Sadly this might encourage even more roofcamping, but archers are mostly light armored and high athletics in the first place. They can already run away fine. They don't need the ability to kite infantry like they're fucking MMO mobs.
That would be a big nerf. You would have to compensate that somehow.This, archers are already close to up imo, with the limitations of not being able to roof camp and not being able to kite they would become close to useless(And I say this as a cav player)
If it's only for archers, then I don't care.
If it's for melee aswell, then as a ninja I must oppose this.
That would be a big nerf. You would have to compensate that somehow.
what do people who play as archers think would be good as compensation for removing that ability?
I think the jumping should stay. Being able to draw, jump, shoot is a useful way of dodging enemy cav and still doing damage to horse/them. It's not only used in kiting :| Taking that away would be a big nerf for archers.
No problem, we will nerf cav to compensate. Thanks for bringing this up.
This, archers are already close to up imo, with the limitations of not being able to roof camp and not being able to kite they would become close to useless(And I say this as a cav player)
No problem, we will nerf cav to compensate. Thanks for bringing this up.
No problem, we will nerf cav to compensate. Thanks for bringing this up.
nothing was a joke, take it a clan mate/ friend was banned?
+ 9000
If I wanted to bring up realism I'd say archers shouldn't even be able to draw their bows while sidestepping, moving forwards or backwards, but that would be a gigantic nerf.I see you never draw a real bow...
I see you never draw a real bow...
It is possible to draw a bow while moving.
But I agree... drawing while jumping isnt realistic and if the devs are going to remove it,
then they have to disallow tincans to dance and run like hyperactive athletes.
Also the jump-attacks should been reduced by 50% in damage(you cant swing your weapon while jumping to do more damage), because of realism.
No problem, we will nerf cav to compensate. Thanks for bringing this up.Leave us alone!
The sWalker completely approves of this change...we, as archers, should never run. Please ban this move completely to encourage my brothers to stand and fight...but, give us at least half of our shoot speed back so that we can compete with xbows.
+1
I would be ok for jump shooting to be removed if jump slashes/stabs were also removed, for they are as equally stupid/unrealistic/anythingelseyouwanttocomplainforthesakeofanerfimtwelvewhatisthis about.
I would be ok for jump shooting to be removed if jump slashes/stabs were also removed, for they are as equally stupid/unrealistic/anythingelseyouwanttocomplainforthesakeofanerfimtwelvewhatisthis about.
Melee jumps aren't.
Plz don't quote tears post since it makes hes gibberish visible to me :rolleyes:
Also lol for comparing melee jump and slash to archers kiting every1 and their mother without9 ath.... another useless post from tears...
I see you never draw a real bow...
It is possible to draw a bow while moving.
But I agree... drawing while jumping isnt realistic and if the devs are going to remove it,
then they have to disallow tincans to dance and run like hyperactive athletes.
Also the jump-attacks should been reduced by 50% in damage(you cant swing your weapon while jumping to do more damage), because of realism.
I've killed a fair few people with my 2h
No you haven't lol
Haha when I was in duel servers for about 5 days straight when I first started playing my 2h :P
I won't lie, against good archers with high athletics the odds are on their side.. But I also carry some nasty mw snowflakes with 131 wpf and 6pt. They disrupt aim and running becomes a risky venture for them. Besides a headshot with snowflakes hurts so much they die.
If it's only for archers, then I don't care.
If it's for melee aswell, then as a ninja I must oppose this.
loading while jumping is just as realistic as swinging a melee weapons in the air and actually hurting someone other than yourself
Nerfing only archers because they found a way to adapt to the last nerf is not balancing, thats discrimination
All classes should be bound by the forces of gravity
bring the jump mechanic into what it was originally meant to be: a way to get over obstructions
Game Balance Discussion bro, kiting as an archer is hideously effective as it gives the other person NO chance of winning.Bunny hop has nothing to do with kiting, it is a small thing that you can avoid if you give yourself another two meters to shoot.
Archer jump is usually used in melee I've archer litteraly out melee infantry by jumping around and shooting them its horrible, don't mind seeing that go.
Bunny hop has nothing to do with kiting, it is a small thing that you can avoid if you give yourself another two meters to shoot.
Remove both, don't pick and choose.
THEN YOU'LL SEE HUNDREDS UPON THOUSANDS OF CROSSBOWMEN!!!
