one that has a weight closest to the difference between the ideal team weight and the team (we don't care what team exactly since the difference is the same if we drop the sign). I think the best fit strategy is better to avoid switching many clans around.
5. If the weight difference between teams is not below a given value and that the clan with the smallest weight hasn't been switched in the previous step, go to 4.
Title: Re: Version 0.253 - Minor Patches
Post by: Gisbert_of_Thuringia on January 01, 2012, 09:49:40 pm
Are you sure you did not alt tab out of the game couple of times? If your pc is slow on loading, client-server timer can get desynched.

I often alt+tab, but my pc has no problems with mount and blade and I also have a good ping.
That the timer is weird occured with the new patch.
Title: Re: Version 0.253 - Minor Patches
Post by: justme on January 01, 2012, 10:39:59 pm
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.


:D

whatever he thought they have change  , its still the same
Title: Re: Version 0.253 - Minor Patches
Post by: Nehvar on January 01, 2012, 11:02:05 pm
I don't know about the balance changes...  This might just be a rare fluke but last night on the NA siege server it was a dozen or so peasants versus six to eight plated "pros" for at least three maps straight.  The peasant-laden team seemed to always be defending.  It was so unbalanced that the plated goons would camp the flag rather than capture it to pad their all-important KDR--there just wasn't anything the peasants could do.
Title: Re: Version 0.253 - Minor Patches
Post by: Vibe on January 02, 2012, 12:17:35 am
changelog..

head implode
Title: Re: Version 0.253 - Minor Patches
Post by: Prinz_Karl on January 02, 2012, 12:40:45 am
I'm not playing DTV very often. But I need an explanation for why the bots are so overpowered. They must have at least 15 ironflesh and 15 powerstrike. That's just one problem the other is that now since the new patch the throwing weapons and bow/crossbows induce more damage now. It's almost unplayable now. Everytime I join I see people fighting peasants.
Title: Re: Version 0.253 - Minor Patches
Post by: Mustikki on January 02, 2012, 01:26:48 am
I love the new report teamwounder feature!  :D
It makes my life so much easier now.  :)
And even if it will be changed to a short ban later it gets even more pearl!

ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.
Title: Re: Version 0.253 - Minor Patches
Post by: Turkhammer on January 02, 2012, 04:02:15 am
I love the new report teamwounder feature!  :D
It makes my life so much easier now.  :)
And even if it will be changed to a short ban later it gets even more pearl!

ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.

Lazy git.
Title: Re: Version 0.253 - Minor Patches
Post by: Spleen on January 02, 2012, 09:48:56 am
NOOOOOOOOO! The spectator cheat I wasn't aware of at all has be resolved!

We hardly knew ye
Title: Re: Version 0.253 - Minor Patches
Post by: Bjarky on January 02, 2012, 10:55:33 am
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense  :rolleyes:
Title: Re: Version 0.253 - Minor Patches
Post by: Sagar on January 02, 2012, 11:29:24 am
Autobalance is broken. Whatever you changed is not well done. Need to be returned as it was before. Yesterday I played all day on the EU5 (every round switched) and all I got is the x1 and x2 - and lost a lot of gold.
Title: Re: Version 0.253 - Minor Patches
Post by: justme on January 02, 2012, 11:30:45 am
are u sure? i surfed on x5 more then 1 hour..
Title: Re: Version 0.253 - Minor Patches
Post by: Angantyr on January 02, 2012, 01:56:27 pm
Thank you for your time.
Title: Re: Version 0.253 - Minor Patches
Post by: Elmuri on January 02, 2012, 02:10:44 pm
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense  :rolleyes:
I tested and the knockdown is still here, or what did I misunderstand you?
Title: Re: Version 0.253 - Minor Patches
Post by: Turkhammer on January 02, 2012, 05:01:25 pm
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense  :rolleyes:

