- towns, castles and villages cannot be used to recruit troops any more (especially not down to 100). population just counts as defending troops.
sounds fair but why not faction instead of owner only ?
What does "towns, castles and villages cannot be used to [edit: mass] recruit troops any more (especially not down to 100). population just counts as defending troops. " mean?
That non fief owners can only recruit up to 100? You can only recruit down to 100 pop?
It seems population to troop conversion was removed entirely, only manual player recruitment from now on.
Actually, it sounds to me like this levels the playing field substantially. In old times troop conversion from villages gave fief owners absolutely massive armies compared to landless players, their recruitment advantage is reduced a lot now.
meh, strat server is still offline, no battle today, sniff QQ
I agree but I'm not sure if I understand correctly
Lets do the math,
Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops
Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.
Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008
and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation
Please correct me where I'm wrong.
Hmmm so there are no longer "citizens" in a fief. All citizens are soldiers?
I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefsThis will change with new strategus since more workers = more being produced and factions will be able to set their own wages. For now, it's still a decent enough change though I'd think 3x faster would be better.
The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.
The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.I agree this may happen, but in general clans will prefer having a 100% recruit chance over having some guy that pay some gold and steal their troops (that's all they can do since working crafting and caravans aren't in yet)
I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs
I think the idea is a bad idea. So i can then be attacked by a fief less clan who have 100 members and i have a town with 20000 population and i can x2 the recruitment. lol
A village x2 is fine. but owning a town should be X10 minimum to reflect some of the ownership. Why take a town at all when its going to cost you 50000 troops ????
That will mean less income for them, and more for somebody else.So what ?
That will mean less income for them, and more for somebody else.
more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken
of course not :)
Even if the defenders smash the raiders, still raiders get stuff? :|
How wil raids work for fiefs without armys ?
of course not :)What you mean quick and painless hehe :)
quick and painless.
It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.
What you mean quick and painless hehe :)
Is it worth attacking a fief with o army and 5000 gold?
just to lower there gold ??
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken
What the point to just raid fief if you see that you are capable to conquer it? Or in case of conquer you will not get this "half of the troops survive, random items and gold of the village are taken"?
May be it would be better if succesfull attacker will have options at the end of battle: Raid or Conquer the fief? (like in Total war)
I fear this means that right now grinding gold in crpg will be the best source of income for a faction
It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.
IMHO: less troops around, more tactics involved.Wel i didnt see you varyag yesterday, hope ur in a fief collecting Troops :)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken
It is a good idea, prevents factions from getting too powerful. However to make owning fiefs bit more usefull maybe give Faction members some small advantage, like 10% ( just random number) higher chance to recruit troops from their own villages. Also it would be neat if you could set seperate taxes for your faction members and others.for your factions tax is 0
more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken
Gnjus is celebrating with a big bottle of vodka now :)
I understand the reasoning behind the changes, but now there is no real reason to do much of anything on Strategus - why waste 500 or more troops taking a village or 5000 troops and 500K worth of equipment to take a castle or city when it takes your clan weeks to get that 5000 troops and gold and the only benefit as an end result - 1 person in your clan will get a little more gold in that castle or troops in that village. It feels rather bland. Where is the incentive?? We waited 8 months to have strategus become a boring game of sitting around accumulating troops and grinding gold??
Yes, the old way was too extreme and allowed rapid troop/gold accumulation, but at least it rpovided strategic incentives for people's actions. Now there isn't really a reason to do much of anything other than for show. Makes a lot more sense that if a FACTION owns a fief, FACTION MEMBERS get the benefit. With so few fiefs to only give +1 troop to some random guy in your faction of 30+ is kind of stupid and uninspiring. At least with faction related you have an incentive an it still doesn't allow excessive gold/troop accumulation as the more crowded your faction is in a village the lower the percentage chance anyway and +1 troop per hour is INFINITELY different than hundreds of population to troops conversion. Why do the developers always go to extremes in reaction to former extremes rather than just create a balanced and enjoyable experience?
Isn't STRATEGUS supposed to use STRATEGY, which means STRATEGICAL REASONS for actions. No real strategy if its meaningless to take a location or not, attack someone or not and if you just sit in a corner auto-accumulating troops and playing cRPG you will be in the exact same boat (probably even better off) then clans that are constantly actively involved attacking adn taking villages/castles/cities.
While I agree with what you said, do you have any suggestions for the developers, Kesh?
I agree but I'm not sure if I understand correctly
Lets do the math,
Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops
Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.
Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008
and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation
Please correct me where I'm wrong.
Sorry, I thought I had listed mine. Basically FACTION MEMBERS get the benefits of the FACTION taking a village, not just 1 fief holder getting +1 troop. It also supports factions working strategically and non-factioned players still can easily accumulate troops and gold and raid villages etc. without there being a dichotomy between the two. Allows for more strategic planning and play and working as a faction to meet goals and objectives that support larger strategies. As is there really is no point to taking a city/castle/village other than bragging rights for your faction, where is the strategy in that?? (You basially can get the same beneift of owning a village by recruiting 1 new clan member, which with 30+ people in your clan is not a real incentive to take a village) That gets old real fast.
In real strategus land will be far more important. This is why the game seems off balance currently. Calm down.hmmm, you would still need enough troops to meet the 1/3 +1 rule, but i'm not sure if chadz really has activated this, cus there's no "raid link" yet.
My question is that does this mean we can all raid the neutral villages right now? As far as i know they should have no troops. Does this mean free stuff for everyone who clicks attack village? I dont want to try it in case it does a real attack and i get wiped out.
the 1/3 +1 rule
What is this.
its a bug, npc fiefs wont accept any yet :P
the fallens have sneakely tampered with the system :mrgreen:
I am ok with this, the Villagers are demonstrating common sense.hehe, common sense, that is a nice village, i must say ^^
The Brigade marches on.
but if they have 0 troops, then you cant attack with less than 1/3 plus 1, unless you attack with 0.
I fully agree with Kesh, the x2 makes no sense atm, either transform that x2 into at least a x4 or just extend the bonus to all the players in the faction
mathfail lolhuh?
Hello lovely beautiful Gnjus...
Hey folks, the drinks are on me !(click to show/hide)
Saints preserve us from dodgy math. It's worse than statistics. :rolleyes:
I agree but I'm not sure if I understand correctlyLet's do some maths for you
Lets do the math,
Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops
Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.
Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008
and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation
Please correct me where I'm wrong.
Bump, still no admin response.