cRPG

cRPG => Suggestions Corner => Topic started by: Torp on January 30, 2011, 12:32:55 am

Title: shieldbash
Post by: Torp on January 30, 2011, 12:32:55 am
i wuld like the ability to shieldbash in this game. It should be something similar to kicking, just a little longer range, and then you should be able to counter shield-bash by swinging your weapon into it.

it should also do maybe 10 stun dmg and a chance of knockdown. But by doing the shieldbash, you should be vulnerable if your enemy is out of range, then he should be able to hit.
Title: Re: shieldbash
Post by: Morghann on January 30, 2011, 12:40:42 am
+1

I've often thought shieldbash would be awesome.
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 12:46:34 am
Good idea. Let's give 2handers the ability to throw people. They can, after all, hold their weapon with 1 hand for a moment...

it'd be kind of like kick too, except longer range. And then you'd be able to counter it by killing the one using "Grapple." When successful, you'd throw the enemy to the ground (knockdown). Also something like 30 damage would be nice, battle throws can kill in 1 but it would be OP if it did like 100 damage as it should. This ability would work on all footmen.
Title: Re: shieldbash
Post by: Ujin on January 30, 2011, 01:27:39 am
Good idea. Let's give 2handers the ability to throw people. They can, after all, hold their weapon with 1 hand for a moment...

it'd be kind of like kick too, except longer range. And then you'd be able to counter it by killing the one using "Grapple." When successful, you'd throw the enemy to the ground (knockdown). Also something like 30 damage would be nice, battle throws can kill in 1 but it would be OP if it did like 100 damage as it should. This ability would work on all footmen.
+1
Title: Re: shieldbash
Post by: ITHROWSHIT on January 30, 2011, 01:48:46 am
+1 for features! less "balance" code which just rearranges which kinds of players are annoyed, and more creation of new code that actually makes the game better.

also throwing shields
Title: Re: shieldbash
Post by: Meow on January 30, 2011, 01:49:13 am
Good idea. Let's give 2handers the ability to throw people.

thanks for that laugh :mrgreen:
now i want it!
Title: Re: shieldbash
Post by: Rumblood on January 30, 2011, 02:51:58 am
Archers should be able to have ropes tied to their arrows so we can create clotheslines in between trees and alleyways to dismount Cavalry!
Title: Re: shieldbash
Post by: ManOfWar on January 30, 2011, 07:04:00 am
stop being assholes,

one handers do not need a shield bash, end of story
Title: Re: shieldbash
Post by: Gnjus on January 30, 2011, 09:53:42 am
Good idea. We already have a few men in our clan with faces that look like survivors of the shield bash, all that is left to do is to actually implement it.  :wink:
Title: Re: shieldbash
Post by: Meow on January 30, 2011, 11:04:47 am
Maybe instead we could replace the kick with a headbutt to support that. :mrgreen:
Title: Re: shieldbash
Post by: Magikarp on January 30, 2011, 11:11:24 am
Other mods already implemented it.

I say add it, it's not like one of those retarded ideas those other trolls posted.
Title: Re: shieldbash
Post by: Wookimonsta on January 30, 2011, 12:29:17 pm
Shieldbash sounds like a good idea, but we'll have to see how its done.
At the same time, perhaps 2h get a bash with the end of their weapon?
Title: Re: shieldbash
Post by: Torp on January 30, 2011, 12:34:11 pm
stop trolling when i come with a serious suggestion please.

An no, it is not because i want to bash people all the time, i actually play 2H, never shielder.
I just think it would be a nice twist, and a good 2H would be able to use the opening to his advantage
Title: Re: shieldbash
Post by: Punisher on January 30, 2011, 12:35:06 pm
Good idea. Let's give 2handers the ability to throw people. They can, after all, hold their weapon with 1 hand for a moment...

it'd be kind of like kick too, except longer range. And then you'd be able to counter it by killing the one using "Grapple." When successful, you'd throw the enemy to the ground (knockdown). Also something like 30 damage would be nice, battle throws can kill in 1 but it would be OP if it did like 100 damage as it should. This ability would work on all footmen.

Very good idea.
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 01:56:14 pm
Very good idea.

