Author Topic: Version 0.253 - Minor Patches  (Read 18223 times)

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Offline IG_Saint

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Re: Version 0.253 - Minor Patches
« Reply #30 on: December 31, 2011, 05:15:40 pm »
0
Flag has always been a bit buggy. Yesterday I got a win as attacker after the defender had just taken back the flag. 6-7 defenders on flag, all the attackers dead and we still won.

Offline Segd

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Re: Version 0.253 - Minor Patches
« Reply #31 on: December 31, 2011, 05:18:39 pm »
-2
we just need reflect damage :)

Offline Fips

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Re: Version 0.253 - Minor Patches
« Reply #32 on: December 31, 2011, 05:19:49 pm »
0
To be honest, I don't know what's so difficult about fighting in a team. I have meleechars myself and I'm fairly active with my shielder atm. I can manage to fight with 3 teamates against one without hitting any of my mates. It's about timing and not about spamming to kill someone^^
HP penalty would suck, because accidents can happen sometimes and a kick is worse for people, because they might lose a multi or have to wait due to password, to play again.

Not talking about fighting with 3 or 4 other guys in a team and trying to get rid of another 4 or 5. Most of my teamkills/teamhits happen when i get gangbanged by a lot of people and suddenly a teammate appears.
Anyway, chadz is probably right about just wait some days to see how it develops.

Offline Gisbert_of_Thuringia

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Re: Version 0.253 - Minor Patches
« Reply #33 on: December 31, 2011, 05:34:10 pm »
0
Not talking about fighting with 3 or 4 other guys in a team and trying to get rid of another 4 or 5. Most of my teamkills/teamhits happen when i get gangbanged by a lot of people and suddenly a teammate appears.
Anyway, chadz is probably right about just wait some days to see how it develops.

Yeah, we'll see how it works out^^


I know what you mean, but even in a clusterfight you can fight without hitting everyone for 2 times^^  Of course sometimes a hit can happen, I don't disagree on that

Offline Kafein

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Re: Version 0.253 - Minor Patches
« Reply #34 on: December 31, 2011, 05:53:51 pm »
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It mostly depends on the time you must take into account to anticipate with your current build and weapon. It's very difficult not making any teamkills using a flamberge and a 30/9 build.

Offline justme

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Re: Version 0.253 - Minor Patches
« Reply #35 on: December 31, 2011, 06:06:58 pm »
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team-wounding text, good in battle, bad in siege...

Offline dado

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Re: Version 0.253 - Minor Patches
« Reply #36 on: December 31, 2011, 06:24:16 pm »
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what about auto balance ? to much switching imo...

Offline The_Bloody_Nine

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Re: Version 0.253 - Minor Patches
« Reply #37 on: December 31, 2011, 07:02:53 pm »
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what about auto balance ? to much switching imo...
I allways feared this. bye, good old x5 strikes, gonna hate it.

Offline Overdriven

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Re: Version 0.253 - Minor Patches
« Reply #38 on: December 31, 2011, 07:34:30 pm »
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My c-rpg laucher is insisting there are no mirrors for the new update.

Edit:
Ok it's working now.
« Last Edit: December 31, 2011, 07:45:41 pm by Overdriven »

Offline mofugga

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Re: Version 0.253 - Minor Patches
« Reply #39 on: December 31, 2011, 07:55:23 pm »
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Quote
gaining XP as spectator in siege (chadz) - resolved.

And here I am, playing the game like a sucker...

Offline Shadowren

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Re: Version 0.253 - Minor Patches
« Reply #40 on: December 31, 2011, 08:00:57 pm »
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TY chadz
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Offline Tennenoth

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Re: Version 0.253 - Minor Patches
« Reply #41 on: December 31, 2011, 08:24:09 pm »
+1
I have to say that the autobalance is appears to be far too irratic, it's switching the same players continually just constantly giving one side a 10 - 0 victory and then doing the same the other way around.

EDIT: There doesn't appear to be any stability in the teams anymore. If you're one of the people constantly getting switched, it's rather confusing.
« Last Edit: December 31, 2011, 08:45:46 pm by Tennenoth »
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Offline Tot.

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Re: Version 0.253 - Minor Patches
« Reply #42 on: December 31, 2011, 09:09:08 pm »
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1. This modified teambalance formula seems to favor top k/d players like it used to in the old days, ie. switching them back and forth, they keep their multi pretty much all the time, the outcome for the teams is 50/50.

2. Teamwound report messages other than yours need to go, unnecessary spam.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline FRANK_THE_TANK

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Re: Version 0.253 - Minor Patches
« Reply #43 on: December 31, 2011, 10:50:20 pm »
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NOOOOOOOOO! The spectator cheat I wasn't aware of at all has be resolved!
Fammi un pompino!

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Offline Earthdforce

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Re: Version 0.253 - Minor Patches
« Reply #44 on: December 31, 2011, 11:09:04 pm »
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- 0000007: [Warband - multiplayer - [ingame]] Door/gate hp on first round of siege (chadz) - resolved.


:D
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