cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on July 13, 2011, 11:27:19 pm

Title: strategus rule update
Post by: chadz on July 13, 2011, 11:27:19 pm
- towns, castles and villages cannot be used to [edit: mass] recruit troops any more (especially not down to 100). population just counts as defending troops.
- instead, a fief owner receives twice the amount of troops(=2) when successfully recruiting in this fief. maybe also twice the chance. not sure yet.

this is done so large factions grow linearly, not exponential. should also give latecomers better chances.

exponentials are only cool when i do them.
Title: Re: strategus rule update
Post by: Olwen on July 13, 2011, 11:34:46 pm
sounds fair but why not faction instead of owner only ?
Title: Re: strategus rule update
Post by: Tristan on July 13, 2011, 11:35:30 pm
- towns, castles and villages cannot be used to recruit troops any more (especially not down to 100). population just counts as defending troops.

Did I understand this correctly:

You can still recruit troops these places along with gold. You cannot, however, transfer pop and troops 1 to 1?

@Olwen: So you have a reason to hand out ownership?
Title: Re: strategus rule update
Post by: Beans on July 13, 2011, 11:42:07 pm
I'm not sure I understand this. So when the fief holder recruits troops in his own fief, he gets double.

What does "towns, castles and villages cannot be used to [edit: mass] recruit troops any more (especially not down to 100). population just counts as defending troops. " mean?

That non fief owners can only recruit up to 100? You can only recruit down to 100 pop?

sounds fair but why not faction instead of owner only ?

Because if the whole faction recruits 2x then the larger your faction the more you can recruit. His idea behind this is to have large and small factions raise troops on a more equal rate.
Title: Re: strategus rule update
Post by: okiN on July 13, 2011, 11:47:36 pm
What does "towns, castles and villages cannot be used to [edit: mass] recruit troops any more (especially not down to 100). population just counts as defending troops. " mean?

That non fief owners can only recruit up to 100? You can only recruit down to 100 pop?

It seems population to troop conversion was removed entirely, only manual player recruitment from now on.
Title: Re: strategus rule update
Post by: Noctivagant on July 14, 2011, 12:04:59 am
It seems population to troop conversion was removed entirely, only manual player recruitment from now on.

Alright wouldn't it cause that big clans will try to have more land than the others to build bigger armies and therefore they'll be conquering more than the others and because of the amount of fiefs they will have the biggest army and it will slowly lead into one supreme force on the map, which no other force can stand against?
Title: Re: strategus rule update
Post by: okiN on July 14, 2011, 12:06:35 am
Actually, it sounds to me like this levels the playing field substantially. In old times troop conversion from villages gave fief owners absolutely massive armies compared to landless players, their recruitment advantage is reduced a lot now.
Title: Re: strategus rule update
Post by: Noctivagant on July 14, 2011, 12:15:19 am
Actually, it sounds to me like this levels the playing field substantially. In old times troop conversion from villages gave fief owners absolutely massive armies compared to landless players, their recruitment advantage is reduced a lot now.

I agree but I'm not sure if I understand correctly

Lets do the math,

Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops

Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.

Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008

and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation

Please correct me where I'm wrong.
Title: Re: strategus rule update
Post by: okiN on July 14, 2011, 12:22:48 am
There's still an advantage, but it's not as big as you suggest because only the fief ruler gets the recruitment bonus. There's more than one player in a faction; basically, each controlled fief signifies an extra recruiting player as long as the owner is recruiting there.
Title: Re: strategus rule update
Post by: Olwen on July 14, 2011, 12:23:34 am
each player can recruit 1 troop/hour, with X% chances

each fief owner get 2 troops/hour with 2X% chances while recruiting in his own fief

not complicated ...
Title: Re: strategus rule update
Post by: Bjarky on July 14, 2011, 01:11:44 am
meh, strat server is still offline, no battle today, sniff QQ
Title: Re: strategus rule update
Post by: Tears of Destiny on July 14, 2011, 01:15:47 am
meh, strat server is still offline, no battle today, sniff QQ

We were all looking forward to it :/
Title: Re: strategus rule update
Post by: Nagasoup on July 14, 2011, 01:17:59 am
I agree but I'm not sure if I understand correctly

Lets do the math,

Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops

Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.

Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008

and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation

Please correct me where I'm wrong.

Obviously people with more fiefs will become more powerful... this update is just so they grow more powerful slower than they would before.
Title: Re: strategus rule update
Post by: Ming on July 14, 2011, 01:19:07 am
i smell more battles in the air.
Title: Re: strategus rule update
Post by: Jarlek on July 14, 2011, 01:24:31 am
Hmmm so there are no longer "citizens" in a fief. All citizens are soldiers?
Title: Re: strategus rule update
Post by: PhantomZero on July 14, 2011, 02:22:33 am
Hmmm so there are no longer "citizens" in a fief. All citizens are soldiers?

This was always the case.
Title: Re: strategus rule update
Post by: Sharky on July 14, 2011, 02:45:08 am
I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs
Title: Re: strategus rule update
Post by: Leiknir on July 14, 2011, 02:49:13 am
The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.
Title: Re: strategus rule update
Post by: Belmont on July 14, 2011, 03:38:00 am
Liking these changes, they change how the current version of Strategus will be played a lot. I wonder if something can be done about gold production in fiefs so there is less in circulation since producing gold from cRPG is slower than before. I wouldn't like to see these smaller armies equipped with a lot of high tier equipment.
Title: Re: strategus rule update
Post by: Tydeus on July 14, 2011, 03:38:47 am
I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs
This will change with new strategus since more workers = more being produced and factions will be able to set their own wages. For now, it's still a decent enough change though I'd think 3x faster would be better.
Title: Re: strategus rule update
Post by: Blondin on July 14, 2011, 03:53:46 am
The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.

Exactly, fiefs don't give you a big amount of troops anymore, the last factor is number of members in clan, more members = more gold and troops (should i say organized members).

Title: Re: strategus rule update
Post by: Sharky on July 14, 2011, 05:39:30 am
The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.
I agree this may happen, but in general clans will prefer having a 100% recruit chance over having some guy that pay some gold and steal their troops (that's all they can do since working crafting and caravans aren't in yet)
Maybe raise the troops a village can provide at the same time, right now most of the fiefs are already under 100% chance and i guess a lot of people still have to enter in strategus or have to stop moving around.
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 07:19:30 am
I think the idea is a bad idea. So i can then be attacked by a fief less clan who have 100 members and i have a town with 20000 population and i can x2 the recruitment. lol

A village x2 is fine. but owning a town should be X10 minimum to reflect some of the ownership. Why take a town at all when its going to cost you 50000 troops ????

Title: Re: strategus rule update
Post by: okiN on July 14, 2011, 09:00:59 am
I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs

That will mean less income for them, and more for somebody else.
Title: Re: strategus rule update
Post by: PhantomZero on July 14, 2011, 09:25:50 am
I think the idea is a bad idea. So i can then be attacked by a fief less clan who have 100 members and i have a town with 20000 population and i can x2 the recruitment. lol

A village x2 is fine. but owning a town should be X10 minimum to reflect some of the ownership. Why take a town at all when its going to cost you 50000 troops ????

Towns aren't for soldiers, it's for gold. 100 soldier armies used to be automatically defeated by armies of 1,000 I believe, or would it be 10,000?
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 09:44:49 am
That will mean less income for them, and more for somebody else.
So what ?

All know that with this rule change, then you wil have alot more money for each troop vs before when you had troops but not the money.
Seriously ppl cant realy understand this rule and what it does to the game.

So basicly this turns everything on the head and youl see 1000 troops with cata horse and plate armor :)

And to be honest this wil do strategus less tactical and depend less on "good" buyer of armors and weapons.

I would rather have many troops in strategus then overflow of gold as we are going to have one day or another.
Title: Re: strategus rule update
Post by: Ming on July 14, 2011, 10:00:47 am
That will mean less income for them, and more for somebody else.

