Why is there so much whining in cRPG?
Like it or not, I hold the position that the classes are pretty much balanced.
I think we should just /ignore them.
For me, the rage & whine usually happens when something i consider lame, kills me. (cav, most archers, long-axe, polearms, xbow etc)
This game is the most frustrating piece of shit ever. You keep getting killed without you being able to anything. Huge issues get overlooked or accepted. It's the hardest game there is.
It's not like raging to Blizzard or something, but on cRPG, they know chadz can do something about it if they whine hard enough.
Remove Two-Handed weapons and i GUARANDAMNTEE that if you wait 2-4 weeks all whiners will be gone from cRPG. Trust me. :shock:
Remove Two-Handed weapons and i GUARANDAMNTEE that if you wait 2-4 weeks all whiners will be gone from cRPG. Trust me. :shock:You forgot OttomanSniper.
...but not a single game came even close the the level of whining in cRPG.
That's odd. I seem to perceive the opposite.
I remember forums in World of Warcraft to be full of whine and flaming and almost unusable because of that. But a better example would be APB. I've spent a few hours trying to read the APB forums, but my god... most of it is whine and the rest is flaming and cheat accusations.
I think the crpg community is pretty good compared to others.
That's odd. I seem to perceive the opposite.
I remember forums in World of Warcraft to be full of whine and flaming and almost unusable because of that. But a better example would be APB. I've spent a few hours trying to read the APB forums, but my god... most of it is whine and the rest is flaming and cheat accusations.
I think the crpg community is pretty good compared to others.
I play (and have played) quite a lot of multiplayer games, and there has always been a lot of whining about balance, other classes and similar stuff, but not a single game came even close the the level of whining in cRPG.Same here. Only in many of those other games there is little to NO whining. Here it's crybaby central though.
I've played a bunch of classes, from ranged to melee to cav (I'm a terrible cav) and it's funny how complaints change. It's like people think that only real men play class XYZ, while pansies play class ABC, without realizing that most people play a bunch of different ones.I have played ALL classes myself and I can assure the crybabies they can do well in ANY class if they are skilled. I could bring out my alt thrower RIGHT NOW. Go on siege or battle. Do very well, then have all the morons bitching about throwing being 'OP'. I could do the same with any other build/class. The common ingredient in success is 'skill'. It's NOT the classes or weapons that are the problem.
TF2 has a much better community than cRPG.
I have played ALL classes myself and I can assure the crybabies they can do well in ANY class if they are skilled.
Same here. Only in many of those other games there is little to NO whining. Here it's crybaby central though.
I have played ALL classes myself and I can assure the crybabies they can do well in ANY class if they are skilled. I could bring out my alt thrower RIGHT NOW. Go on siege and top the scoreboard very likely then have all the morons bitching about throwing being 'OP'. I could do the same with any other build/class. The common ingredient in success is 'skill'. It's NOT the classes or weapons that are the problem.
Problem is that someone who's crappy at any form of melee could pick some ranged class and pwn people. That's not cool.So what? Also I'd disagree if you are saying that any player can just go archer and immediately 'own'.
Im willing to bet all my crpg gold, on you using fotm builds and equipment on all those characters.What's fotm?
So what? Also I'd disagree if you are saying that any player can just go archer and immediately 'own'.
What's fotm?
People rage because they simply can.
It's not like raging to Blizzard or something, but on cRPG, they know chadz can do something about it if they whine hard enough.
This all the way.
We have a lot of whine because the Devs interact a ot with the community and people know this so they raise their voices.
Flavor of the month, or in cRPG's case flavor of the patch. Aka items/build that have been tested and 'verified' to be effective.Oh ok. So you say using sub par items and experimental builds is the more 'skilled' method. So when I go on siege and get rock kills while wearing only the lightest tunic(s) is that skilled enough? When one of my past characters wearing only leather jerkin + a shield and 1h managed to survive in the chaos of siege while getting a good number of kills is that skilled enough? When I purposely hybridize (or tribridize) to gimp myself in part so I don't have to hear the bitching anytime I'm TOO effective (and also keep things more interesting to play) is that skilled enough? When I hit a moving target from far away going at compound angles (think cavalry as it's maneuvering) that many archers can't is that skilled enough? Seriously I don't hate on other builds at all no matter WHAT they are. Because it's none of my business what OTHER people find fun and want to play. I just take it as a challenge which I enjoy anyway.
