Author Topic: shieldbash  (Read 6819 times)

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Offline Rumblood

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Re: shieldbash
« Reply #15 on: January 30, 2011, 04:34:29 pm »
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stop trolling when i come with a serious suggestion please.

An no, it is not because i want to bash people all the time, i actually play 2H, never shielder.
I just think it would be a nice twist, and a good 2H would be able to use the opening to his advantage

I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Tholgar

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Re: shieldbash
« Reply #16 on: January 30, 2011, 04:43:44 pm »
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Shieldbash sounds like a good idea, but we'll have to see how its done.
At the same time, perhaps 2h get a bash with the end of their weapon?
Hmm, could be interesting...
I think the shield bash should be with the same range as the kick has right now, but only with ability to use in movement.
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Offline Xant

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Re: shieldbash
« Reply #17 on: January 30, 2011, 04:51:23 pm »
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lolyes let's give ONLY shielders the ability to do a prepatch kickslash except make it better.
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Offline Casimir

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Re: shieldbash
« Reply #18 on: January 30, 2011, 04:56:56 pm »
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My fear would be mobs of 4 or more turles ahieldbashing people to death. Stack agi, take 2 huscarl sheilds and some throwing axes and bash anyone to death.
Turtles

Offline Magikarp

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Re: shieldbash
« Reply #19 on: January 30, 2011, 05:36:03 pm »
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Straight and simple: let it do little to no damage like the kick.
Don't mind the fish.

Offline Torp

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Re: shieldbash
« Reply #20 on: January 30, 2011, 05:40:36 pm »
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It wouldn't affect the game balance, because doing the shieldbash would leave you vulnerable to any enemy who doesnt get hit by your shield.
Just step out of range and attack=turtle dead

Offline Joker86

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Re: shieldbash
« Reply #21 on: January 30, 2011, 05:44:48 pm »
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It would affect game balance, if it didn't need time to chamber a swing. So whenever attacking a turtle you could be insta-stunned. If it needed time to work: where would be the advantage over a normal swing?

Everything which can break the normal "rythm" of attacks has a high potencial of breaking the entire game.
Joker makes a very good point.
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Offline Joxer

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Re: shieldbash
« Reply #22 on: January 30, 2011, 06:14:40 pm »
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Replace the kick with it. Same effects. For 2h make it pommel strick. For polearm make it a horizontal shove with the middle part of the shaft.
Why is everybody telling me to think? I think, I just don't show it.

Offline Xant

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Re: shieldbash
« Reply #23 on: January 30, 2011, 06:23:07 pm »
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It wouldn't affect the game balance, because doing the shieldbash would leave you vulnerable to any enemy who doesnt get hit by your shield.
Just step out of range and attack=turtle dead

Give 2H a new attack. Call it "whirlwind." It attacks all 4 directions at the same time. OP? I think not. It would leave you vulnerable to anyone not getting hit by it. Just step out of the way of it (or any attack, actually) = whirlwinder dead.
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Offline Philosiraptor

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Re: shieldbash
« Reply #24 on: January 30, 2011, 06:39:34 pm »
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What about if we gave throwers the ability to use guns, They would shoot at high fire rates but would be vulnerable to most attacks coming from any other direction. All you have to do is dodge the bullets = gunmen dead

Xant is a smart man, me and he should collab on ideas in the near future.

ALSO cav should be able to buy and extra piece of equipment for only their horse. Its kind of like a bulldozer but more like a gruesome one. A spinning death-wheel that inst-a-kills anyone in your path. Also it can be extended by latching on to another cav teammate. All you have to do is dodge the horse and your fine.


all in all i agree with joker
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Offline Torp

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Re: shieldbash
« Reply #25 on: January 30, 2011, 06:59:02 pm »
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i don't have the patience to answer all these trolls... i'll wait for an admin to look at it and come with a serious answer

Offline Xant

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Re: shieldbash
« Reply #26 on: January 30, 2011, 07:04:29 pm »
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i don't have the patience to answer all these trolls... i'll wait for an admin to look at it and come with a serious answer

It's constructive criticism, my friend. If you use some gray matter, you'll realize what's wrong with (all) your "this eez balanced" shit.
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Offline Torp

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Re: shieldbash
« Reply #27 on: January 30, 2011, 07:54:37 pm »
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constructive criticism would be soming with suggestions on how to balance it, not to say; "lol, this suckz"

Offline Joker86

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Re: shieldbash
« Reply #28 on: January 30, 2011, 08:03:59 pm »
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I didn't say something like that. My critic was constructive, though I didn't suggest an alternative. This is because I think that the change would actually be that severe, that a balanced alternative suggestion would need a whole wall of text.
Joker makes a very good point.
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Offline Xant

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Re: shieldbash
« Reply #29 on: January 30, 2011, 08:04:38 pm »
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constructive criticism would be soming with suggestions on how to balance it, not to say; "lol, this suckz"

So how exactly is it balanced? You say because the shieldbasher is vulnerable if he misses. Well whoopdidoo. Anyone using a weapon is vulnerable the moment they miss.
Meaning lies as much
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