COMMUNISM WIN!
visitors can't see pics , please register or login
Title: Re: strategus rule update
Post by: chadz on July 14, 2011, 10:30:44 am
more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 10:33:30 am
more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

Some new sweet stuff :)

nr 3, does that mean the owner only or the hole clan ?
nr 4. sweet, raids wil be fun :)

How wil raids work for fiefs without armys ?
Title: Re: strategus rule update
Post by: Mtemtko on July 14, 2011, 10:35:14 am

4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken


Even if the defenders smash the raiders, still raiders get stuff?  :|

Title: Re: strategus rule update
Post by: chadz on July 14, 2011, 10:38:02 am

Even if the defenders smash the raiders, still raiders get stuff?  :|
of course not :)

How wil raids work for fiefs without armys ?

quick and painless.
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 10:42:22 am
of course not :)

quick and painless.
What you mean quick and painless hehe :)

Is it worth attacking a fief with o army and 5000 gold?
just to lower there gold ??
Title: Re: strategus rule update
Post by: Rogue on July 14, 2011, 10:43:27 am
I fear all these changes might turn Strategus into pointless micromanagement.
Title: Re: strategus rule update
Post by: chadz on July 14, 2011, 10:44:09 am
It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 10:46:41 am
It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.

+1 for raiding parties, i like it

Gnjus is celebrating with a big bottle of vodka now :)

Title: Re: strategus rule update
Post by: okiN on July 14, 2011, 10:56:57 am
What you mean quick and painless hehe :)

Is it worth attacking a fief with o army and 5000 gold?
just to lower there gold ??

Well, I'm assuming it's an automatic win, so no downside, right?
Title: Re: strategus rule update
Post by: Evgen on July 14, 2011, 11:21:15 am
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

What the point to just raid fief if you see that you are capable to conquer it? Or in case of conquer you will not get this "half of the troops survive, random items and gold of the village are taken"?

May be it would be better if succesfull attacker will have options at the end of battle: Raid or Conquer the fief?  (like in Total war)
Title: Re: strategus rule update
Post by: okiN on July 14, 2011, 11:25:27 am
Total war doesn't let you raid, it just lets you decide what to do with the place after you've conquered it.

Letting you decide after the battle would be silly, since fighting to raid and fighting to capture are two totally different things. It's also much better for gameplay to force commanders to make the decision in advance.
Title: Re: strategus rule update
Post by: Olwen on July 14, 2011, 12:00:04 pm
What the point to just raid fief if you see that you are capable to conquer it? Or in case of conquer you will not get this "half of the troops survive, random items and gold of the village are taken"?

May be it would be better if succesfull attacker will have options at the end of battle: Raid or Conquer the fief?  (like in Total war)

the point is that you don't fight population while raiding whereas you do while conquering
Title: Re: strategus rule update
Post by: Astinus on July 14, 2011, 12:04:39 pm
I fear this means that right now grinding gold in crpg will be the best source of income for a faction


As always, okiN keeps abusing me  :lol:
Title: Re: strategus rule update
Post by: Rogue on July 14, 2011, 12:05:05 pm
The Landlord, that needs to be present all the time to make use of the x2 recruitment, just transfers the gold the village visitors generate to himself constantly. Since the raiders do not capture the village he is completely untouchable. Now you only get some equip and a chance to kill some enemy troops as an incentive for raiding.

At the same time you force land owning factions to assign players to boring and repetitive transfer runs from villages to locations where you store resources or need them to outfit an army. This just adds a substantial level of micromanagement that was no present before and imho is just annoying. Why not reduce the pop growth or a cap on how much troops you can convert? Same goes for gold, just reduce the amount of gold fiefs produce. Visitors could still be important, they could f.e. boost a fiefs gold production or pop growth depending on their actions.
Title: Re: strategus rule update
Post by: okiN on July 14, 2011, 12:07:05 pm
I think these changes are moving in a good direction. I'd rather see some kind of preventative measure to cut off the kind of gold management you're talking about, both to make raiding more worthwhile and to remove the point of the micro.

