2 options to actually balance game
(1) Revert archery dmg back to bow type, longbow being the only pierce dmg bow.
(2) Update ranged armor penetration values to current melee armor soak/resist values
The most ridiculous part of this kiting is just the running part. With my current character (Ath 6 at the moment, armored with kaftan and kettle helmet) I chased an archer for like 5 minutes. I had no chance of catching him. Sure, I was fast enough to not allow him shoot often, but he could get shots off once in a while. If you can run as a footman from an another footman, you sure as hell should be unable to fight back while running for your life. At least if you aren't running from a tin can but only slightly more armored person than you.
I can tell you don't play an archer... Everything but bodkins are useless? Loled hard... So... Hard... Bodkins are a bit OP thpugh. I did prefere it when longbows were the only pierce, and rus and horns were best against light cavalry and light infantry and laying down hailstorms.
Point b nothing has changed... I still use my rus bow in the thick of melee prepatch and post patch, what are you even trying to say there?
In point a, the hornbow was always the best overall bow... The only time it ever dipped in popularity was when longbows were first given pierce... And even then it was still the most common bow...
Point d people have always said that, post patch or pre patch... Nothing changed. And last I checked Warband was supposed to represent a proper slice of medieval warfare, hence why there are not only two handers, but also polearsm, throwing, crossbows, horses, lances, bows and shields... This is not an anime fighting game where everyone two hands each other to death cuz it looks kewl.
Worthless QQ thread written by a melee is worthless...
Say, when did your mute wear off? Welcome back!
If you wanna be fast and catch archers - make fast character.
something like this:
terrible build
Works good enough with longsword and fast shield. Use Boom-Zoom tactic at battlefield. You choose - will you fight this opponent or go for another.
P.S. This game not about classes (there are no one) but about good or bad builds, awareness, style of gameplay, positioning, tactics.
You'll hit like a bitch with that build, plus 5 shield skill and a fast(i.e small) shield means you can be shot in the legs and head.
A 15-24 build with steelpick and 8 shield and athletics is better, but like... you have a chance of catching archers, you have no HP so two or more archers = death, not much punch in melee etc
It's what I always said.
Prime reasons for always having the nerf archers button ready is not balance, but amount of Archers. If it increases above a threshold it destroys the gameplay.
the problem is the number of archer, because it's easy mod.
Prime reasons for always having the nerf archers button ready is not balance, but amount of Archers. If it increases above a threshold it destroys the gameplay.
(2) Update ranged armor penetration values to current melee armor soak/resist values
To effectively counter archers you need to have a ridiculously specialized build. There is no other role in the game with the same issue. Horse archers and horse crossbows might be close, but they are far more niche builds in performance too and ranged can shoot down non-armored horses and fast cavalry can lance down slow armored horses fairly easily.
I catch them just fine with 18/21.Just dont wear heavy armor
Kill looms and archery is fine.
Though there is an insane amount of heavy cav spam for NA servers (Unlike EU where there is only a few... What is up with that?), last night out of 50-ish there was I think a dozen heavy cav?. So in some ways I am a little glad for so many bodkins, but still... Unfair is Unfair.
My crazy suggestion of the week is that we stack a shit-ton of random plains maps into the server rotation. Then cavalry actually CAN be a counter to ranged, while ranged can be a counter to shieldless infantry, and polearms (and pole-swords, lol) can continue being a counter to cav. Right now, the only counter to ranged is range, since they can shoot from safety with out being in danger until the round is nearly done.
My crazy suggestion of the week is that we stack a shit-ton of random plains maps into the server rotation. Then cavalry actually CAN be a counter to ranged, while ranged can be a counter to shieldless infantry, and polearms (and pole-swords, lol) can continue being a counter to cav. Right now, the only counter to ranged is range, since they can shoot from safety with out being in danger until the round is nearly done.
I really enjoy the random plains maps in all honesty. I notice that even randomers stick together after the first round and really make good team work with one another.
Random Hilly Plains though are the devil... Too much camping.
Dude you crazy?
Random Plains always mean that half of the Teams consist of Cavalry, leaving the Infantry basically no chance.
or even worse, one team with a lot of cav and one with almost none.Guess who will win,
Random plains maps are hilariously good for archers, they have a COMPLETE view of the map and can shoot at anyone, i'm not saying they are bad for cavalry but if your goal is to make cavalry better against archers this wouldn't fufill it. All the archers do is group together in 1 place making it impossible for cavalry to get near without being shot to pieces.
It's only a battle if sweaty men with long 2 handed weapons fight each other, undisturbed by ranged or cavalry.
