Author Topic: Version 0.253 - Minor Patches  (Read 18221 times)

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Offline Elio

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Re: Version 0.253 - Minor Patches
« Reply #15 on: December 31, 2011, 02:45:34 pm »
+1
Specifications of the items keep the same, expect for Noël (Christmas) items (models only) : stones, fur_hat, fur_coat
Compared with 2.5.2.1 (2011-11-30) version.

how can you ''fix'' bride shoes?? my rayman santa mama is no more you jerk!
This is not implemented yet.
« Last Edit: December 31, 2011, 02:47:22 pm by Elio »

Offline Ujin

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Re: Version 0.253 - Minor Patches
« Reply #16 on: December 31, 2011, 02:50:47 pm »
0
Nice... but still no dejawolf/al mansur helmet  :cry:

Offline Mr. Hannibal

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Re: Version 0.253 - Minor Patches
« Reply #17 on: December 31, 2011, 03:17:45 pm »
-1
Whaaaaaa?!?!

You could earn xp in spectator?!

Where was i all the time,why did nobody(Greys)tell me?!

Offline karasu

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Re: Version 0.253 - Minor Patches
« Reply #18 on: December 31, 2011, 03:18:53 pm »
0
Code: [Select]
- 00000xx: [Warband - multiplayer - [ingame]] Ingame Admin presence fixed (chadz) - resolved.

A man can dream of better days right?  :oops:

Offline Segd

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Re: Version 0.253 - Minor Patches
« Reply #19 on: December 31, 2011, 03:28:56 pm »
0
Whaaaaaa?!?!

You could earn xp in spectator?!

Where was i all the time,why did nobody(Greys)tell me?!
this bug as old as sieges :)

Offline Elio

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Re: Version 0.253 - Minor Patches
« Reply #20 on: December 31, 2011, 03:45:00 pm »
0
This good feature on paper is already fucked up by M key abusers, this report is no more for intentional/massive teamwounding...

Offline Fips

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Re: Version 0.253 - Minor Patches
« Reply #21 on: December 31, 2011, 03:51:57 pm »
+1
Great! Finally you guys did something about the door-bug. Maybe now you don't have to crush a million enemies if you play defender on the first round to actually win.

Now fix the flag-bug (Flag is down for a while, although not captured, defenders manage to kill every enemy around the flag and the castle is still being captured) as well, please =P

Offline Gisbert_of_Thuringia

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Re: Version 0.253 - Minor Patches
« Reply #22 on: December 31, 2011, 03:58:06 pm »
0
Just playing on siege. What have you done about doors? Door went down after a couple of hits in first round, just as usual :/


Btw, that new system with the tk accuse totally sucks :/   People constantly accusing people for every accidental teamhit, means constant chatspam in red... :rolleyes:   What did you think about such a system?^^ You know your community don't you?
« Last Edit: December 31, 2011, 04:01:44 pm by Gisbert_of_Thuringia »

Offline chadz

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Re: Version 0.253 - Minor Patches
« Reply #23 on: December 31, 2011, 04:05:55 pm »
0

Btw, that new system with the tk accuse totally sucks :/   People constantly accusing people for every accidental teamhit, means constant chatspam in red... :rolleyes:   What did you think about such a system?^^ You know your community don't you?

It doesn't, give it a week, people hit M for the lulz right now, that will wear off.

Offline isatis

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Re: Version 0.253 - Minor Patches
« Reply #24 on: December 31, 2011, 04:14:31 pm »
0
like the qml feature, at the start i used it often, now... only when i see leecher in front of me two time
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline karasu

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Re: Version 0.253 - Minor Patches
« Reply #25 on: December 31, 2011, 04:15:45 pm »
0
like the qml feature, at the start i used it often, now... only when i see leecher in front of me two time

Taking in account that 90% of the reports we do, ends up in us getting a minus multiplier, no one cares about reporting anymore, it's up to admins to care about it. We hope.

Offline Gisbert_of_Thuringia

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Re: Version 0.253 - Minor Patches
« Reply #26 on: December 31, 2011, 04:30:42 pm »
0
It doesn't, give it a week, people hit M for the lulz right now, that will wear off.

Hopefully^^  Atm on siege people press it because they finally have a chance to rage against every teamhit^^


Nevertheless, the idea is very good. Maybe people will finally start to care about their swings in clusters :/
« Last Edit: December 31, 2011, 04:38:08 pm by Gisbert_of_Thuringia »

Offline Christo

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Re: Version 0.253 - Minor Patches
« Reply #27 on: December 31, 2011, 04:47:50 pm »
0
Whaaaaat


a CHANGELOG


Mod iz dead

Pretty much this.

 :o
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Offline Fips

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Re: Version 0.253 - Minor Patches
« Reply #28 on: December 31, 2011, 04:53:49 pm »
0
Nevertheless, the idea is very good. Maybe people will finally start to care about their swings in clusters :/

Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).

Offline Gisbert_of_Thuringia

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Re: Version 0.253 - Minor Patches
« Reply #29 on: December 31, 2011, 05:05:25 pm »
-1
Thing is, in many clusterfucks there is no way you can be 100% sure that the swing won't hit a teammate. It just happens. Well, let's just hope people stop pushing m when the teamhits are accidental.
I would still prefer to get a hp-penalty if you teamhit (Without the stun that is used in native, though).

To be honest, I don't know what's so difficult about fighting in a team. I have meleechars myself and I'm fairly active with my shielder atm. I can manage to fight with 3 teamates against one without hitting any of my mates. It's about timing and not about spamming to kill someone^^
HP penalty would suck, because accidents can happen sometimes and a kick is worse for people, because they might lose a multi or have to wait due to password, to play again.



One sidequestion:  Did you change something about flag on siege? We just had it that 8 defenders were directly at flag, not too far away, but attackers won when time was over because there were still one or two attackers at flag as well.
Bug or intentional?