Cheers. Whilst I slept blissfully unaware of the happenings of the world in my lone tower, I came up with a new (and even better, if I may be so blunt) idea.

How about a dedicated "Grappler" class? Can I get a "YEAH"? Hell yeah. So, instead of being a bitch-ass thrower of javelins and other assorted weaponry, you'd be a motherfucking gangster-thrower of PEOPLE (PT 11 and you can throw PEOPLE at people. Just imagine the pure unadulterated manliness.). Power Throw increases the range and damage of your grapple-attack. Oh, and you'd be unarmed of course. Yes, the class would be THAT bad ass.

And yes, dev team, I am currently unemployed. Requests to my gmail.
Title: Re: shieldbash
Post by: Rumblood on January 30, 2011, 04:34:29 pm
stop trolling when i come with a serious suggestion please.

An no, it is not because i want to bash people all the time, i actually play 2H, never shielder.
I just think it would be a nice twist, and a good 2H would be able to use the opening to his advantage

I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.
Title: Re: shieldbash
Post by: Tholgar on January 30, 2011, 04:43:44 pm
Shieldbash sounds like a good idea, but we'll have to see how its done.
At the same time, perhaps 2h get a bash with the end of their weapon?
Hmm, could be interesting...
I think the shield bash should be with the same range as the kick has right now, but only with ability to use in movement.
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 04:51:23 pm
lolyes let's give ONLY shielders the ability to do a prepatch kickslash except make it better.
Title: Re: shieldbash
Post by: Casimir on January 30, 2011, 04:56:56 pm
My fear would be mobs of 4 or more turles ahieldbashing people to death. Stack agi, take 2 huscarl sheilds and some throwing axes and bash anyone to death.
Title: Re: shieldbash
Post by: Magikarp on January 30, 2011, 05:36:03 pm
Straight and simple: let it do little to no damage like the kick.
Title: Re: shieldbash
Post by: Torp on January 30, 2011, 05:40:36 pm
It wouldn't affect the game balance, because doing the shieldbash would leave you vulnerable to any enemy who doesnt get hit by your shield.
Just step out of range and attack=turtle dead
Title: Re: shieldbash
Post by: Joker86 on January 30, 2011, 05:44:48 pm
It would affect game balance, if it didn't need time to chamber a swing. So whenever attacking a turtle you could be insta-stunned. If it needed time to work: where would be the advantage over a normal swing?

Everything which can break the normal "rythm" of attacks has a high potencial of breaking the entire game.
Title: Re: shieldbash
Post by: Joxer on January 30, 2011, 06:14:40 pm
Replace the kick with it. Same effects. For 2h make it pommel strick. For polearm make it a horizontal shove with the middle part of the shaft.
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 06:23:07 pm
It wouldn't affect the game balance, because doing the shieldbash would leave you vulnerable to any enemy who doesnt get hit by your shield.
Just step out of range and attack=turtle dead

Give 2H a new attack. Call it "whirlwind." It attacks all 4 directions at the same time. OP? I think not. It would leave you vulnerable to anyone not getting hit by it. Just step out of the way of it (or any attack, actually) = whirlwinder dead.
Title: Re: shieldbash
Post by: Philosiraptor on January 30, 2011, 06:39:34 pm
What about if we gave throwers the ability to use guns, They would shoot at high fire rates but would be vulnerable to most attacks coming from any other direction. All you have to do is dodge the bullets = gunmen dead

Xant is a smart man, me and he should collab on ideas in the near future.

ALSO cav should be able to buy and extra piece of equipment for only their horse. Its kind of like a bulldozer but more like a gruesome one. A spinning death-wheel that inst-a-kills anyone in your path. Also it can be extended by latching on to another cav teammate. All you have to do is dodge the horse and your fine.


all in all i agree with joker
Title: Re: shieldbash
Post by: Torp on January 30, 2011, 06:59:02 pm
i don't have the patience to answer all these trolls... i'll wait for an admin to look at it and come with a serious answer
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 07:04:29 pm
i don't have the patience to answer all these trolls... i'll wait for an admin to look at it and come with a serious answer