I just take it as a challenge which I enjoy anyway.
People rage because they simply can.thats not true at all those raging little bitch need to get there ass beat for how much shit they rage about in WoW U WOULD BE AMAZED HOW MUCH SHIT HAS BEEN CHANGED in WoW because of Q_Q little bitches whining about a class and geting it nerfed half way to death
It's not like raging to Blizzard or something, but on cRPG, they know chadz can do something about it if they whine hard enough.
I don't think the whining is any more or less prevalent in CRPG than other multiplayer games with 'classes'.^i sorta noticed that too,but the strange thing is once they change their class there perceptions change and thus hate other classes based off there class EVEN THOUGH THEY WERE JUST THAT OTHER CLASS!!!its kinda funny when u think about it
One thing I do find funny is how some people *coughGORATHcough* seem to believe that a certain class *coughRANGEDcough* has a certain mentality that is exclusive only to those players *coughPUSSIEScough*.
I've played a bunch of classes, from ranged to melee to cav (I'm a terrible cav) and it's funny how complaints change. It's like people think that only real men play class XYZ, while pansies play class ABC, without realizing that most people play a bunch of different ones.
So I'd say it is false perception of classes that one isn't familiar with that leads to whining.
OMG your post is totally retarded - go suck one and die.
Never heard more bullshit in one single post, seriously.
Are you mentally challenged or what?!
OMG your post is totally retarded - go suck one and die.
Never heard more bullshit in one single post, seriously.
Are you mentally challenged or what?!
every game has whiners, the same amount.
every game has some whiner whining about why theres so many whiners
A lot of people have only played one class and believe that class to be superior. Most of the whining comes from people with certain builds more than any others, for some reason i don't hear a lot of archers speak up about melee but boy do 2handers who chose not to take a shield love to talk about how all ranged should be nerfed.
Some people choose builds that are suboptimal for their playstyle, for instance 2handers are incredibly vulnerable for obvious reasons but people who like to be at the head of the charge seem not to understand this before they create one. After creating this class they then proceed to zerg in the front lines, then wonder why they are filled with those "cheap" ranged.
Very few people will comment while they spectate archers and watch arrows miss over and over, but get one good headshot and archery most certainly needs to be nerfed.
Have you noticed the most and loudest complaints come from people who are facing their counter? 2hers complain about ranged, cav complains about ranged, shielders complain about crush through, tincans complain about knockdown, etc.
Basically for some people their class should do everything at once and be near untouchable, and anything that stops them from killing is automatically "cheap". The irony of a guy with 9IF in Black armor mobile tank mode calling the archer who just headshot him from across the map "an unskilled noob" is lost on most of these people.
e: Hell, look at the sig for the post above mine for an example.
newbie ...
people complaining since 1 year about ranged css shiit .The old forum was full with topics about bundle of sticksery.
Have you noticed the most and loudest complaints come from people who are facing their counter?
2hers complain about ranged, cav complains about ranged, shielders complain aboutcrush throughranged, tincans complain aboutknockdownranged, ranged complain about nothing, apart the occasional nerf to range.
True but you lack to see what counters what :
Yeah most people whine about their counter.
Yeah, you're right back on target about what i'm talking about and have given a great example. People will take one aspect they don't like and doggedly pursue its destruction despite the case. Kafein above me just listed ranged as the counter to shielders, yet still could go on to be taken seriously in another balance topic somewhere else on the forum. This kind of one-tracked mindedness is not only rarely called out, but actually given credence and seemingly used in design decisions.
I'll just point that out again, this guy is claiming that ranged is a counter to shielders. Sadly enough, if there's ever a poll on how ranged should progress his "ranged is the only killer, arrows and bolts cause cancer"-style mentality will still have the same vote as someone who, say, understands mechanics and how to block an arrow with a shield.
It's a sad state, really.
Yeah, you're right back on target about what i'm talking about and have given a great example. People will take one aspect they don't like and doggedly pursue its destruction despite the case. Kafein above me just listed ranged as the counter to shielders, yet still could go on to be taken seriously in another balance topic somewhere else on the forum. This kind of one-tracked mindedness is not only rarely called out, but actually given credence and seemingly used in design decisions.
I'll just point that out again, this guy is claiming that ranged is a counter to shielders. Sadly enough, if there's ever a poll on how ranged should progress his "ranged is the only killer, arrows and bolts cause cancer"-style mentality will still have the same vote as someone who, say, understands mechanics and how to block an arrow with a shield.
