Huge Persistence System - create your own character and rise through the ranks from lowly serf to a noble knight in the finest armor. Addictive progression system with unlockables, leveling and detailed statistics.
Huge Persistence System - create your own character and rise through the ranks from lowly serf to a noble knight in the finest armor. Addictive progression system with unlockables, leveling and detailed statistics.
Fatshark is a good company. Magicka is a great 2d rpg sold a lot on steam and fun game. Hope they will do well on this.
... described it as being based on an accessible melee combat system, and implied that it was going to be very similar to Mount & Blade, if slightly more arcadey.
http://www.rockpapershotgun.com/2011/08/17/paradoxs-project-posted-war-of-the-roses/
All in all, it will be your generic FPS shooter, just with swords.
Age of chivalry?
I have a feeling it'll have some standard "locked movement" hack & slash attacks and one autoblock button (with a cooldown to make it more "challenging").
Doubt it.
Won't probably be an exact copy of cRPG but with better graphics and newer items but i doubt they change the combat system. Perhaps ranged fighting.
Yes, but change what? Warband is not their creation, therefore it's not their combat system. They can't change the combat system, they'll have to develop their own. Unless I missed a part where it said that they'll take the exact same melee system as Warband.
And somehow I have a feeling they'll settle with one attack button and one block button.
Well since Paradox owns the rights to warband (I think it works like that, thats why Ironlore when they made there new company couldn't make a TQ2 because it was trademarked by THQ) so they can probably use some warband shiz
Chivalry:Medieval Warfare http://www.youtube.com/watch?v=U6MxDh0lMSo&feature=related (http://www.youtube.com/watch?v=U6MxDh0lMSo&feature=related)
One interesting developer comment:
@mrpink260 I can assure you we have played mount and blade and I agree with you that it represents the best quality melee combat currently available in an online experience. But we believe it can be better, and that is why we're making this game.
TeamChivalry
Fucking nice
No third person though?
Also last news post on their page in May?
I played the original which was a modification for HL2 ( Source engine mod ) when it was first released and I played for a very long time, I was also in one of the top clans that was lead by someone who was apart of the dev team, who have now become Torn Banner Studios to make this game.
If there is one thing I can tell you, these guys will do an awesome job with this game, Age of Chivalry was a fantastic mod but the engine was holding them back, which is why they decided to move to the UDK and make a whole game out of the idea.
The first person view is fine in Age of Chivalry and it really adds to the immersiveness of the combat, I can only imagine it being even more awesome in Chivalry: Medieval Warfare. Playing that game in third person would be boring and isn't the way it's meant to be played. I played AoC again the other day actually, it's still pretty fun although it has a small community now and most of them seem to be annoying idiots lol, but I still enjoyed cutting peoples heads off and watching them roll down a hill, or crushing someones head with a mace. :lol:
Chivalry:Medieval Warfare http://www.youtube.com/watch?v=U6MxDh0lMSo&feature=related (http://www.youtube.com/watch?v=U6MxDh0lMSo&feature=related)
One interesting developer comment:
@mrpink260 I can assure you we have played mount and blade and I agree with you that it represents the best quality melee combat currently available in an online experience. But we believe it can be better, and that is why we're making this game.
TeamChivalry
They mentioned "slightly more arcadey than M&B". I don't like sound of that.I hate the word arcade in any game.
If they add guns I won't even bother buying it.
Waiting for the day when servers can host 1000 people to fight in a 500 vs 500 skirmish.
What "skirmish"? There will be 375 ranged, 120 cav and 5 noobs that just installed and thought infantry would be fun on each team.
These are the guys that made Lead and Gold. And that game wasnt very good.
I wouldnt hold my breath for this one
That still qualifies as a skirmish :rolleyes:
That qualifies as an FPS. :P
Excited for this game as well.