It's constructive criticism, my friend. If you use some gray matter, you'll realize what's wrong with (all) your "this eez balanced" shit.
Title: Re: shieldbash
Post by: Torp on January 30, 2011, 07:54:37 pm
constructive criticism would be soming with suggestions on how to balance it, not to say; "lol, this suckz"
Title: Re: shieldbash
Post by: Joker86 on January 30, 2011, 08:03:59 pm
I didn't say something like that. My critic was constructive, though I didn't suggest an alternative. This is because I think that the change would actually be that severe, that a balanced alternative suggestion would need a whole wall of text.
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 08:04:38 pm
constructive criticism would be soming with suggestions on how to balance it, not to say; "lol, this suckz"

So how exactly is it balanced? You say because the shieldbasher is vulnerable if he misses. Well whoopdidoo. Anyone using a weapon is vulnerable the moment they miss.
Title: Re: shieldbash
Post by: Torp on January 30, 2011, 08:13:36 pm
the shieldbash will have short range and be wuite slow, so if you take just 1 step back, you will be able to dodge it, and if you attack while stepping back, the shielder will be dead
Title: Re: shieldbash
Post by: Joker86 on January 30, 2011, 09:35:09 pm
This is still the same mechanic like lolhammers. Do you want to give any shielder an additional lolhammer-button?
Title: Re: shieldbash
Post by: Xant on January 30, 2011, 09:39:01 pm
Best suggestion yet was to just replace the kick animation with this.
Title: Re: shieldbash
Post by: Dreakon_The_Destroyer on January 31, 2011, 02:53:46 am
shield bash and throw sound NICE!
Title: Re: shieldbash
Post by: Rogue_Eagle on January 31, 2011, 03:44:48 am
yeah I often think a shield bash would be cool. A sword or axe isn't the only weapon in your arsenal after all.
Title: Re: shieldbash
Post by: MountedRhader on January 31, 2011, 04:00:38 am
I think big shield users like ATS would spam it, otherwise it would be really cool!  :D
Title: Re: shieldbash
Post by: Mouse on January 31, 2011, 04:24:53 am
also throwing shields

Shield bash is lame, but throwing shields is win. +1
Title: Re: shieldbash
Post by: Punisher on January 31, 2011, 01:18:13 pm
Shield bash is lame, but throwing shields is win. +1

Yes, and even more win would be throwing 2H weapons, I want to throw my german greatsword like a boomerang, it should make a 360 degree spin on a 20 feet radius around me than come back in my hand. It's not overpowered because it doesn't kill you if you are not in range and I am vulnerable while I don't have it in my hand.
Title: Re: shieldbash
Post by: Vexus on January 31, 2011, 01:19:45 pm
As if there aren't enough people with huscarls on fields....
Title: Re: shieldbash
Post by: Wookimonsta on January 31, 2011, 04:16:47 pm
hmm
add shieldbash, but decrease all weapon damage when using a shield depending on shield size
Title: Re: shieldbash
Post by: Lotrix on January 31, 2011, 04:36:42 pm
Is a good idea,but to work only when youre equiped with huscarl's shield(the big) because only with this shield i think you can shieldbash(i saw in movies etc... )

Srry for my english
Title: Re: shieldbash
Post by: Christo on February 01, 2011, 12:36:56 pm
Well, a shield bash would be okay, but ONLY if others get a counter-move. So, it has to be about the same as the kick, mechanic-wise.
Title: Re: shieldbash
Post by: Rextard on February 01, 2011, 05:36:57 pm
Ummmm, why are all you trolls smoking crack before you reply to this thread?

1) Shield bash is a real technique that has historically factored into melee fighting.

2) 2handers can carry weapons that destroy shields in 2-3 hits.

3) 2handers can carry weapons that ignore shields altogether, as well as 1 handed parries. 1handers have no 1handed equivalent for crushthrough, no matter their strength.

4) Shields break during fights, heavy armor doesn't. All the tin cans running around in plate with 2handers get the same protection as the best shields, without having to worry about the armor's protection disappearing in an instant, or having to aim their armor to get any use out of it.

5) 2handers become effectively about as fast as a 1hander when they swing their cursors into the strike.