I fear this means that right now grinding gold in crpg will be the best source of income for a faction

That can always be changed as well; maybe grind can be nerfed and work buffed. TBH work really needs it, currently recruitment is the only smart thing to do in fiefs.
Title: Re: strategus rule update
Post by: Azathoth on July 14, 2011, 12:56:31 pm
It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.

Small parties will have some speed bonus or something? if not, it will be easy to watch them. block or kill before they attack village
sorry for my english
Title: Re: strategus rule update
Post by: Varyag on July 14, 2011, 01:00:00 pm
IMHO: less troops around, more tactics involved.
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 01:05:45 pm
IMHO: less troops around, more tactics involved.
Wel i didnt see you varyag yesterday, hope ur in a fief collecting Troops :)
Title: Re: strategus rule update
Post by: Varyag on July 14, 2011, 01:08:27 pm
I am
Title: Re: strategus rule update
Post by: Vovka on July 14, 2011, 01:21:35 pm
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

What about the restriction of a minimum number of raiders? and special equipment (like Grappling Hook ^^ 1 per troops)
 Not fun have 100500 raiders battles 2 vs 100  :(


and that prevents  to keep equipments in character and not in the village?
Title: Re: strategus rule update
Post by: Cyber on July 14, 2011, 01:36:11 pm
It is a good idea, prevents factions from getting too powerful. However to make owning fiefs bit more usefull maybe give Faction members some small advantage, like 10% ( just random number) higher chance to recruit troops from their own villages. Also it would be neat if you could set seperate taxes for your faction members and others.
Title: Re: strategus rule update
Post by: Polobow on July 14, 2011, 01:37:46 pm
What about raiding NPCs?

Actually, what about battling un-owned castles/fiefs/etc? Do they accept everyone, or do the attackers just fight NPCs?
Title: Re: strategus rule update
Post by: Vovka on July 14, 2011, 01:38:17 pm
It is a good idea, prevents factions from getting too powerful. However to make owning fiefs bit more usefull maybe give Faction members some small advantage, like 10% ( just random number) higher chance to recruit troops from their own villages. Also it would be neat if you could set seperate taxes for your faction members and others.
for your factions tax is 0
Title: Re: strategus rule update
Post by: Olwen on July 14, 2011, 02:39:30 pm
more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

those things aren't in atm, are they ?
Title: Re: strategus rule update
Post by: Gnjus on July 14, 2011, 02:43:42 pm
Gnjus is celebrating with a big bottle of vodka now :)


Hey folks, the drinks are on me !

(click to show/hide)
Title: Re: strategus rule update
Post by: Bjarky on July 14, 2011, 03:57:06 pm
When will the "Info message for your soldiers:" be active again?
Title: Re: strategus rule update
Post by: Noctivagant on July 14, 2011, 04:34:48 pm
That reminds me last year when strat was coming up. Templars were the most crowded clan back then and there were rumours most populated clans will pay more tax....causing templar rage. A year later everything has turned 180 degrees around.
Title: Re: strategus rule update
Post by: Keshian on July 14, 2011, 04:50:50 pm
I understand the reasoning behind the changes, but now there is no real reason to do much of anything on Strategus - why waste 500 or more troops taking a village or 5000 troops and 500K worth of equipment to take a castle or city when it takes your clan weeks to get that 5000 troops and gold and the only benefit as an end result - 1 person in your clan will get a little more gold in that castle or troops in that village.  It feels rather bland.  Where is the incentive??  We waited 8 months to have strategus become a boring game of sitting around accumulating troops and grinding gold??

Yes, the old way was too extreme and allowed rapid troop/gold accumulation, but at least it rpovided strategic incentives for people's actions.  Now there isn't really a reason to do much of anything other than for show.  Makes a lot more sense that if a FACTION owns a fief, FACTION MEMBERS get the benefit.  With so few fiefs to only give +1 troop to some random guy in your faction of 30+ is kind of stupid and uninspiring.  At least with faction related you have an incentive an it still doesn't allow excessive gold/troop accumulation as the more crowded your faction is in a village the lower the percentage chance anyway and +1 troop per hour is INFINITELY different than hundreds of population to troops conversion.  Why do the developers always go to extremes in reaction to former extremes rather than just create a balanced and enjoyable experience?

