when the archer changes happened i realized immediately that they were the worst, but i didn't realize how they'd change the archer metagame. i haven't played in a little while (skyrim, SR, space station) but i'm going to assume little has changed since there hasn't been a balance patch since i last played. here is a short list of why arrow type determining damage type is dumb
a) it happened without much internal rebalance of the bows meaning there is little to no reason to use anything other than a horn bow. before, there was some reason to use other bows - longbow if you wanted to kill tin-cans, rus bows if you wanted to kill peasants, horn if you wanted to kill peasants/annoy tincans/play more of a support role. now, the horn bow is so much better than the others there isn't much of a reason to use anything but it. some still use loomed longbows and some use rus but overwhelmingly, it's hornbow.
b) it fucked up melee. prepatch you couldn't really get into the main melee area without getting run off or killed. because the longbow was so slow you had to stay away from the fight or you'd be ineffective because you ended up spending 95% of your time drawing, getting interrupted, redrawing, repeat. the hornbow is so fast you can stand in nearly melee range and fire into the enemy line. in melee i find myslef worrying more about archers than the guy a foot away swinging an axe at me.
your typical archer sees melee players complaining about archers and assume they're getting shot standing around or something, if an experienced melee player gets shot they're either fighting another melee or trying to get to archers after winning a melee fight.
c) it made all arrows but bodkins worthless. ideally you'd have a few viable arrow choices, instead you have one. anyone not using bodkins is either new, dumb, or poor. the response to this is "it's balanced around strat" but strat itself is so fucked up it's going to be months before anyone has enough armor to warrant pierce damage of any kind. to be honest i see little point in balancing the main mod around strat until strat is more developed. balancing around what strat is now, "A", when the finished product is going to be "B" does not make sense.
d) most importantly - archery is not fun to play against. this is a game based around sweaty men killing each other with pointy pieces of metal. the archery system is straight out of the 90's, the last game i played with a cone of fire system for anything was planetside and that system sucked in 2003. archers can kite forever and can kill you incredibly quickly from far away and you can't do anything to respond. archers want their class to be able to take on melee players 1v1 and the devs have obliged, but that is retarded. it's like their class balance completely ignores their most important trait of "from far away". you get to hurt me without me being able to hurt you back that means everything else about you is shittier. that's how that shit would work normally. instead, archers are more dangerous and influential than melee players. melee is the weakest class type in a game about melee combat.