Author Topic: Version 0.253 - Minor Patches  (Read 18222 times)

0 Members and 3 Guests are viewing this topic.

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #45 on: January 01, 2012, 01:09:06 am »
0
2.5.3.7 seems to be hanging up during download.

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Version 0.253 - Minor Patches
« Reply #46 on: January 01, 2012, 02:23:47 pm »
0
Some things since patch now

1. Doors don't have more hp in first round although they should have (if I understand the changelog correctly). They still go down after a few hits
2. Flag is very often bugged. No attackers at flag, but they capture castle :/
3. Autobalance switch is totally annoying. You often get switched almost every round...
4. Timers are wrong. Round ended when there were 20 seconds left on siege o.O
« Last Edit: January 01, 2012, 02:26:59 pm by Gisbert_of_Thuringia »

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #47 on: January 01, 2012, 02:53:05 pm »
+2
Best change: changelog. Awesome chadz.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Version 0.253 - Minor Patches
« Reply #48 on: January 01, 2012, 02:58:47 pm »
0
Best change: changelog. Awesome chadz.

IIRC There were changelogs a lot versions earlier, for a short period.

So it isn't that new, but it's super awesome.

\o/
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #49 on: January 01, 2012, 03:50:51 pm »
+2
IIRC There were changelogs a lot versions earlier, for a short period.

So it isn't that new, but it's super awesome.

\o/


This.


And I think the new autobalance is a little bit too sensitive and puts too much emphasis on top k/d players. What about trying to switch people by order of clan k/d (that is, considering banner groups as the unit for teamswitching, if possible). In a knapsack fashion, trying to move as few weights as possible between teams, trying to balance the teams and finally trying to put people with the same banner in the same team if they aren't already. The algorithm could look like :

1. Virtually move all the people with the same banner to the same team for each banner
2. Assign weights to clans in each team, based on k/d, level, equipment, and possibly the map or global W/L ratio (I know this isn't implemented yet).
3. Compute the balanced weight (sum of all clan weights / 2)
4. Out of all clans, switch the one that has a weight closest to the difference between the ideal team weight and the team (we don't care what team exactly since the difference is the same if we drop the sign). I think the best fit strategy is better to avoid switching many clans around.
5. If the weight difference between teams is not below a given value and that the clan with the smallest weight hasn't been switched in the previous step, go to 4.

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Version 0.253 - Minor Patches
« Reply #50 on: January 01, 2012, 09:49:40 pm »
0
Are you sure you did not alt tab out of the game couple of times? If your pc is slow on loading, client-server timer can get desynched.

I often alt+tab, but my pc has no problems with mount and blade and I also have a good ping.
That the timer is weird occured with the new patch.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Version 0.253 - Minor Patches
« Reply #51 on: January 01, 2012, 10:39:59 pm »
0
- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.


:D

whatever he thought they have change  , its still the same

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #52 on: January 01, 2012, 11:02:05 pm »
+1
I don't know about the balance changes...  This might just be a rare fluke but last night on the NA siege server it was a dozen or so peasants versus six to eight plated "pros" for at least three maps straight.  The peasant-laden team seemed to always be defending.  It was so unbalanced that the plated goons would camp the flag rather than capture it to pad their all-important KDR--there just wasn't anything the peasants could do.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #53 on: January 02, 2012, 12:17:35 am »
0
changelog..

head implode

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Version 0.253 - Minor Patches
« Reply #54 on: January 02, 2012, 12:40:45 am »
0
I'm not playing DTV very often. But I need an explanation for why the bots are so overpowered. They must have at least 15 ironflesh and 15 powerstrike. That's just one problem the other is that now since the new patch the throwing weapons and bow/crossbows induce more damage now. It's almost unplayable now. Everytime I join I see people fighting peasants.

Offline Mustikki

  • Count
  • *****
  • Renown: 272
  • Infamy: 28
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Mercenaries
Re: Version 0.253 - Minor Patches
« Reply #55 on: January 02, 2012, 01:26:48 am »
0
I love the new report teamwounder feature!  :D
It makes my life so much easier now.  :)
And even if it will be changed to a short ban later it gets even more pearl!

ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.
« Last Edit: January 02, 2012, 01:28:35 am by Mustikki »

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: Version 0.253 - Minor Patches
« Reply #56 on: January 02, 2012, 04:02:15 am »
+1
I love the new report teamwounder feature!  :D
It makes my life so much easier now.  :)
And even if it will be changed to a short ban later it gets even more pearl!

ps. But the auto-balancer is switching player side now much more then earlier. I may end up getting 3-5 times changed in a single map regularly.

Lazy git.

Offline Spleen

  • Earl
  • ******
  • Renown: 310
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • But I am already in my pyjamas...
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spleen
  • IRC nick: Spleeno
Re: Version 0.253 - Minor Patches
« Reply #57 on: January 02, 2012, 09:48:56 am »
0
NOOOOOOOOO! The spectator cheat I wasn't aware of at all has be resolved!

We hardly knew ye
visitors can't see pics , please register or login

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Version 0.253 - Minor Patches
« Reply #58 on: January 02, 2012, 10:55:33 am »
0
i really would like to have the long maul have it's knockdown back ingame, it just doesn't make sense  :rolleyes:

Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: Version 0.253 - Minor Patches
« Reply #59 on: January 02, 2012, 11:29:24 am »
0
Autobalance is broken. Whatever you changed is not well done. Need to be returned as it was before. Yesterday I played all day on the EU5 (every round switched) and all I got is the x1 and x2 - and lost a lot of gold.
« Last Edit: January 02, 2012, 11:30:58 am by Sagar »