Author Topic: shieldbash  (Read 6842 times)

0 Members and 3 Guests are viewing this topic.

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Re: shieldbash
« Reply #60 on: February 12, 2011, 04:48:30 pm »
0
:lol: You really think it's somehow strapped to the persons hand??? Holy shit. Hollywood fail. You should know that the method which shield is held in game is historically inaccurate. Shields are held in a center grip so they can be moved around and dont expose the person to hits when pulling weapons etc.  :lol: That way the the bash range would be comparable to kick range in game.

History failure.

For instance, spartan way of using a shield - which is straps in shield center and grip at the END of the shield - was a major innovation. It enabled you to control the heavy hoplite shields much better.

Like this:
visitors can't see pics , please register or login

visitors can't see pics , please register or login


See where the hand is? Pffft.
« Last Edit: February 12, 2011, 04:56:32 pm by bruce »
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline Kansuke

  • Earl
  • ******
  • Renown: 401
  • Infamy: 38
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Kansuke, LeRun
Re: shieldbash
« Reply #61 on: June 23, 2011, 03:33:35 pm »
0
I know this is old but I am bumping the thread because I really want to see this in cRPG.

Everyone who already played a shielder know how risky it is to kick since:

1- you can't block while kicking like other class
2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)

Moreover like many peoples have already said, shield bash is more realistic than a kick.

So please for the sake of balance, do it !

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: shieldbash
« Reply #62 on: June 23, 2011, 03:34:55 pm »
0
2- Slashing after kicking with a shield is really hard (unless you're using a macro) and most of the time your opponent will have the time to parry your swing before it reach is body (this is even more true if he has a shield himself, in this case your swing will mostly bounce off)

This is so true. I actually land a lot of kicks, but fail at most of the slashes afterwards.

+1 for shieldbash

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: shieldbash
« Reply #63 on: June 23, 2011, 06:25:38 pm »
0
nice to see my old thread getting bumped again :)

well, i'm also still all in for this idea, an i also agree with kansuke's post.

Also; a guy with a giant huscarl shield kicking is just weird, a shield bash would seem much more 'natural'

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: shieldbash
« Reply #64 on: June 23, 2011, 06:27:40 pm »
0
Replace animation for kick? Yes

Give aditional tool to turtles? NO!



visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: shieldbash
« Reply #65 on: June 23, 2011, 06:32:30 pm »
0
Replace animation for kick? Yes

Give aditional tool to turtles? NO!

sounds like something a spammer would say

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: shieldbash
« Reply #66 on: June 23, 2011, 06:45:19 pm »
0
sounds like something a spammer would say

I'm no spammer, if you play eu, you'd know it.

(click to show/hide)

I still agree tho that we need more immersion when it comes to animations, and a shieldbash instead of kick would be a good step.

visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: shieldbash
« Reply #67 on: June 23, 2011, 06:48:22 pm »
0
I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.

This is why using "balance" as a criterion for everything is essentially flawed.

Balance is an ideal state and it can be achieved in an infinite number of arbitrary ways.

Realism represents another dimension which at least is an "objective" standard.

First you make the game "realistic", then you use balance to make the game fair and entertaining where realism would otherwise make it not so.

"Balance" has no content, no direction, and no standard for why anything should function in a specific way (other than some vague notion of fairness in the hopes of increasing entertainment value).

Offline ifreaky

  • Peasant
  • *
  • Renown: 5
  • Infamy: 1
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Haagsche
Re: shieldbash
« Reply #68 on: June 24, 2011, 01:09:45 am »
0
Good idea! Who's going to code it?
I already see a whole group of those shielders running towards the enemy waving their shield. :P

Offline Rogue_Eagle

  • Knight
  • ***
  • Renown: 28
  • Infamy: 11
  • cRPG Player
    • View Profile
Re: shieldbash
« Reply #69 on: June 27, 2011, 08:27:08 am »
0
+1 to 1h shield bash and 2h throw.


Offline D_the_Barbarian

  • Peasant
  • *
  • Renown: 5
  • Infamy: 3
  • cRPG Player
  • ლ(ಠ益ಠ)ლ
    • View Profile
    • I have no website
  • Faction: none
  • Game nicks: D_the_Barbarian and Millions of alts like D_the_Female.
Re: shieldbash
« Reply #70 on: June 29, 2011, 08:06:38 pm »
0
This should only replace the animation of the kick, not add any additional features.

+1 for "Whirlwinders"and "Boomerang Weapons"

I  want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:
On a similar note, it is imperative to carry smoke bombs. Archers get confused because they're so ineffective that they pause to wonder why, so they end up being as effective as intended.

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: shieldbash
« Reply #71 on: June 29, 2011, 08:19:32 pm »
0
This should only replace the animation of the kick, not add any additional features.

+1 for "Whirlwinders"and "Boomerang Weapons"

I  want to throw my Broad One Handed Battle Axe at some dude like a boomerang :mrgreen:

i want to throw my GLA lol

Offline Dehitay

  • Baron
  • ****
  • Renown: 121
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: Fallen Brigade
Re: shieldbash
« Reply #72 on: June 30, 2011, 01:30:58 am »
0
If you want to change the kick animation to a shield bash when holding a shield, I could care less. But what you really seem to be requesting here is a right to left attack that can't be blocked. Or if you're saying it should be blockable, I also wouldn't care if you just wanted a really weak right to left attack for the sake of looking cool.

Granted, the hammer weapons also have unblockable attacks, but they don't provide wicked easy blocking against multiple foes, protection against arrows, and all the power of whatever you weapon is. Not to mention the lowest difficulty hammer is still 14 difficulty and crushthrough isn't even garunteed.


Offline ThePoopy

  • Earl
  • ******
  • Renown: 411
  • Infamy: 56
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • .l..
    • View Profile
  • Faction: Templar
  • Game nicks: PolePoop
Re: shieldbash
« Reply #73 on: June 30, 2011, 02:37:23 pm »
0
and i wanna be able to throw around ppl with english bill

Offline dreadnok

  • Marshall
  • ********
  • Renown: 838
  • Infamy: 562
  • cRPG Player
  • fuck these jerkoff kids
    • View Profile
  • Faction: KBW<MB<SoW
  • Game nicks: Gorp_The_Gorger
Re: shieldbash
« Reply #74 on: June 30, 2011, 07:45:32 pm »
0
kick is just plain silly anyway. you can block someone smashing you with an axe and not move but a kick will mess you up? plain sillyness. but out of everything realistically sheild bash does make sense
visitors can't see pics , please register or login