It's a sad state, really.
So let's discuss things very rationnally then.
What happens to two shielders trying to kill two archers on a perfectly flat map ?
The shielders wait for MOTF and win the round.
So let's discuss things very rationnally then.
What happens to two shielders trying to kill two archers on a perfectly flat map ?
Or they work together and isolate the archers from each other then slaughter them. Archers are not exactly known for shining in melee. 2 shielders stick next to each other, when the archers split one covers one direction the other covers the other, the two surround one archer and murder him then go on to the other. I watch archers die this way every round, i'm not sure how this is even a theoretical question so much as a daily occurrence.
You should've seen the day Red Orchestra 2 was released. Tripwire have a good connection with the playerbase but DAMN i haven't seen so much whine and anger in a long time on Steam Forums lol. Each thread = REFUUUND FAK THIS PIECEOF CRAP! ITS SO SLOOOW AND BUGSSS!!! RAGEEEE
- Refusal to add Roman armor because its "not from the correct historical period", but then they go and add 17th century armor.
People are "whining" because, as has been said elsewhere, the devs and admins are becoming less and less concerned with the perspective of the general player base, and the quality of the game is generally diminishing over time.
[...]
I hate it. Petition to remove chadz from devs.^who else will do this for free?
I love the idea of hiding weapon stats.^idk people will then just randomly hate on weapons that good players use rather then having any facts to back up there case(then again they do that anyways).........maybe...but still i would hate to not know what the stats of weapons are
^who else will do this for free?
This guy. (http://forum.c-rpg.net/index.php?action=profile;u=698)
I've already corrected you on another topic (http://forum.c-rpg.net/index.php/topic,16702.msg237889.html#msg237889). Please stop spreading out your false information about the "turkish Chichak". It doesn't become true the more time you repeat it.
The polish winged hussar capeline in "With Fire and Sword" is from 17.c. not the turkish Chichak.
If that is a desired effect or not is subject of a long discussion, I guess.
Actually, you just said "no" without providing any counter evidence that states that the Turkish version of the Capeline came from an earlier century and then wasted two paragraphs ranting about semantics. I responded to your "correction" and asked you for a credible source that tells us the turks were using their chichak helmets before the 17th. century - you never replied, instead choosing to start stalking me on other threads.
Do you actually read the links you post?
Turkish chichak helmets (16th century), ancestral to the later capeline. The cheekpieces are missing on these specimens (Topkapi Museum Istanbul).
You're obviously new if you see the game "generally diminishing over time". The stuff we've accomplished with very little resources during the last year are pretty amazing. There are of course shortcomings for example in communicating stuff to the community, but these have had some attention directed at them too during the last few months. "There are no patch notes" is simply not true any more. There are notes and their quality has improved significantly (we actually pay attention to the notes nowadays).
I would like to see you give some proper concrete examples of this diminishing quality or ignoring the community. If your 17th century thing (invalidated elsewhere already) and our refusal to add some Byzantine items really are the biggest problems currently then it seems to me that situation is quite good.
Last patch broke some stuff (like all major version patches) which were then rapidly fixed in the hotfix. As discussed over 9000 times before, the community is also the testing crew. This obviously means some amount of bugs are discovered when thousands of people start poking at the new code, but seeing how most of the major bugs are usually fixed within hours of release makes you seem quite unreasonable to demand more.
Concrete feedback is always appreciated but expectations need to be adjusted to available resources. To me it seems like you're a new player who's used to commercial-grade games with actual paid development and management teams. Also, most commercial teams break stuff too at patch day and release fixes slower than we do despite their paid testing teams and quality assurance policies and whatnot.
(This was more or less directed at the whole community, your post just managed to taunt me into writing an actual reply)
He already gave you that in his first reply.
It's a fair question.
Well, this is why I opened this topic, so it's okay to discuss it :wink:
I think one of the biggest issues in cRPG is the fact, that it contains some kind of rock-paper-scissors-system. I say some kind of, because the game was not designed around it but rather around historic medieval warfare. And medieval warfare (or warfare in general) is not designed as rock-paper-scissors, it's more like rock-paper-shotgun, and everyone tries to be the shotgun. This is why I don't like to talk about "counters" in cRPG, never mind if soft or hard, because counters imply some kind of
intention behind them, which is wrong in our case.