Directional blocking? Check
Directional attacks? Check
DOUBLE TAPPED FUCKING DODGES/LUNGES?! MOTHERFUCKING CHECK
The ability to fucking crouch? Check
Fat guys in armor? Check
All it needs now is the ability to chamber block and feint and we're in godhood status.
like all fps the animations look fucking stupidIt's still in alpha and they mentioned how these animations are not the final product. But, hey. You have never had a single positive post so don't start changing now!
if you look at the part where they show the dodging abilities you will see how half cooked this game is
Flails AKA dynamic weaponry.
But I pretty sure Age of Chivalry won't have mounted combat...
Agree. And they finally got ninjas right.
They have something we don't. Guess what?
Next year will be great for mediaval combat games.To be on the safe side: Buy ALL medieval combat games! Not like those indie games are that expensive anyway :D
1.Age of Chivalry - It can be fun multiplayer game, some different combat experinace from mount and blade. Hope beta start early next year.
2. War of Roses - multiplayer cheeky copy of warband which paradox want to sell as AAA game with solid graphics, some sort of character proggresion, unlocking new equipment, singleplayer only as tutorial, and no mods before they sell few dlc. :? From interviews it seems that Q2 as realise date on paradox site is unrealistisc, better hope for december 2012. They will probably have hard time create lagfree netcode for epic multiplayer battles, actualy talowords did solid work on this.
3.Mont and Blade 2 - maybe beta on late 2012, expect best game ever :D, at least epic singleplayer campaing, great multiplayer and mod support, hope they will crush idea stealers from FATSHARK
Probably going to buy all.
We want a huge skill component like Mount & Blade, but wed also like to make it a bit more accessible. It should feel natural: like the way you start playing Battlefield or Modern Warfare. You dont have to be a pro before you start playing, so when you get attacked you should get a feeling for how to defend yourself.
Sounds too easy. I love games that make your head explode from confusion when you start playing them (ala Dwarf Fortress).
Agree. And they finally got ninjas right.
What, I don't see no ninjas.Hahaha, love you Khorin, that joke never gets old.
That arrow in the picture looks a tad too longAlthough longbow arrows are very long, I doubt anyone could draw the bow that far that this arrow should be that long.
does anyone else agree?
Hahaha, love you Khorin, that joke never gets old.:D
Warband is casual, c-rpg is "grind till it becomes casual". Everyone learn this combat system after some time, it really isn't that special as most people think.
That arrow in the picture looks a tad too long
does anyone else agree?
Erm wasn't Warband advertised to be like 64 player? yet we're all sitting on 120 player servers, lol. Even some 200+ player servers. It wouldn't surprise me if we could do the same on War of the Roses.
I wonder if in like 10 years we will have battles with 2500 players involved.
250 players was easilly possible, as shown by Mount & Gladius yesterday.Like some epic event involving roman tactics and stuff? Any videos of this?
http://www.youtube.com/watch?v=h7zd2U3wZg4&lc=rQ5xytDFx8Siuco4CvyihqJXZZDYr5paeNdGF7uyqXc&feature=inbox
http://www.youtube.com/watch?v=h7zd2U3wZg4&lc=rQ5xytDFx8Siuco4CvyihqJXZZDYr5paeNdGF7uyqXc&feature=inbox
We have tested with more, but a lot of optimizing needs to be done. Thirty two can be confirmed 100%, and comparing with another said game is like comparing apples to oranges. Bitsquid is a much more complex and robust engine. The server makes way more calculations and tracks a lot more data. That said we're working our "you know what's" to increase it and not even to alpha yet, that's when we're feature complete and can really optimize the most. Hope that gives better insight to the player count. :-)
http://www.youtube.com/watch?v=h7zd2U3wZg4&lc=rQ5xytDFx8Siuco4CvyihqJXZZDYr5paeNdGF7uyqXc&feature=inbox
Is it just me or this mod has better graphics than c-rpg?Maxed out settings and models with really good specular maps is what makes this looks good I think.
This looks awesome. Is there anything more to this mod other than Roman gear and community playing shieldwall/tactics?