Why?
Well, since a lot of the arguments are based on "It is realistic"
On the other hand, since some of the reasons was "it looks stupid" well so does jump slashing.
Last but not least, if Archers jump shooting infantry is to be removed because people are having a difficult time taking out archers who use it, then we should remove the jump slash because cavalry have more of a difficult time taking out infantry due to it...
So there you go.
Why?
Well, since a lot of the arguments are based on "It is realistic" then melee jump slashing has to go as well for there is no way you would be able to land as significant of a blow when doing a spinny weird thing.
On the other hand, since some of the reasons was "it looks stupid" well so does jump slashing.
Last but not least, if Archers jump shooting infantry is to be removed because people are having a difficult time taking out archers who use it, then we should remove the jump slash because cavalry have more of a difficult time taking out infantry due to it...
So there you go.
Mine aren't.Good for you for never saying that. I was addressing all of the arguments that I have ever heard for getting rid of jump shots and jump slashes, as this is hardly an original thread and both of those subjects come up surprisingly often.
I never said that either.
Ppl are not having a "difficult" time taking out archers who kite - people simply cannot catch them. Sounds like a faulty game mechanic to me.Simply unable to catch them? Getting rid of the bunny ho means that it will take another 4 or 8 seconds to get killed by the guy who you are stubbornly chasing. You will still be unable to catch them.
Sure, cavalry might argue that jumpslash makes it too difficult for them to take out inf, and if that is the case then fine, remove jumpslashes (to the side...?). If not - then keep it. But there's a diffrence:Well, removing bunny hops does nothing to change that archers are still immune to slower infantry.
Jumpslash gives an advantage to inf when fighting* cav, an advantage one could argue is too much, but it doesn't make them "cav-immune" like kiting/roofcamping makes archers inf/cav and inf immune. The latter case is something that simply should not exist - hence me vouching for it's removal.
I never said just because. I was assuming that people would remember the 9000 other threads that have already discussed why jump slashes have to go. I was pointing out that while we are already going to get rid of the retarded jump shooting (that I want removed) we should also get rid of the equally retarded jump slashing.
You should've used this argument rather than the other "remove them both just because"-argument.
You should've used this argument rather than the other "remove them both just because"-argument.
Anyway, I more or less agree with your notion. However, as for melee jumpslashing an alternative could be to limit it strictly to overheads. Who's to say people didn't use gravity to aid their vertical striking power by jumping first?
basically the arguement being made here is that archers should not be able to run away
I agree
Archers need to take it like a man when i see them and move in their general direction
Bow down before your two handed masters fucking archers
being a two hander DOES NOT entail killing everything in front of you
Jumping attacks with melee is suicide against anyone who isn't retarded or running away. And yes, that includes cav (at least with lance, probably more effective against 1h cav).It is very effective against even lance cav if you know how to position yourself and time the swing properly.
And in the meantime I shall make it my personal objective to horse bump over and over any 2h I see going towards a friendly archer :twisted:
Haven't you guys seen "Troy"?!?!? Jesus christ guys! We need to have Achilles jump-stabbing as well.
Isn't the general tendency in archer builds to be more STR based than AGI? They don't run faster than infantry because they have higher athletics, but because most infantry wear like, at least, at LEAST 13 pounds of armor.
NA servers, 4 ath you outrun 80% of the people, lul... 6-7 athletics and you're about as fast as everyone else on EU.
NA servers, 4 ath you outrun 80% of the people, lul... 6-7 athletics and you're about as fast as everyone else on EU.
You must play on some different EU servers than I do, then!
I guess so, or I only get chased by the slow ones!
Reload and shoot while jumping is removed now... go and see how it works.
I like it.
Great news for you fucktards, it is removed!! *cheer*
Heyhey it's so nice that everyone get everything, only archers not -.-
People talking about realism and fairness etc in this game, but cav can still couch someone at full speed, without lancebreaking.
People can still jump and swing in heavy armour with a very heavy 2h weapon and they can still turn 360° midair before hitting.
People can still put their sword in the ground, turn around so fast that every normal person would fall to the ground and then hit you by rasing the sword, although it should be stuck in the ground now and then scratching you, which counts as piercedamage.
People can still bump a person and hit them with a sword, although they are now even in range anymore, if it were reallife, what everyone here seems to want.