What do I mean?
We have several classes in cRPG:
1hd + shield
2hd (halberd, axe, sword, mace)
Polearms (spearlike weapons with stab as main attack)
Crossbowmen
Archers
1hd cavalry
lancers
horse archers
throwers
Now if you would compare the stregthes and weaknesses of all classes against the other ones, give them values on how likely it is to kill the other class (for example from -5 to +5), and add all those values, I bet you would have different results.
For example compare archers to spearmen. An archer basically has good chances against anyone without a shield. Only shields make archers really helpless. In the worst case chances are about even (against crossbowmen and so on)
But now take a spearman, most likely a pikeman with a two slot weapon that can't be sheathed. All he can do really effectively is threatening cavalry (a stopped horse isn't a dead cavalryman neccessarily) and supporting other melee fighters. He is really vulnerable to enemy fire (and we know cRPG is a range fest), and if he is on his own he also has little chances against melee classes, too. So basically only melee cavalry is left. (And now remember that the balancing team planned on removing the block from pikes - no comment needed about their competence... :? )
So in short: archers have only one weakness (shields), spearmen have only one strength (cavalry).
Things like this, basic balancing issues, can cause a lot of anger and grief, resulting in whining. And I didn't even start about different maps favouring certain classes, and the percentages of map "types" in the rotation.
Wow. Apparently you not only didn't read the full wikipedia article, you're also incapable of reading to the end of my post.
All builds have their strengths and weaknesses, it's down to the players own skills to make the best of those, whilst on paper I would agree it seems archers have the least weaknesses, it must be remembered that it is all subjective to the situation at hand.
It is only logical to assume any build with a ranged weapon is going to have an advantage over any build that does not have a ranged weapon, in a ranged situation, up to any distance where the melee guy is not in range to hit the archer.
That being said, I feel right now the balance of the actual builds themselves are pretty decent, ranged builds are always going to dominate a decent portion of the battlefield, because that's just how it is, the only way to ever obtain a 'true' balance is having no ranged builds at all and tbh, that would be boring.
All builds have their strengths and weaknesses, it's down to the players own skills to make the best of those
So in short: archers have only one weakness (shields), spearmen have only one strength (cavalry).
Archers weakness is shieldersI see everyone throwing this one in, but archers are faster than shielders when they hold their shield up. They almost always just run away. Mostly in an outward direction where the cav dominates, and I don't feel like going into the cav alley with my puny 1h. I turn around and he starts shooting me.
This game is the most frustrating piece of shit ever. You keep getting killed without you being able to anything. Huge issues get overlooked or accepted. It's the hardest game there is.
I see everyone throwing this one in, but archers are faster than shielders when they hold their shield up. They almost always just run away. Mostly in an outward direction where the cav dominates, and I don't feel like going into the cav alley with my puny 1h. I turn around and he starts shooting me.
I really don't feel like the counter of archers now that I'm a shielder. As a 2h I felt it was easier to kill them, cause they are more compelled to risk their lives for trying to get a few arrows in me. Dodging as a 2h is quite effective and only the best can shoot you down before you reach them. Sure as a shielder I can mess up their game, but killing them, not so much.
I love how you indicate shields are the only weakness archers have without acknowledging that archers are in deseperate need of melee support. How many arrows can you shoot while there is a guy with a spear directly behind you? One if you're lucky. This is the sort of thing i talk about, people make statements that have to do with perceived balance, yet the ignore all sorts of other factors.
Archers weakness is shielders but also, and quite obviously, anyone getting into melee range against them.
Ranged have an advantage at range. Melee has an advantage in melee- go firgure. To hear some melee talk though you'd think they have no recourse against the horrible archers who are invincible in melee combat and never can be caught or harassed to the point where they can no longer shoot.
Sometimes i feel that i'm playing a different game than some of the people who post.
I see everyone throwing this one in, but archers are faster than shielders when they hold their shield up. They almost always just run away. Mostly in an outward direction where the cav dominates, and I don't feel like going into the cav alley with my puny 1h. I turn around and he starts shooting me.
I really don't feel like the counter of archers now that I'm a shielder. As a 2h I felt it was easier to kill them, cause they are more compelled to risk their lives for trying to get a few arrows in me. Dodging as a 2h is quite effective and only the best can shoot you down before you reach them. Sure as a shielder I can mess up their game, but killing them, not so much.