You can have it back as long as you get so tired after 2 swings that you can't raise your arms for 1 minute. :wink:
Title: Re: Version 0.253 - Minor Patches
Post by: Bjarky on January 02, 2012, 06:42:24 pm
I tested and the knockdown is still here, or what did I misunderstand you?
i played with it yesterday evening and it was gone from the ingame specs when you choose the item plus i hit and hit and hit people without ever knocking them down, maybe it got fixed?
oh well, i gonna try again then  :P

EDIT: ah yes, finally got it, i just for some reason get it very rarely... (and i have ps8 141 pole).
still though the ingame specs when u choose the long maul in equip menu shows no knockdown, that kinda confused me i guess  :rolleyes:
Title: Re: Version 0.253 - Minor Patches
Post by: Asheram on January 04, 2012, 02:25:54 am
Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).
Yea I think I would rather have all team hit damage reflected back on me that listen to the commotion this is going to make.
Title: Re: Version 0.253 - Minor Patches
Post by: Ozin on January 04, 2012, 02:44:43 am
Yea I think I would rather have all team hit damage reflected back on me that listen to the commotion this is going to make.
This just hurts your team twice.
Title: Re: Version 0.253 - Minor Patches
Post by: Tennenoth on January 04, 2012, 03:28:40 am
This just hurts your team twice.

Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.
Title: Re: Version 0.253 - Minor Patches
Post by: Kajia on January 04, 2012, 03:37:41 am
Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.
absolutely!
Title: Re: Version 0.253 - Minor Patches
Post by: PieParadox on January 04, 2012, 08:21:52 am
It doesn't, give it a week, people hit M for the lulz right now, that will wear off.

I swear, chadz knows (almost) everything. M key spam is already settling down.

Though I am confused why it took so long to implement the various siege fixes...
Title: Re: Version 0.253 - Minor Patches
Post by: cmp on January 04, 2012, 12:52:51 pm
Added yesterday's patch changes.

Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.

Reflective team damage was never considered and will never be used on official servers.
Title: Re: Version 0.253 - Minor Patches
Post by: Jambi on January 04, 2012, 02:51:46 pm
I love the new report teamwounder feature!  :D
It makes my life so much easier now.  :)
And even if it will be changed to a short ban later it gets even more pearl!

ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.

this....

had some guy teamwound me over and over. Started to report him when he actually started teamkilling me. he got 5/5 and kciked... he simply rejoined and started over.
Title: Re: Version 0.253 - Minor Patches
Post by: Xant on January 04, 2012, 02:55:14 pm
It's not supposed to stop all-out griefing. You can't make an automated system for that, you need an admin.
Title: Re: Version 0.253 - Minor Patches
Post by: Vibe on January 04, 2012, 02:56:08 pm
this....

had some guy teamwound me over and over. Started to report him when he actually started teamkilling me. he got 5/5 and kciked... he simply rejoined and started over.

But he lost his multi, eh?
Title: Re: Version 0.253 - Minor Patches
Post by: Xtrah on January 04, 2012, 02:58:39 pm
A short, 10-30 minute ban for this would be perfect.

It's not supposed to stop all-out griefing. You can't make an automated system for that, you need an admin.

There are so few admins on Siege.  :|

But he lost his multi, eh?

He never had one I think.
Title: Re: Version 0.253 - Minor Patches
Post by: Xant on January 04, 2012, 03:01:14 pm
A 10-30 min ban would penalize people who make honest mistakes more than the griefers. The report function would be used to troll even more if you knew someone got banned for 10-30 mins because of it. And then if you do it to a griefer, he just returns after that time to grief some moar. Can't really be balanced between not being gay to regular players and being punitive enough to stop griefing. Hence, need human admins. Not enough admins? Recruit more admins.
Title: Re: Version 0.253 - Minor Patches
Post by: Cepeshi on January 04, 2012, 03:16:04 pm
With the teamdamage report thingie, it happens when i got slashed or slash my teammate in heat of battle, when it settles down, we just raise upper blocks and no report happening, but if some idiot hits me and shows no regret even while we are not busy fighting, i just report him...also i cannot be bothered pressing M while fighting, unless i really saw some retard hit me out of nowhere and being anywhere near enemies.

