Author Topic: shieldbash  (Read 6816 times)

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Offline bruce

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Re: shieldbash
« Reply #60 on: February 12, 2011, 04:48:30 pm »
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:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc.  :lol: That way the the bash range would be comparable to kick range in game.

History failure.

For instance, spartan way of using a shield - which is straps in shield center and grip at the END of the shield - was a major innovation. It enabled you to control the heavy hoplite shields much better.

Like this:
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See where the hand is? Pffft.
« Last Edit: February 12, 2011, 04:56:32 pm by bruce »
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Offline Kansuke

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Re: shieldbash
« Reply #61 on: June 23, 2011, 03:33:35 pm »
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I know this is old but I am bumping the thread because I really want to see this in cRPG.

Everyone who already played a shielder know how risky it is to kick since:

1- you can't block while kicking like other class
2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)

Moreover like many peoples have already said, shield bash is more realistic than a kick.

So please for the sake of balance, do it !

Offline Vibe

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Re: shieldbash
« Reply #62 on: June 23, 2011, 03:34:55 pm »
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2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)

This is so true. I actually land a lot of kicks, but fail at most of the slashes afterwards.

+1 for shieldbash

Offline Torp

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Re: shieldbash
« Reply #63 on: June 23, 2011, 06:25:38 pm »
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nice to see my old thread getting bumped again :)

well, i'm also still all in for this idea, an i also agree with kansuke's post.

Also; a guy with a giant huscarl shield kicking is just weird, a shield bash would seem much more 'natural'

Offline Dezilagel

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Re: shieldbash
« Reply #64 on: June 23, 2011, 06:27:40 pm »
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Replace animation for kick? Yes

Give aditional tool to turtles? NO!



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Offline Digglez

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Re: shieldbash
« Reply #65 on: June 23, 2011, 06:32:30 pm »
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Replace animation for kick? Yes

Give aditional tool to turtles? NO!

sounds like something a spammer would say

Offline Dezilagel

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Re: shieldbash
« Reply #66 on: June 23, 2011, 06:45:19 pm »
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sounds like something a spammer would say

I'm no spammer, if you play eu, you'd know it.

(click to show/hide)

I still agree tho that we need more immersion when it comes to animations, and a shieldbash instead of kick would be a good step.

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Offline ArchonAlarion

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Re: shieldbash
« Reply #67 on: June 23, 2011, 06:48:22 pm »
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I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.

This is why using "balance" as a criterion for everything is essentially flawed.

Balance is an ideal state and it can be achieved in an infinite number of arbitrary ways.

Realism represents another dimension which at least is an "objective" standard.

First you make the game "realistic", then you use balance to make the game fair and entertaining where realism would otherwise make it not so.

"Balance" has no content, no direction, and no standard for why anything should function in a specific way (other than some vague notion of fairness in the hopes of increasing entertainment value).

Offline ifreaky

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Re: shieldbash
« Reply #68 on: June 24, 2011, 01:09:45 am »
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Good idea! Who's going to code it?
I already see a whole group of those shielders running towards the enemy waving their shield. :P

Offline Rogue_Eagle

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Re: shieldbash
« Reply #69 on: June 27, 2011, 08:27:08 am »
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+1 to 1h shield bash and 2h throw.


Offline D_the_Barbarian

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Re: shieldbash
« Reply #70 on: June 29, 2011, 08:06:38 pm »
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This should only replace the animation of the kick, not add any additional features.

+1 for "Whirlwinders"and "Boomerang Weapons"

I  want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:
On a similar note, it is imperative to carry smoke bombs. Archers get confused because they're so ineffective that they pause to wonder why, so they end up being as effective as intended.

Offline Thucydides

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Re: shieldbash
« Reply #71 on: June 29, 2011, 08:19:32 pm »
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This should only replace the animation of the kick, not add any additional features.

+1 for "Whirlwinders"and "Boomerang Weapons"

I  want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:

i want to throw my GLA lol

Offline Dehitay

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Re: shieldbash
« Reply #72 on: June 30, 2011, 01:30:58 am »
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If you want to change the kick animation to a shield bash when holding a shield, I could care less. But what you really seem to be requesting here is a right to left attack that can't be blocked. Or if you're saying it should be blockable, I also wouldn't care if you just wanted a really weak right to left attack for the sake of looking cool.

Granted, the hammer weapons also have unblockable attacks, but they don't provide wicked easy blocking against multiple foes, protection against arrows, and all the power of whatever you weapon is. Not to mention the lowest difficulty hammer is still 14 difficulty and crushthrough isn't even garunteed.


Offline ThePoopy

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Re: shieldbash
« Reply #73 on: June 30, 2011, 02:37:23 pm »
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and i wanna be able to throw around ppl with english bill

Offline dreadnok

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Re: shieldbash
« Reply #74 on: June 30, 2011, 07:45:32 pm »
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kick is just plain silly anyway. you can block someone smashing you with an axe and not move but a kick will mess you up? plain sillyness. but out of everything realistically sheild bash does make sense
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