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726055
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726057
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726059
Doesn't look too bad to be honest, the same fighting mechanic is excellent so we don't have to learn something new. All the new players will be like :shock: when cRPG players come over.Haha yeah
Combat system is basically the same then...
No, it's not :(
In c-rpg there are 4 basic attacks (left swing, right swing, overhead and thrust) but you can attack from different angles.
On videos it's the always the same attack for every type of attack...
Both Warband and Chivalry have better mechanics than this atm.
No, it's not :(I don't see it. This has 4 attack directions with 4 corresponding block directions, how is that different from Warband? Oh and also, Chivalry's combat system is shite.
In c-rpg there are 4 basic attacks (left swing, right swing, overhead and thrust) but you can attack from different angles.
On videos it's the always the same attack for every type of attack...
Both Warband and Chivalry have better mechanics than this atm.
I don't see it. This has 4 attack directions with 4 corresponding block directions, how is that different from Warband? Oh and also, Chivalry's combat system is shite.
Do you play football video games? Do you know how PES used to look like when you play it on D-pad. Compare it with FIFA played with analog stick. It's not just 4 directions, it's many more in between.
In those videos it's always same the same 4 directions like in earlier Elder Scrolls games.
Chivarly: Medieval Warfare has "360 degree" combat mechanics: http://www.youtube.com/watch?v=IIFI1oIAXAk
Do you play football video games? Do you know how PES used to look like when you play it on D-pad. Compare it with FIFA played with analog stick. It's not just 4 directions, it's many more in between.And Warband has more than 4 attack directions according to you?
In those videos it's always same the same 4 directions like in earlier Elder Scrolls games.
Chivarly: Medieval Warfare has "360 degree" combat mechanics: http://www.youtube.com/watch?v=IIFI1oIAXAk
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726055
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726057
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726059
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726055
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726057
http://www.gametrailers.com/video/debut-walkthrough-war-of-the/726059
Waiting for a video that shows actual combat hopefully with different weapon styles.
I wouldn't say their's is better at all. Chivalry always did, and still does, look horribly arcadey.
As ManOfWar wrote, just Regenerating HP alone is a big warning sign.
Otherwise there's a few good ideas and no doubt some will prefer this more arcade type of game.
I think the learning curve will be much easier overall and there'll be a dumbing down of the whole system to appeal to a broader mass, possibly aiming for being the "CoD of Melee".
Though that's not a bad business idea the market for 'melee' games is pretty fresh.
lol at the archer crosshair, what shit is that seriously, it looks like some advanced targetting system that tanks have
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bf3 much?
Lame!! I thought there was not going to be a crosshair this time. (First gameplay video showed xbow without a crosshair.)
new video on kotaku, unfortunately its the same pre-alpha build as older gameplay video
http://kotaku.com/5900336/war-of-the-roses-sure-looks-like-battlefield-1455-to-me
still looks like shit compared to warband, at least in this video they are showing little of archery
Expect Battlefield or Modern Warfare, but with knights
New Gametrailers footage up:
http://www.gametrailers.com/video/pax-east-war-of-the/729065
Man they should invite some people from this game for some real gameplay.They do more damage when they hold their swings though.... and it is PRE-ALPHA!
All these videos from the creators holding every swing instead of feinting or shit makes the game look boring. It's like having a mount & blade warband gameplay video with people only holding their swings...
'tis much like TW forum too,
So why would I even consider going there? :lol:I meant that they both have very much the same outlook and features, not that the userbase
Regenerating arrows over time :lol:
http://www.youtube.com/watch?v=jnNrHdihGSYNice. I like how ranged works, aka, powerful but hard to aim. It also seems they did long weapons well, as that halberd guy he fought just glanced whenever he got close.
Nice. I like how ranged works, aka, powerful but hard to aim. It also seems they did long weapons well, as that halberd guy he fought just glanced whenever he got close.
I see a lot of potential in this!