Isn't STRATEGUS supposed to use STRATEGY, which means STRATEGICAL REASONS for actions.  No real strategy if its meaningless to take a location or not, attack someone or not and if you just sit in a corner auto-accumulating troops and playing cRPG you will be in the exact same boat (probably even better off) then clans that are constantly actively involved attacking adn taking villages/castles/cities.
Title: Re: strategus rule update
Post by: Earthdforce on July 14, 2011, 05:00:38 pm
I understand the reasoning behind the changes, but now there is no real reason to do much of anything on Strategus - why waste 500 or more troops taking a village or 5000 troops and 500K worth of equipment to take a castle or city when it takes your clan weeks to get that 5000 troops and gold and the only benefit as an end result - 1 person in your clan will get a little more gold in that castle or troops in that village.  It feels rather bland.  Where is the incentive??  We waited 8 months to have strategus become a boring game of sitting around accumulating troops and grinding gold??

Yes, the old way was too extreme and allowed rapid troop/gold accumulation, but at least it rpovided strategic incentives for people's actions.  Now there isn't really a reason to do much of anything other than for show.  Makes a lot more sense that if a FACTION owns a fief, FACTION MEMBERS get the benefit.  With so few fiefs to only give +1 troop to some random guy in your faction of 30+ is kind of stupid and uninspiring.  At least with faction related you have an incentive an it still doesn't allow excessive gold/troop accumulation as the more crowded your faction is in a village the lower the percentage chance anyway and +1 troop per hour is INFINITELY different than hundreds of population to troops conversion.  Why do the developers always go to extremes in reaction to former extremes rather than just create a balanced and enjoyable experience?

Isn't STRATEGUS supposed to use STRATEGY, which means STRATEGICAL REASONS for actions.  No real strategy if its meaningless to take a location or not, attack someone or not and if you just sit in a corner auto-accumulating troops and playing cRPG you will be in the exact same boat (probably even better off) then clans that are constantly actively involved attacking adn taking villages/castles/cities.

While I agree with what you said, do you have any suggestions for the developers, Kesh?
Title: Re: strategus rule update
Post by: Keshian on July 14, 2011, 05:05:11 pm
While I agree with what you said, do you have any suggestions for the developers, Kesh?

Sorry, I thought I had listed mine.  Basically FACTION MEMBERS get the benefits of the FACTION taking a village, not just 1 fief holder getting +1 troop.  It also supports factions working strategically and non-factioned players still can easily accumulate troops and gold and raid villages etc. without there being a dichotomy between the two.  Allows for more strategic planning and play and working as a faction to meet goals and objectives that support larger strategies.  As is there really is no point to taking a city/castle/village other than bragging rights for your faction, where is the strategy in that?? (You basially can get the same beneift of owning a village by recruiting 1 new clan member, which with 30+ people in your clan is not a real incentive to take a village)  That gets old real fast.
Title: Re: strategus rule update
Post by: Freland on July 14, 2011, 05:11:55 pm
Keshian, I think will become useful once full strategus is there. chadz mentioned fiefs will produce trade goods and you probably need them to produce weapons then.
Title: Re: strategus rule update
Post by: Reinhardt on July 14, 2011, 05:20:43 pm
I agree but I'm not sure if I understand correctly

Lets do the math,

Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops

Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.

Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008

and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation

Please correct me where I'm wrong.

(Oold system)

Lets do the math,

Reinhardt has 2 fiefs with %100 of getting troops
chadz has 1 fief with %100 of getting troops
Joe Shmoe the poor hoe has no fiefs, only visiting one to get %100 of getting troops.