6) 2handers are vastly dominant over 1handers without shields: Range, damage, effective speed, retarded close range swings that would not have the luxury of breaking real life collision.

7) Currently, anti-shield strategy is gang up on the shielder: it's very hard to get a kill let alone survive against multiple enemies long enough to get help. A skilled 2hander can take on multiple enemies with far more likelihood of winning the encounter than a skilled shielder. You basically have to be in a clan to find the teamwork required to pwn alongside other shielders.

8) 2handers have no respect for shielders. Careless ffs and tks happen a lot because allied 2handers swing wild while shielders take hits for and/or from them.

9) Plenty of 2handed weapons can get 1hit kills. WHAT 1H weapon can do that consistently? None. So what often happens in group fighting? 2handers swoop in for the kill after a shielder takes damage (to self or shield) and softens up the enemy. No assist and little recognition for the work they put into 2handers having great k:d's.

10) It's not like shields are at all long, the range on a shield bash wouldn't be very much. Not to mention the dogmatic argument from 2handers that shielders are supposed to be more defensive. So give them a defensive technique!

        I would like to see shield bash instituted. 1handers want a fair shot at top scores, I would say most don't have it.  Hell I'd like to see shield spins too, to smoke fools with the edge of a shield (tiny line of contact = big pressure), and follow it up rapidly with a one handed swing. I don't think it's ridiculous, given the high costs of higher level shields, that people should start having to think of them as more than just a defensive pin cushion with completely binary use.

        Saying that the game is balanced is horseshit when the vast majority of the top scorers are 2handers. The game simply isn't balanced for skill if it's compromised for some member of the rock-paper-scissors scheme. I think it's getting further away from rock-paper-scissors, but it really could use some tweaks to get it well away from that horrid, terrible, inaccurate, inappropriate analogy.

        Why do all you 2handers think that you should have an equivalent to whatever 1handers might get, when 1handers have none of the range or damage that you get, nor the diversity of weapon effects and choices?
Title: Re: shieldbash
Post by: FF_Patrick_Henry on February 01, 2011, 05:53:37 pm
Uhhh, OP do you know anything about combat whatsoever? How is a hunk of shit attached to your forearm going to have a longer range then a full snap kick? The range of motion is nowhere even near each other. Even a full cross swing can't compare in range of contact to a kick.

It makes no sense whatsoever, besides what's the point. If you want to roleplay some tough guy who can shield bash people just close your eyes when you click the kick hotkey.
Title: Re: shieldbash
Post by: Christo on February 02, 2011, 02:10:18 am
Rextard, I hope you don't mind if I quote some of your arguments,

1) Shield bash is a real technique that has historically factored into melee fighting.

That's true.

2) 2handers can carry weapons that destroy shields in 2-3 hits.

Yeah, crappy shields. A normal/heavy shield user takes a lot more hits with an anti-shield weapon.

4) Shields break during fights, heavy armor doesn't. All the tin cans running around in plate with 2handers get the same protection as the best shields, without having to worry about the armor's protection disappearing in an instant, or having to aim their armor to get any use out of it.

But they can't hold RMB to bring up a forcefield around themselves. All the tin-cans? Heavy armor became a rare sight now, most people use mail because of the upkeep, and the lower base stats/wpf they've got. And the protection of armour is laughable compared to a shield.

5) 2handers become effectively about as fast as a 1hander when they swing their cursors into the strike.

You can use this technique just like anyone else.

6) 2handers are vastly dominant over 1handers without shields: Range, damage, effective speed, retarded close range swings that would not have the luxury of breaking real life collision.

I only agree about Range. The others are bullshit.  You can get a powerful, and fast 1h in one package.

7) Currently, anti-shield strategy is gang up on the shielder: it's very hard to get a kill let alone survive against multiple enemies long enough to get help. A skilled 2hander can take on multiple enemies with far more likelihood of winning the encounter than a skilled shielder. You basically have to be in a clan to find the teamwork required to pwn alongside other shielders.

Are you kidding me? A shielder can hold RMB to protect him/herself for a while, and can take on multiple opponents with greater efficiency than us, 2h/polearm guys, and if there are two of them turtles, it's all over. Also, we have very skilled shield users, fight them, and you'll take back what you said.