As they run away and give you their back, you can pull out an xbow or dart, spear whatever and kill them.
You get a choice of weapons, maybe if people didn't specialise so much they could have a more rounded char??
Ranged have an advantage at range. Melee has an advantage in melee- go firgure. To hear some melee talk though you'd think they have no recourse against the horrible archers who are invincible in melee combat and never can be caught or harassed to the point where they can no longer shoot.I have no recourse against the horrible archers who are invincible in melee combat and never can be caught or harassed to the point where they can no longer shoot.
Sometimes i feel that i'm playing a different game than some of the people who post.
One thing I do find funny is how some people *coughGORATHcough* seem to believe that a certain class *coughRANGEDcough* has a certain mentality that is exclusive only to those players *coughPUSSIEScough*.
Whining happens more when people can't easily change and adapt their build and equipment to what they whine about.
In Native, there is whining about the amount of ranged because some players want to play melee yet it's not optimal, even for them. In cRPG, on top of that you have the char inertia. You can't switch class like in Native, thus the whine is worse.
Not adding roman items is a lie.
Last patch added a Eastern Roman Empire (AKA Byzantine if you want to use the out dated term) helmet. We also have an extremely small selection of other gear used by them as well.
The reason why you do not see Classical Roman Empire gear is.... how many times do I have to explain this?
It shows skin.
Think on it.
If someone makes Classical Roman Empire armour, and I put it on my main, due to the way armor is textured, I will have white legs and arms, but a black face and feet and hands. Armor in warband does not overlap your Character body, nor lay on top of it. It replaces it entirely, so if you want the armor to show skin then you have to draw on the skin.
This is the same reason why you do not see Kilts in this game, and never will.
Watch as I will have to repeat this again next month, Like I do every month, to the exact same people...
TL:DR
You don't get the stuff you want because Coding is harder then you think, so shush.
I would love that. If you want to shoot then go and play Call of Duty, M&B is so special because of its melee system with the speed calculation. Playing Warband to shoot is like playing Serious Sam to sneak around or Splinter Cell to go rampage with the F2000. :wink:
And yes, of course there are a lot of more factors than only those on the paper, but still my point is valid.
Yes, but some have more strengthes and/or less weaknesses than others. This would mean, that two players of totally equal skill but with different classes would have different success. Which must not be.
And don't tell me a skilled pikeman or a thrower can have the same success like a skilled cavalryman, 2-hander or archer. :P
A third group that actually is pissed about everything and everybody
- I started playing when this mod first came out and stopped because of the poor quality with your site, so I've seen the progress you've made in a year, and while yes there's something to be said for it, I feel it's not nearly where it could be, and it feels like the devs have lost their original enthusiasm for the mod. The whole you-don't-know-what-you're-talking-about-because-you're-new argument is such a lazy personal attack, are you seriously going to go that route?
- Last patch broke a lot of stuff. No patch notes that I, or anyone else I talked to the following couple days, had heard of. Where's the official patch notes page? Please provide the url, as I'm guessing a large proportion of the crpg community has no idea what changes until they actually go and play the game.
(click to show/hide)
On another topic, I see Ylca failed to answer my little test with facts from the game.
How exactly are you determining this success? in my eyes success is when your team wins, not how high your k/d is. As a pikeman, bringing down or halting cavalry is a major part of your job, regardless of what your k/d is, you can still be a very successful pikeman and have a very average k/d.
K/D does not judge how successful everyone is IMO, just because someone on the scoreboard has say a 14-2 score, chances are he would have not got alot of those kills if it wasn't for a team mate or many other factors that are produced by the actions of his team. There are plenty of people who have wounded, trapped, halted other players for them to be killed in the first place.
Same with a thrower, you get cavalry coming to the side of your force, he will avoid the pikes, but once he starts getting heavy throwing axes in his horse it'll either die or he'll retreat, that in my opinion, is success.
Having to stick to others all the time, hoping they can defend you,
:(
- Dede completely missed the point of my thread, as it seems everyone else is to.
- This mod has no historical coherence to it. Rejecting Roman armor on the grounds that it doesn't fit the historical feel of the game is bullshit.
You guys do know that what we have as the "Chichak" hemets are from 17c. right?
You just described a day in the life of a dedicated archer. A lone archer is a dead archer.
@Herald_Hardrata
Well the title of your topic was:
And I wrote "no" and have also explained why its wrong.