Also, Archers have no natural counter except other archers. Most people assume the counter to Archery is Cavalry but that couldn't be further from the truth, I have played cavalry for a long time and trust me when I say that archers beat Light Cavalry 1v1 100% of the time assuming they are of the same skill. The only way Light Cav can beat archers is by stabbing them from behind and if that isn't a 1hit kill (Which alot of the time now it isn't) you just have to run away and hope the archer doesn't shoot your horse taking off a huge amount of it's health (Rounceys can be 2shot, Coursers 3shot, Destriers 3-4 shot, not taking into account speed bonus of course, if you charge right into the archer and he manages to shoot you it will do alot more damage).
My crazy suggestion of the week is that we stack a shit-ton of random plains maps into the server rotation. Then cavalry actually CAN be a counter to ranged, while ranged can be a counter to shieldless infantry, and polearms (and pole-swords, lol) can continue being a counter to cav. Right now, the only counter to ranged is range, since they can shoot from safety with out being in danger until the round is nearly done.
It's only a battle if sweaty men with long 2 handed weapons fight each other, undisturbed by ranged or cavalry.
surely you see an issue with archers being more dangerous than melee units up close
Yep, that's weird. Even when I tried shielder I still feared archers more then melee. When fighting.Weird... as my shielder I don't mind archers at all... maybe it is because I spend so much time as an archer I know what they can or can not do... Well... Actually in truth my Huscarl shielder does not fear archers, my lulzy 4 shield skill shielder actually has real issues against archers unless I am absolutely on my toes. But my real shielder is comfortable against everything but hiltslashing two handers, or certain cav.
Weird... as my shielder I don't mind archers at all... maybe it is because I spend so much time as an archer I know what they can or can not do... Well... Actually in truth my Huscarl shielder does not fear archers, my lulzy 4 shield skill shielder actually has real issues against archers unless I am absolutely on my toes. But my real shielder is comfortable against everything but hiltslashing two handers, or certain cav.
Pew Pew Pew!
You play a game with an outstanding melee system, and there you go shoot stuff, like in every other fucking game. What the hell?
Well... I do play a lot of melee (have played more melee then range to be honest), but this is the only online game with a nice archery system that does not suck.
bodkins aren't really that more lethal than my barbs
The only time bodkins are useful is against the very highest tier armour, because barbs bounce
Horn bows have always been the most popular bow even before the arrow determining damage.also wrong
Archers really aren't that lethala hornbow archer with bodkins and a decent build will kill me in less hits than pretty much all cut weapons
the only people arguing the changes make sense are archers
nope bodkins kill about twice as quickly as the other arrows (that is, in half the arrows)
flat out wrong
also wrong
a hornbow archer with bodkins and a decent build will kill me in less hits than pretty much all cut weapons
You would do well not to listen to Overdriven in any balance discussion. First of all half his statements are untrue and make no sense, he is also completely biased. I must confess I am too, but atleast I try to get my facts right.
Give ranged the same armour penetration values as melee, or the other way around. As Dezilagel has perfectly pointed out in the past. Armour is vastly more effective versus melee, which has lead to the sluggish ten hit combat we have nowadays. Ranged ignores a ton more armour than melee, while ranged is the main reason I clad myself in heavy armour.
Which doesn't make sense in my opinion, make armour equal vs ranged and melee.
As for the Horn Bow. Not wrong. Horn bows have been the most popular bow for a while since before the change was made. You see always see floods of them. Far more than long bows or war bows.This is just not true, before the patch it was warbow and a few chose the slow pierce of the longbow. Barely any strongbows at all.
I still say that archers are only annoying because there are a lot of them. When I play my horse archer they are a pain in the arse for me to. But I think the problem is in the number of them rather than in the way they work. And like I said, I think there are other reasons for that.I actually agree with you on this, archery is very popular for some reason. Individually they are not overpowered, the problem is there are a lot of them. Currently it is not all that bad, archery is fine as soon as ladders are removed from battle and some maps are fixed to disencourage roofcamping.
Before archers topping the score board was rare since it required aimed shots to leg and head... watch jambi play an see how he works he did just fine before the buff...
Now every1 can do it you just gotta spam arrows and hit your target 3 or 2 times and voila your a pro archer u dont even have to aim for legs or head with bodkins...
Thus we now have a shitload of archers since its easy to play the class an top the scoreboard....
Its unavoidable unless they make archers support classes again an not a medieval rambo class as we have now....
Nerf the skill points available to power draw. Double the req for bows, then archers can't be inert hybrids. Or double the agi requirment per pd. So, 6 agi per pd. They tried this with cav and really put a hamper on skill point allocation.
Ye, agi per pd... Maybe try playing an archer before suggesting stuff? Also, archers already have the least hybrid ability. Probably that's even part of the problem.
(click to show/hide)
I got killed several times by just BODY 2 arrows from archermy old friends. I have lordly Heraldic Mail with Tabard and Lordly Mail Mittens. Something is wrong with archery. I got one hit killed in the body by xbow.Lech. Aren't you a high athl with a light and fast shield? What should be one of the BEST builds to kill archers? Look, it's not 2hs that whine about ranged in this thread. It is EVERYONE, 2h, pikemen, hoplites, shielders and agi shielders. Archery is BS right now.