8) 2handers have no respect for shielders. Careless ffs and tks happen a lot because allied 2handers swing wild while shielders take hits for and/or from them.

Bullshit. TKs and ffs happen a lot, but not just with 2handers and polearms, it happens to everyone, no matter what build, you seem to be a bit biased.

9) Plenty of 2handed weapons can get 1hit kills. WHAT 1H weapon can do that consistently? None. So what often happens in group fighting? 2handers swoop in for the kill after a shielder takes damage (to self or shield) and softens up the enemy. No assist and little recognition for the work they put into 2handers having great k:d's.

A lot of weapons can do that, with enough Powerstrike. Ah, you fight for recognition, and kills? Sorry to tell you, you've already lost. This isn't a Frag hunting FPS, this isn't Sparta, this mod is about teamwork, tactics, and having a good time. That's it.

        I would like to see shield bash instituted. 1handers want a fair shot at top scores, I would say most don't have it.  Hell I'd like to see shield spins too, to smoke fools with the edge of a shield (tiny line of contact = big pressure), and follow it up rapidly with a one handed swing. I don't think it's ridiculous, given the high costs of higher level shields, that people should start having to think of them as more than just a defensive pin cushion with completely binary use.

        Saying that the game is balanced is horseshit when the vast majority of the top scorers are 2handers. The game simply isn't balanced for skill if it's compromised for some member of the rock-paper-scissors scheme. I think it's getting further away from rock-paper-scissors, but it really could use some tweaks to get it well away from that horrid, terrible, inaccurate, inappropriate analogy.

The top scores again? You have to change your mind about this, you'll only find the game frustrating if you want to be on the top all the time. Weird, there are 1handers who can manage to do this. Pracitce a bit more with your technique.

I have nothing against a shield bash, as long as I can counter it with a kick/something. Well, the rock-paper-scissors thing will stay for a long time, I think it'll stay forever, as long as people can make different characters. Each build has it's own weakness,
and they'll always have one.

        Why do all you 2handers think that you should have an equivalent to whatever 1handers might get, when 1handers have none of the range or damage that you get, nor the diversity of weapon effects and choices?

Simple: Game Balance. Let's say, 2handers would get a move that can hit through your shield no matter what weapon, you would like an equivalent to counter it, right?

You have that diversity.. just look around.

PS: From your post I see that you're a bit biased/1h lobbyist. Stay calm, man.
Title: Re: shieldbash
Post by: EponiCo on February 02, 2011, 02:19:59 am
Onehanders would tk just as much if they had longer/more damaging weapons.
Title: Re: shieldbash
Post by: Rextard on February 02, 2011, 01:44:57 pm
    Christo I don't find the game frustrating. I find frustration in the 'lobbyists' who fight desired changes with abandon, rather than working with people to advance the dialectic and find balanced ways of implementing suggestions. I want the game to evolve and see the balance extend to more subtle and micro-scaled advantages and disadvantages, keeping tactics more important than finding the most effective 'build' in any 'class'.

   While I like 1h, I am not strictly biased towards it. Personally I just dislike the current shield balancing/representation, and I think it could be made better without vastly changing game balance.

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      I'd really like to see shield bash. I think it should have the same stun effect and only hit one person, but have shorter range and hit a bit faster and harder than a kick. Because the kicks go straight out but a shield bash goes on an inside-outside/guarded-unguarded arc, I don't think kicks should counter them, or that it should only be possible in a tight window. Kick already stuns through a raised shield.

      I want shield bash for box-in situations so a shielder can have a chance to make momentary breathing space when faced by multiple attackers, without the full exposure (time-wise) of a kick. I don't think it would break balance. It would give those with the skill to use it well a chance of getting out of some of the tight situations that are hard to fight out of with 1h&shield.
Title: Re: shieldbash
Post by: Joxer on February 02, 2011, 07:14:46 pm
Uhhh, OP do you know anything about combat whatsoever? How is a hunk of shit attached to your forearm going to have a longer range then a full snap kick? The range of motion is nowhere even near each other. Even a full cross swing can't compare in range of contact to a kick.