Can you report if some friendly hits your horse already? It is retarded that my horse bump is reportable, but i cannot report some idiot hitting my horse for the lols.

For the autobalance...i cannot complaint. When we are more people from our clan online, no matter if we get switched every round, we managed to ride x5 for quite a long time both on battle and siege, i made 1.2 milion exp in one like 4-5 hour session. Just play better, focus on teamwork more. (Big shoutout to Garrrr, who lead our team to victory several times in battle just by taking banner and guess what? people followed him!)

Anyways, with the launcher...i already posted in the launcher issues section, but as i got no response there, i will ask here, as i believe more ppl read this and might know what to do.

I am getting the Unable to update, unable to connect to server bla.bla.bla.bla. And also, i sent the launcher to analysis to Kaspersky, as it was being marked malicious, in like two days it started behaving again, but yesterday it got quarantined once more (cRPGLauncher.exe)...any idea how to fix either the unable to update and/or this? (i set up rules in KiS not to treat launcher as threat already)
Title: Re: Version 0.253 - Minor Patches
Post by: Tennenoth on January 04, 2012, 06:25:21 pm
Added yesterday's patch changes.

Reflective team damage was never considered and will never be used on official servers.

Of course, that's just the simplest way of saying it's bollocks!  :wink:
Title: Re: Version 0.253 - Minor Patches
Post by: Mustikki on January 04, 2012, 09:28:55 pm
Anyways, with the launcher...i already posted in the launcher issues section, but as i got no response there, i will ask here, as i believe more ppl read this and might know what to do.

I am getting the Unable to update, unable to connect to server bla.bla.bla.bla. And also, i sent the launcher to analysis to Kaspersky, as it was being marked malicious, in like two days it started behaving again, but yesterday it got quarantined once more (cRPGLauncher.exe)...any idea how to fix either the unable to update and/or this? (i set up rules in KiS not to treat launcher as threat already)

Have you updated your Launcher? Think the newest is 0.5 version number.

Just an reminder:

(also, the kick is just temporary - when the system has settled, it will be a temporary ban)
Title: Re: Version 0.253 - Minor Patches
Post by: Cepeshi on January 04, 2012, 09:31:41 pm
Have you updated your Launcher? Think the newest is 0.5 version number.

Just an reminder:

will check when home, thanks for tip  :wink:
Title: Re: Version 0.253 - Minor Patches
Post by: BaronBirkix on January 05, 2012, 03:59:27 pm
It is retarded that my horse bump is reportable
Are friendly horsebumps reportable? I havnt seen that. Anyways they should be (and of course also the other way around when people are hitting friendly horses). I mean if a team-fist-hit is reportable - horsebumps should be to.

EDIT: Ok horsebumps are reportable - just hadnt been bumped hard enough untill now  :rolleyes:

(Big shoutout to Garrrr, who lead our team to victory several times in battle just by taking banner and guess what? people followed him!)

+1 for shouting at Garrr
Title: Re: Version 0.253 - Minor Patches
Post by: IceManX on January 06, 2012, 11:39:07 pm

- 0000035: [Warband - multiplayer - [ingame]] Friendly horsebump doesn't count as a teamwound (cmpxchg8b) - resolved.





I hope this means that if some friendly teammate bumps you during a fight, it can be reported as teamwounding.
I dont talk about bumps at startup that dont make any dmg, I am talking about bumps that often kill you because you are stunned during the fight.
Title: Re: Version 0.253 - Minor Patches
Post by: Haze_The_Hobo on January 14, 2012, 03:55:15 pm
cRPG - 2.5.3.5 (Released 2011-12-31) [ View Issues ]
====================================
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.

This is not working, doors are still very very weak at first round of siege!  :mrgreen:

Haze