People can still bump 10 people in a row, although a normal horse would take alot of damage or fall to the ground due to that.
I think I could go on with that for hours.....and you guys are talking about the game isn't fair or realistic, because an archer can jump and reload :rolleyes:
This community is getting more and more godawful day after day and the dev team seems to consist of a bunch of retards without own ideas....always listening to whining people and making everything for those who wine most.
Thanks for destroying this game, a bit more every patch or hotfix *thumbs up*
Hah, they fixed it so soon?Surprised me as well.
Hey Xant, thank you for proving what I wrote about the community :)
The fact that it was implemented so fast leads me to believe it was already planned and in the works.
I think its time for an archey buff:
- lower the weight of the bows and quivers.
No quiver with 24 arrows weigths about 5 kg, and no longbow weights 1,8 kg.
(My 70-inch long and 90-pounds english warbow weights 600 grams and my quier with 24 medieval-arrows(each 50 grams) weights 1,5kg)
- Add a speedbonus for loomed bows like it was prepatch.
- Raise the time-window in which the bow is accurate.
- Raise the accuracy of the high tier bows a bit, especialy the longbow.
- Add a missile speed bonus for loomed arrows.(if it is possible)
No problem, we will nerf cav to compensate. Thanks for bringing this up.
Very pointfull post Xant. :wink:
What Gisbert said is true.
Crpg is going to be a melee heaven.
We are nerfed to much, because of these 13y old whinig melee-kids who got killed by an archer.
I agree, reload and shot while jumping isn't realistic and this nerf is fine.
But...
Dancing and bunny hopping tincans aren't realistic too.
If these guys would get a nerf too, then I'm lucky.
By the way; Cavalry schould loose HP, if they fall down from horses.
I think its time for an archey buff:
- lower the weight of the bows and quivers.
No quiver with 24 arrows weigths about 5 kg, and no longbow weights 1,8 kg.
(My 70-inch long and 90-pounds english warbow weights 600 grams and my quier with 24 medieval-arrows(each 50 grams) weights 1,5kg)
- Add a speedbonus for loomed bows like it was prepatch.
- Raise the time-window in which the bow is accurate.
- Raise the accuracy of the high tier bows a bit, especialy the longbow.
- Add a missile speed bonus for loomed arrows.(if it is possible)
Now ... the whine-kids can cry about my post :wink:
I am an archer and im somehow pleased by the jump shot removal. On the other side, jump-side-swings or jump-stabs should be removed for all melee weapons. Only keep jump-overhead to destroy ladders or kill with "roof drop". That would bring a lot more realism in the same way as the removal of jump-shots.
make is so no class can block / attack / draw / aim while/when jumping.
Give yourself a nerf devs.
Jump shots where not removed cause of realism.
I am an archer and im somehow pleased by the jump shot removal. On the other side, jump-side-swings or jump-stabs should be removed for all melee weapons. Only keep jump-overhead to destroy ladders or kill with "roof drop". That would bring a lot more realism in the same way as the removal of jump-shots.
i sense rage :twisted:
anyway i did some rounds with the thrower... well i really did shit without the bunnyhop throw... i'll need to raise ATH on it.. :cry:
Same here... i was thinking about getting 7 PD instead of 6. But now im going Agi all the way. 18/27 way too go. As most 2 handers still outrun me now anyways, and kill me in 1 shot.
Nope not raging.
uhm... i have a ornamental greatsword 122cm long... i tried and it's not difficult to jump forward and thrust... and i'm not a old veteran medieval soldier.
and comparing jump-shoot with a jump-stab is silly. you can jump-shoot to kite all day long in iWin mode... but is not the same as jump-thrust or jump-swing.
consider facts about siege. when you'll jump from a ladder you will not be able to counter the defenders waiting to slash mid-air people.
don't hurry imo... let's see how things will settle... maybe there will be a counterbalance about mid and heavy armor weight...
now for now, archers NEED protection from teammates. let's just play it a bit... feedback is a dish that must be server cold :!:
Thats like saying that 2handers need protection from teammates with shields.
Isn't the general tendency in archer builds to be more STR based than AGI? They don't run faster than infantry because they have higher athletics, but because most infantry wear like, at least, at LEAST 13 pounds of armor. I agree with taking out their draw animations while jumping- along with removing jumping while attacking at all, with any weapon. The ability to jump/platform should still be in the game, but it has no place in offensive combat.