Seriously, nerf ranged.
Lech. Aren't you a high athl with a light and fast shield? What should be one of the BEST builds to kill archers? Look, it's not 2hs that whine about ranged in this thread. It is EVERYONE, 2h, pikemen, hoplites, shielders and agi shielders. Archery is BS right now.
15-24, and light shield. It's not good for archer hunting, they can still run away from me freely even with just 18 agi like bagge. Problem is, shield and 1h affect movement a lot, while bows and arrows don't affect it so much, and archers can use lighter armor as they don't have to go into melee and don't have to worry so much about stray bolts, arrows and horses.
I'll go 15-27 or even 15-30, just to counter those my old friends. If it's not enough, i'd go 12-33 or 9-36.
wait, you do not need 12 athletics to catch archer? But how you can do it if everyone think that it's impossible Balbaroth?
Shielder here too , im 18/24 and once i hit 35( in the next life) ill be 18/27 , when there is alot of archers i usually go studden coat and murder the kiters
in short 8 ath low armor is optimal for theses fuckers ! :D they underestimate the acceleration !
weight: 6.6 compared to heraldic mail with tabard weight: 12.2. Thats why i need 27 agi to kill those fuckers.
Yes, well, if you have to wear 6.6 weight armor and have 8 athletics to catch archers then it's pretty much impossible for 99% of shielders. And that's only the lower athl archers, of course.
Xant
Can you show me 30 level archer build with 6 PD, at least 150 wpf in archery and 8 athletics?
Xant
Can you show me 30 level archer build with 6 PD, at least 150 wpf in archery and 8 athletics?
Xant
There are so many 1H weapons with 18 str requirement?
Xant
There are so many 1H weapons with 18 str requirement?
You can use a hornbow with 15 strength, and thanks to pierce damage you'll do well.
Wearing 6.6 weight armor for melee means you'll die if someone sneezes on you - ranged from behind or sides, or when you're attacking in melee, or you get kicked, or you just fail once..
Increase the weight on the bow kiting archers be gone....
Or decrease the WPF penalty on weight for archers, which will lead to more archers actually wearing heavier armor that slows them down to speeds where they can be caught. Oh, and that armor might at least make them consider a bit of melee where they wont die from a glancing blow.
why all cry about archery? i think it is now so- 80% ranged on server are xbow, and only 20% archers, from this 20% 1-2 maybe skilled archers, other are just free kill.
Most archers are 24/18 at level 31.Dedicated shield can't catch the archer, and archer can just run away leaving shield user vulnerable to other archers (and if shield user stop the pursuit, archer just turn and shoot him dead). And dedicated shield user is the only infantry that have some chances (to survive) against multiple ranged.
8 Power Draw
6 Athletics
6 Weapon Master
This obviously varies per player, as some go 18/24 instead or throw points into IF/PS to defend themselves.
Pretty much all agi builds can catch an archer, and any single dedicated shield player can kill a single archer. The problem is that you idiots on the pub servers go after a group of 3 or more archers and they run to have you shot up by their friends.
What you idiots want to nerf is team work done by archers because you're two handed/polearm spam class gets shot up by archers when you approach them...well here s a bit of news. There is no single archer built or player that is OP....there hasn't been one since they changed the level system.
What's sad is that you would still get people complaining about archers even if they did exactly what MrShine said.
Most archers are 24/18 at level 31.
8 Power Draw
6 Athletics
6 Weapon Master
This obviously varies per player, as some go 18/24 instead or throw points into IF/PS to defend themselves.
Pretty much all agi builds can catch an archer, and any single dedicated shield player can kill a single archer. The problem is that you idiots on the pub servers go after a group of 3 or more archers and they run to have you shot up by their friends.
What you idiots want to nerf is team work done by archers because you're two handed/polearm spam class gets shot up by archers when you approach them...well here s a bit of news. There is no single archer built or player that is OP....there hasn't been one since they changed the level system.
What's sad is that you would still get people complaining about archers even if they did exactly what MrShine said.
why all cry about archery? i think it is now so- 80% ranged on server are xbow, and only 20% archers, from this 20% 1-2 maybe skilled archers, other are just free kill.This, if anything nerf xbows, How many two handers carry an xbow as a side arm? Loads do,Heck I hate xbows cos you can use them with just str and I get one shotted all the time from them.
I have no idea where you got that from that most archers have 24/18 at lvl 31. I couldn't name anyone who would use such a build. You know you would hit almost nothing with 8 pd but only 6 wm?^^
But I really agree with the rest of what you wrote man :)
I have no idea where you got that from that most archers have 24/18 at lvl 31. I couldn't name anyone who would use such a build. You know you would hit almost nothing with 8 pd but only 6 wm?^^
But I really agree with the rest of what you wrote man :)
cRPG is turning into native..............