Author Topic: Version 0.253 - Minor Patches  (Read 18329 times)

0 Members and 2 Guests are viewing this topic.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Version 0.253 - Minor Patches
« Reply #60 on: January 02, 2012, 11:30:45 am »
+1
are u sure? i surfed on x5 more then 1 hour..

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #61 on: January 02, 2012, 01:56:27 pm »
+1
Thank you for your time.

Offline Elmuri

  • Marshall
  • ********
  • Renown: 817
  • Infamy: 91
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Elmuri and co
Re: Version 0.253 - Minor Patches
« Reply #62 on: January 02, 2012, 02:10:44 pm »
0
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense  :rolleyes:
I tested and the knockdown is still here, or what did I misunderstand you?

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #63 on: January 02, 2012, 05:01:25 pm »
0
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense  :rolleyes:

You can have it back as long as you get so tired after 2 swings that you can't raise your arms for 1 minute. :wink:

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Version 0.253 - Minor Patches
« Reply #64 on: January 02, 2012, 06:42:24 pm »
0
I tested and the knockdown is still here, or what did I misunderstand you?
i played with it yesterday evening and it was gone from the ingame specs when you choose the item plus i hit and hit and hit people without ever knocking them down, maybe it got fixed?
oh well, i gonna try again then  :P

EDIT: ah yes, finally got it, i just for some reason get it very rarely... (and i have ps8 141 pole).
still though the ingame specs when u choose the long maul in equip menu shows no knockdown, that kinda confused me i guess  :rolleyes:
« Last Edit: January 02, 2012, 10:33:20 pm by Bjarky »

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #65 on: January 04, 2012, 02:25:54 am »
-2
Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).
Yea I think I would rather have all team hit damage reflected back on me that listen to the commotion this is going to make.
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: Version 0.253 - Minor Patches
« Reply #66 on: January 04, 2012, 02:44:43 am »
0
Yea I think I would rather have all team hit damage reflected back on me that listen to the commotion this is going to make.
This just hurts your team twice.

Offline Tennenoth

  • Marshall
  • ********
  • Renown: 818
  • Infamy: 85
  • cRPG Player A Gentleman and a Scholar
  • "Bloody peasant archers!"
    • View Profile
  • Faction: Caravan Guild (Head)
  • Game nicks: Guard_Tenne; Guard_The_Biscuits; Guard_Bugden; Guard_Tennenuff
  • IRC nick: Tennenoth
Re: Version 0.253 - Minor Patches
« Reply #67 on: January 04, 2012, 03:28:40 am »
+3
This just hurts your team twice.

Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.
visitors can't see pics , please register or login

BullDog Clan member since 31/08/2010 / Caravan Guild member since 03/08/2010

How to understand what I say.
Always finish your tea and biscuits regardless of how terrible they are

Offline Kajia

  • Earl
  • ******
  • Renown: 481
  • Infamy: 36
  • cRPG Player
    • View Profile
  • Game nicks: Vanguard_Kajia
  • IRC nick: Kajia_
Re: Version 0.253 - Minor Patches
« Reply #68 on: January 04, 2012, 03:37:41 am »
0
Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.
absolutely!

Kajia's Workshop
(cRPG artwork showcase)

Offline PieParadox

  • Count
  • *****
  • Renown: 219
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Game nicks: PieParadox
Re: Version 0.253 - Minor Patches
« Reply #69 on: January 04, 2012, 08:21:52 am »
0
It doesn't, give it a week, people hit M for the lulz right now, that will wear off.

I swear, chadz knows (almost) everything. M key spam is already settling down.

Though I am confused why it took so long to implement the various siege fixes...

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.253 - Minor Patches
« Reply #70 on: January 04, 2012, 12:52:51 pm »
+2
Added yesterday's patch changes.

Tor hit me for half my health by mistake today, he went on to win the round. If there was reflective team damage, i'd have survived, died hopelessly and Tor would have died. Reflective damage is one of the silliest things that could be added to the game inho.

Reflective team damage was never considered and will never be used on official servers.

Offline Jambi

  • Earl
  • ******
  • Renown: 410
  • Infamy: 166
  • cRPG Player
  • Walks with God.
    • View Profile
  • Game nicks: Jambi
Re: Version 0.253 - Minor Patches
« Reply #71 on: January 04, 2012, 02:51:46 pm »
0
I love the new report teamwounder feature!  :D
It makes my life so much easier now.  :)
And even if it will be changed to a short ban later it gets even more pearl!

ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.

this....

had some guy teamwound me over and over. Started to report him when he actually started teamkilling me. he got 5/5 and kciked... he simply rejoined and started over.
Love will tear us apart.
Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #72 on: January 04, 2012, 02:55:14 pm »
0
It's not supposed to stop all-out griefing. You can't make an automated system for that, you need an admin.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #73 on: January 04, 2012, 02:56:08 pm »
0
this....

had some guy teamwound me over and over. Started to report him when he actually started teamkilling me. he got 5/5 and kciked... he simply rejoined and started over.

But he lost his multi, eh?

Offline Xtrah

  • Noble
  • **
  • Renown: 20
  • Infamy: 10
  • cRPG Player
    • View Profile
  • Game nicks: Merc_Xtrah
Re: Version 0.253 - Minor Patches
« Reply #74 on: January 04, 2012, 02:58:39 pm »
0
A short, 10-30 minute ban for this would be perfect.

It's not supposed to stop all-out griefing. You can't make an automated system for that, you need an admin.

There are so few admins on Siege.  :|

But he lost his multi, eh?

He never had one I think.