I am an archer and im somehow pleased by the jump shot removal. On the other side, jump-side-swings or jump-stabs should be removed for all melee weapons. Only keep jump-overhead to destroy ladders or kill with "roof drop". That would bring a lot more realism in the same way as the removal of jump-shots.
Are you serious? Have you tried to attack archers as cavalry right now? Do you have a cavalry char Tenne? If so, give it a try.
Nope. I am that fast. 8-)
only when nerfing ranged and cavalry
Are you serious? Have you tried to attack archers as cavalry right now? Do you have a cavalry char Tenne? If so, give it a try.
Anyway, so far the last 3 pages have been archers complaining about this minor "nerf".I am all for it, I just also want those ludicrous jump spin stabs removed. Overheads are fine though.
I say cav, in addition to inf and archers should not be able to block, attack, or knock people, over whilst jumping
Off the top of my head idea:
Jump for melee= 50% dmg reduction (fulcrum affect, from unstationary, unstable platform)
Jump for ranged= 50% accuracy reduction (-tracking/aiming affect from unstationary, unstable platform)
Could adjust this to a different percentage (for both) if this is to much/to little
Also and/or larger reduction to jump height/distance due to weight.
Same here... i was thinking about getting 7 PD instead of 6. But now im going Agi all the way. 18/27 way too go. As most 2 handers still outrun me now anyways, and kill me in 1 shot.
Nope not raging.
Stop crying you lobbying scrub
Have you ever played Archery on a skilled level ?
people cry for all sorts of stuff they want nerfed, while they havent got a single clue what there actually asking for.
But im happy for you, we got some biased devs. that will nerf everything for you, except for the class they play themselves.
This mod is starting to turn into something way beyond retarded. We sit thru so much BS nerfs and bugs, we waited months for strat... and it was still as abusable and broken as shit. And now were waiting for strat again.... wich prolly will be more bugged as ever.
Seriously chadz, you should consider finding a new team of devs.
Morning star got the bonus aginst shield as a small buff, but archers got nothing.
It is, weapon nerfs happen all the time, but this is a nerf that applies to all ranged. The accuracy of archery is terrible and the missile speed is terrible, so we have to come close to the melee people to hit anything at all. And from there on we have to jump and shoot when they get close.
So now what we do is either stay far away and hit 1/15 arrows or we move in and fire 5 arrows and get killed. Give us higher missile speed or higher accuracy so we can hit things from a disctance now that we can`t fight in close range.
It is, weapon nerfs happen all the time, but this is a nerf that applies to all ranged. The accuracy of archery is terrible and the missile speed is terrible, so we have to come close to the melee people to hit anything at all. And from there on we have to jump and shoot when they get close.
So now what we do is either stay far away and hit 1/15 arrows or we move in and fire 5 arrows and get killed. Give us higher missile speed or higher accuracy so we can hit things from a disctance now that we can`t fight in close range.
accuracy wasn't reduced. pre-january dedicated archers usually had 190-220 wpf. (with 6-7 pd). in the oasis map, headshot from spawn to spawn at round start was a really common thing.Yes and have PD 5 and have to fire many arrows to kill 1 player while they can easilly 1 shot you. Makes sense to me and yes I use Rus Bow.
what a lot of nabs don't get, is that archery got big nerfs because strategus was DOMINATED by archers... to a point that every clan had half players with archer alts ONLY to compete in strat battles.
back there, fought along with nebun, sprut, archer_KMC, and a lot of other good archers. at the strat battle end, nebun never done less than 80-90 kills with 5-6 deaths, followd by archerKMC, me and others.
nerfs does not happens because devs want to piss off people.
that's why archery is SLIGHTLY less accurate than before... but if you still need that amount of accuracy:(click to show/hide)
Yes and have PD 5 and have to fire many arrows to kill 1 player while they can easilly 1 shot you. Makes sense to me and yes I use Rus Bow.
oh how i understand you... me too wants to 2hit kill people, use heavy armor while running like a ninja AND (ofc) swing my sword at lightspeed...
but happens we can't. builds are made to be a compromise between a strongpoint and another one. (damage versus accuracy for ranged, damage and health points versus mobility and profiency for melee).
if you want to 1shot stuff with sniper-rifle precision, i suggest you to try 1257AD in single player, native multiplayer or counterstrike. :|