It makes no sense whatsoever, besides what's the point. If you want to roleplay some tough guy who can shield bash people just close your eyes when you click the kick hotkey.

:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc.  :lol: That way the the bash range would be comparable to kick range in game.
Title: Re: shieldbash
Post by: justme on February 02, 2011, 10:02:36 pm
i say why not, cav have their knock down slash kill, so whats the difference?
Title: Re: shieldbash
Post by: Xant on February 02, 2011, 10:08:07 pm
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc.  :lol: That way the the bash range would be comparable to kick range in game.

.... Regardless, it's not gonna have a longer range than a kick.
Title: Re: shieldbash
Post by: UrLukur on February 02, 2011, 10:24:10 pm
.... Regardless, it's not gonna have a longer range than a kick.

Bucklerbash would challenge this statement. Besides, range is not most important thing.
Title: Re: shieldbash
Post by: Xant on February 02, 2011, 10:26:07 pm
Bucklerbash would challenge this statement. Besides, range is not most important thing.

Really? How is your arm going to extend further than a kick, even if you have a buckler?
Title: Re: shieldbash
Post by: UrLukur on February 02, 2011, 10:32:11 pm
Really? How is your arm going to extend further than a kick, even if you have a buckler?

Lean forward ?
Title: Re: shieldbash
Post by: Xant on February 02, 2011, 10:37:20 pm
Lean forward ?

Uhh. You've never tried any sparring, or even watched any combat sports with both kicks and punches allowed, have you?
Title: Re: shieldbash
Post by: UrLukur on February 02, 2011, 10:46:47 pm
Uhh. You've never tried any sparring, or even watched any combat sports with both kicks and punches allowed, have you?

I tried many times.

It would unbalance you like hell, your point ?
Title: Re: shieldbash
Post by: Xant on February 02, 2011, 10:52:26 pm
I tried many times.

It would unbalance you like hell, your point ?

Point is that a kick outranges a punch. By a lot. K?
Title: Re: shieldbash
Post by: UrLukur on February 02, 2011, 11:06:17 pm
Point is that a kick outranges a punch. By a lot. K?

Point is, where you want to hit, how much you want to expose yourself. In some cases, punch can outrange kick, relative distance matters.
Title: Re: shieldbash
Post by: Rextard on February 12, 2011, 04:20:20 am
   Bruce Lee's famous performance of the one-inch punch is the most poignant example of anything I would go on typing about. http://www.youtube.com/watch?v=Kx9iPFMriz0
Title: Re: shieldbash
Post by: Korgoth on February 12, 2011, 04:28:46 am
Shield Bash is more realistic than a Kick. DO IT!!!
Title: Re: shieldbash
Post by: Formless on February 12, 2011, 07:13:12 am
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc.  :lol: That way the the bash range would be comparable to kick range in game.

+1

Shield bash is much more historically accurate then a kick.  Archeologist founds plenty of dented skulls on Roman and Spartan battlefields to know that shield bash was used extensively by these warriors.  The only reason not to put it in is because ppl fear change. 
Title: Re: shieldbash
Post by: bruce on February 12, 2011, 04:48:30 pm
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc.  :lol: That way the the bash range would be comparable to kick range in game.

History failure.

For instance, spartan way of using a shield - which is straps in shield center and grip at the END of the shield - was a major innovation. It enabled you to control the heavy hoplite shields much better.

Like this:
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visitors can't see pics , please register or login


See where the hand is? Pffft.
Title: Re: shieldbash
Post by: Kansuke on June 23, 2011, 03:33:35 pm
I know this is old but I am bumping the thread because I really want to see this in cRPG.

Everyone who already played a shielder know how risky it is to kick since:

1- you can't block while kicking like other class
2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)

Moreover like many peoples have already said, shield bash is more realistic than a kick.

So please for the sake of balance, do it !
Title: Re: shieldbash
Post by: Vibe on June 23, 2011, 03:34:55 pm
2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)

This is so true. I actually land a lot of kicks, but fail at most of the slashes afterwards.

