Good idea. Let's give 2handers the ability to throw people. They can, after all, hold their weapon with 1 hand for a moment...+1
it'd be kind of like kick too, except longer range. And then you'd be able to counter it by killing the one using "Grapple." When successful, you'd throw the enemy to the ground (knockdown). Also something like 30 damage would be nice, battle throws can kill in 1 but it would be OP if it did like 100 damage as it should. This ability would work on all footmen.
Good idea. Let's give 2handers the ability to throw people.
Good idea. Let's give 2handers the ability to throw people. They can, after all, hold their weapon with 1 hand for a moment...
it'd be kind of like kick too, except longer range. And then you'd be able to counter it by killing the one using "Grapple." When successful, you'd throw the enemy to the ground (knockdown). Also something like 30 damage would be nice, battle throws can kill in 1 but it would be OP if it did like 100 damage as it should. This ability would work on all footmen.
Very good idea.
stop trolling when i come with a serious suggestion please.
An no, it is not because i want to bash people all the time, i actually play 2H, never shielder.
I just think it would be a nice twist, and a good 2H would be able to use the opening to his advantage
Shieldbash sounds like a good idea, but we'll have to see how its done.Hmm, could be interesting...
At the same time, perhaps 2h get a bash with the end of their weapon?
It wouldn't affect the game balance, because doing the shieldbash would leave you vulnerable to any enemy who doesnt get hit by your shield.
Just step out of range and attack=turtle dead
i don't have the patience to answer all these trolls... i'll wait for an admin to look at it and come with a serious answer
constructive criticism would be soming with suggestions on how to balance it, not to say; "lol, this suckz"
also throwing shields
Shield bash is lame, but throwing shields is win. +1
1) Shield bash is a real technique that has historically factored into melee fighting.
2) 2handers can carry weapons that destroy shields in 2-3 hits.
4) Shields break during fights, heavy armor doesn't. All the tin cans running around in plate with 2handers get the same protection as the best shields, without having to worry about the armor's protection disappearing in an instant, or having to aim their armor to get any use out of it.
5) 2handers become effectively about as fast as a 1hander when they swing their cursors into the strike.
6) 2handers are vastly dominant over 1handers without shields: Range, damage, effective speed, retarded close range swings that would not have the luxury of breaking real life collision.
7) Currently, anti-shield strategy is gang up on the shielder: it's very hard to get a kill let alone survive against multiple enemies long enough to get help. A skilled 2hander can take on multiple enemies with far more likelihood of winning the encounter than a skilled shielder. You basically have to be in a clan to find the teamwork required to pwn alongside other shielders.
8) 2handers have no respect for shielders. Careless ffs and tks happen a lot because allied 2handers swing wild while shielders take hits for and/or from them.
9) Plenty of 2handed weapons can get 1hit kills. WHAT 1H weapon can do that consistently? None. So what often happens in group fighting? 2handers swoop in for the kill after a shielder takes damage (to self or shield) and softens up the enemy. No assist and little recognition for the work they put into 2handers having great k:d's.
I would like to see shield bash instituted. 1handers want a fair shot at top scores, I would say most don't have it. Hell I'd like to see shield spins too, to smoke fools with the edge of a shield (tiny line of contact = big pressure), and follow it up rapidly with a one handed swing. I don't think it's ridiculous, given the high costs of higher level shields, that people should start having to think of them as more than just a defensive pin cushion with completely binary use.
Saying that the game is balanced is horseshit when the vast majority of the top scorers are 2handers. The game simply isn't balanced for skill if it's compromised for some member of the rock-paper-scissors scheme. I think it's getting further away from rock-paper-scissors, but it really could use some tweaks to get it well away from that horrid, terrible, inaccurate, inappropriate analogy.
Why do all you 2handers think that you should have an equivalent to whatever 1handers might get, when 1handers have none of the range or damage that you get, nor the diversity of weapon effects and choices?
Uhhh, OP do you know anything about combat whatsoever? How is a hunk of shit attached to your forearm going to have a longer range then a full snap kick? The range of motion is nowhere even near each other. Even a full cross swing can't compare in range of contact to a kick.
It makes no sense whatsoever, besides what's the point. If you want to roleplay some tough guy who can shield bash people just close your eyes when you click the kick hotkey.
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc. :lol: That way the the bash range would be comparable to kick range in game.
.... Regardless, it's not gonna have a longer range than a kick.
Bucklerbash would challenge this statement. Besides, range is not most important thing.
Really? How is your arm going to extend further than a kick, even if you have a buckler?
Lean forward ?
Uhh. You've never tried any sparring, or even watched any combat sports with both kicks and punches allowed, have you?
I tried many times.
It would unbalance you like hell, your point ?
Point is that a kick outranges a punch. By a lot. K?
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc. :lol: That way the the bash range would be comparable to kick range in game.
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc. :lol: That way the the bash range would be comparable to kick range in game.
2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)
Replace animation for kick? Yes
Give aditional tool to turtles? NO!
sounds like something a spammer would say
I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.
This should only replace the animation of the kick, not add any additional features.
+1 for "Whirlwinders"and "Boomerang Weapons"
I want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:
could add some sort of formula like D&D does for grabs and pushes.with this i can see a clan for only shield usin turtles with no weapon whatsoever.
shield weight + shield skill + speed bonus vs. enemies str
determine if its a glance, knockback/stun, or knockdown
make the str monkies fear the approaching speedy turtles! hiyah!