Well hope this sources are enough for you (15.c.):(click to show/hide)
This is from the panoramic Museum 1453 from Istanbul:
http://img23.imageshack.us/img23/7752/panorama145301.jpgSource: http://www.panoramikmuze.com/en/index.php(click to show/hide)
This is the Hussar helmet, you are confusing it with.
http://www.flickr.com/photos/thoog/1430262415/
And as for the Byzantine models, I dont think the devs are against them.
It just takes to long to get the items added.That would be the only thing I could criticize.
If I had enough time, I would also love to model some Byzantine items.
This man is obsessed with the Chichak.
It's sad. (http://twitter.com/#!/chichak)
You still don't give it up, do you?
A dedicated archer can still shoot anybody who is approaching him over distance, while a pikeman can't do anything but either wait or charge himself. (next to the option for both to run away, where the archer will have the better chances again). Let alone if the attack does not contain mele but... range?
yes yes....i think understand archers shoot arrows from far away.....and in order to make them stop you must.....kill them? that is the equivalent or archers saying
"DONT YOU GET IT MELEE HIT YOU WHEN THEY ARE CLOSE TO YOU THE ONLY THING YOU CAN DO IS SHOOT THEM FROM FAR AWAY!!!!!!!!!"
maybe its because i left or i am on medication but something is wrong in your argument but i am certain you will explain my void and null logic in explicit detail.....
These look great. It sure looks like a Byzantine cataphract. Did the Ottoman's use cataphracts?The ottoman heavy cav looked like the mamluk horse in cRPG.
I'm not seeing any "lobster tails" on the turkish examples you've provided though. Do you have any with them, because if I remember correctly the item models in game have lobster tails (the segmented neck piece on the rear of the helmet).There are many different version of this helmet. Some of them have lobster tails, and some are single plated. I have listed the ones that I found from google in an image file.(most of them are ottoman, some russian and one magyar)
Sorry if I titled my original post in a confusing way, I was just trying to make the point that we were using helmets from a period much later than the medieval period and warband is originally a medieval themed game 1257 c.e. if I remember correctly.I didnt play native Warband that much, and I am not in a position to say what timeperiod cRPG is about, but the medieval timeperiod is from 5c.to the 15c.
More Byzantine armor would be very nice to see in this game, I agree 100% with you there. Some seljuke Turkish items along with more mamluk armor would be pretty cool as well (the stock armor is nice, but it would look really nice with enhanced textures, shimmering with diamonds the way they're described from historical accounts instead of just that dull grey color).Yeah, hope we can see Byzantine items along with other new stuff in the next patch.
Cataphracts are much older even. Scythians and Parthians in antiquity. Roughly equivalent to Roman Empire times.
yes yes....i think understand archers shoot arrows from far away.....and in order to make them stop you must.....kill them? that is the equivalent or archers saying
"DONT YOU GET IT MELEE HIT YOU WHEN THEY ARE CLOSE TO YOU THE ONLY THING YOU CAN DO IS SHOOT THEM FROM FAR AWAY!!!!!!!!!"
maybe its because i left or i am on medication but something is wrong in your argument but i am certain you will explain my void and null logic in explicit detail.....
I won't discuss any longer to people who are somehow biased. There is a reason why ranged fighting finally got the upper hand in warfare, and in this case you can very well use real life as argument. Killing someone over range has some undeniable advantages.
I think my point of view can be described best by one fact, from which you can easily lead to all my other arguments:
People are meant to play as much as possible. Spending a lot of time in the spectator screen doesn't really mean you are playing. That's one of the reason why I hate if people delay a round, even if they have a chance to win, because imho a won round for one team < more time to play for both teams. Following this philosophy, and concerning that Warband is a fighting game, only fighting represents "real" playing.
During a round, an archer can spend much more time actually fighting than an infantryman. From which all the other benefits archers have, derive.
This man is obsessed with the Chichak.
Thats only because infantrymen can't destroy the archer's home and slaughter their families. We'll see how long he runs when we threaten his livelihood!
People rage because they simply can.
It's not like raging to Blizzard or something, but on cRPG, they know chadz can do something about it if they whine hard enough.
We whine because we care and want to stay, much better than just quitting in silence.This.
We whine because we care and want to stay, much better than just quitting in silence.
This game is the most frustrating piece of shit ever. You keep getting killed without you being able to anything. Huge issues get overlooked or accepted. It's the hardest game there is.