+1 for shieldbash
Title: Re: shieldbash
Post by: Torp on June 23, 2011, 06:25:38 pm
nice to see my old thread getting bumped again :)

well, i'm also still all in for this idea, an i also agree with kansuke's post.

Also; a guy with a giant huscarl shield kicking is just weird, a shield bash would seem much more 'natural'
Title: Re: shieldbash
Post by: Dezilagel on June 23, 2011, 06:27:40 pm
Replace animation for kick? Yes

Give aditional tool to turtles? NO!



Title: Re: shieldbash
Post by: Digglez on June 23, 2011, 06:32:30 pm
Replace animation for kick? Yes

Give aditional tool to turtles? NO!

sounds like something a spammer would say
Title: Re: shieldbash
Post by: Dezilagel on June 23, 2011, 06:45:19 pm
sounds like something a spammer would say

I'm no spammer, if you play eu, you'd know it.

(click to show/hide)

I still agree tho that we need more immersion when it comes to animations, and a shieldbash instead of kick would be a good step.

Title: Re: shieldbash
Post by: ArchonAlarion on June 23, 2011, 06:48:22 pm
I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.

This is why using "balance" as a criterion for everything is essentially flawed.

Balance is an ideal state and it can be achieved in an infinite number of arbitrary ways.

Realism represents another dimension which at least is an "objective" standard.

First you make the game "realistic", then you use balance to make the game fair and entertaining where realism would otherwise make it not so.

"Balance" has no content, no direction, and no standard for why anything should function in a specific way (other than some vague notion of fairness in the hopes of increasing entertainment value).
Title: Re: shieldbash
Post by: ifreaky on June 24, 2011, 01:09:45 am
Good idea! Who's going to code it?
I already see a whole group of those shielders running towards the enemy waving their shield. :P
Title: Re: shieldbash
Post by: Rogue_Eagle on June 27, 2011, 08:27:08 am
+1 to 1h shield bash and 2h throw.

Title: Re: shieldbash
Post by: D_the_Barbarian on June 29, 2011, 08:06:38 pm
This should only replace the animation of the kick, not add any additional features.

+1 for "Whirlwinders"and "Boomerang Weapons"

I  want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:
Title: Re: shieldbash
Post by: Thucydides on June 29, 2011, 08:19:32 pm
This should only replace the animation of the kick, not add any additional features.

+1 for "Whirlwinders"and "Boomerang Weapons"

I  want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:

i want to throw my GLA lol
Title: Re: shieldbash
Post by: Dehitay on June 30, 2011, 01:30:58 am
If you want to change the kick animation to a shield bash when holding a shield, I could care less. But what you really seem to be requesting here is a right to left attack that can't be blocked. Or if you're saying it should be blockable, I also wouldn't care if you just wanted a really weak right to left attack for the sake of looking cool.

Granted, the hammer weapons also have unblockable attacks, but they don't provide wicked easy blocking against multiple foes, protection against arrows, and all the power of whatever you weapon is. Not to mention the lowest difficulty hammer is still 14 difficulty and crushthrough isn't even garunteed.

Title: Re: shieldbash
Post by: ThePoopy on June 30, 2011, 02:37:23 pm
and i wanna be able to throw around ppl with english bill
Title: Re: shieldbash
Post by: dreadnok on June 30, 2011, 07:45:32 pm
kick is just plain silly anyway. you can block someone smashing you with an axe and not move but a kick will mess you up? plain sillyness. but out of everything realistically sheild bash does make sense
Title: Re: shieldbash
Post by: Digglez on June 30, 2011, 09:35:00 pm
could add some sort of formula like D&D does for grabs and pushes.

shield weight + shield skill + speed bonus vs. enemies str

determine if its a glance, knockback/stun, or knockdown

make the str monkies fear the approaching speedy turtles! hiyah!
Title: Re: shieldbash
Post by: Glyph on June 30, 2011, 10:44:41 pm
could add some sort of formula like D&D does for grabs and pushes.

shield weight + shield skill + speed bonus vs. enemies str

determine if its a glance, knockback/stun, or knockdown

make the str monkies fear the approaching speedy turtles! hiyah!
with this i can see a clan for only shield usin turtles with no weapon whatsoever.
In general: mehhh...