Daily recruitment amount: Rein 300, chadz 150. Joe Shmoe the poor hoe 24
Weekly recruitment amount: Rein 2100, chadz 1050. Joe Shmoe the poor hoe 168

Rein attack chadz, remaining troops of Rein, lets say 800.
Now Rein has 200 + 450 (daily) troops chadz = 0 weekly Rein has 3150 + 200 troops.
Joe Shmoe now has literally no chance in hell to defeat Rein.


GG for chadz and Joe.

(New system gives more of a chance for fief-less players and factions to take a fief. Also makes sure that stupid factions are taken out of the equation.
Title: Re: strategus rule update
Post by: Ming on July 14, 2011, 05:20:49 pm
I think the developers made this beta just to let us complain and find out the negatives. ^^
I agree with Kesh tho ^^ but i believe the real strategus is alot more than this.
Title: Re: strategus rule update
Post by: Gingerpussy on July 14, 2011, 07:35:12 pm
Sorry, I thought I had listed mine.  Basically FACTION MEMBERS get the benefits of the FACTION taking a village, not just 1 fief holder getting +1 troop.  It also supports factions working strategically and non-factioned players still can easily accumulate troops and gold and raid villages etc. without there being a dichotomy between the two.  Allows for more strategic planning and play and working as a faction to meet goals and objectives that support larger strategies.  As is there really is no point to taking a city/castle/village other than bragging rights for your faction, where is the strategy in that?? (You basially can get the same beneift of owning a village by recruiting 1 new clan member, which with 30+ people in your clan is not a real incentive to take a village)  That gets old real fast.

+1 BUMP
Title: Re: strategus rule update
Post by: Bjarky on July 14, 2011, 07:38:45 pm
indeed +1
Title: Re: strategus rule update
Post by: Tristan on July 14, 2011, 08:47:37 pm
I like the idea that it is only the owner. This forces the clan to spread out ownership of villages, hence making strat more medieval and feudal-like.

However, the bonus of x2 is too small. As others have said it equals nothing but one more person. It ought to be x5 or maybe even x 10.
Title: Re: strategus rule update
Post by: Topsnus on July 14, 2011, 08:47:42 pm
In real strategus land will be far more important. This is why the game seems off balance currently. Calm down.

My question is that does this mean we can all raid the neutral villages right now? As far as i know they should have no troops. Does this mean free stuff for everyone who clicks attack village? I dont want to try it in case it does a real attack and i get wiped out.
Title: Re: strategus rule update
Post by: Bjarky on July 14, 2011, 08:54:26 pm
In real strategus land will be far more important. This is why the game seems off balance currently. Calm down.

My question is that does this mean we can all raid the neutral villages right now? As far as i know they should have no troops. Does this mean free stuff for everyone who clicks attack village? I dont want to try it in case it does a real attack and i get wiped out.
hmmm, you would still need enough troops to meet the 1/3 +1 rule, but i'm not sure if chadz really has activated this, cus there's no "raid link" yet.
Title: Re: strategus rule update
Post by: Panoply on July 14, 2011, 09:02:37 pm
the 1/3 +1 rule

What is this.
Title: Re: strategus rule update
Post by: Blondin on July 14, 2011, 09:04:32 pm
What is this.

if someone attack with less than 1/3+1 it's an auto loose.
Title: Re: strategus rule update
Post by: Topsnus on July 14, 2011, 09:41:44 pm
but if they have 0 troops, then you cant attack with less than 1/3 plus 1, unless you attack with 0.
Title: Re: strategus rule update
Post by: Leshanae on July 15, 2011, 05:56:55 am
I signed up for a battle for 0 gold on the side of AI village, but the village doesn't accept me. Why?
Title: Re: strategus rule update
Post by: Bjarky on July 15, 2011, 06:07:30 am
its a bug, npc fiefs wont accept any yet  :P
the fallens have sneakely tampered with the system  :mrgreen:
Title: Re: strategus rule update
Post by: Tears of Destiny on July 15, 2011, 07:02:02 am
its a bug, npc fiefs wont accept any yet  :P
the fallens have sneakely tampered with the system  :mrgreen:

My stance on this

http://forum.c-rpg.net/index.php/topic,10636.0.html
 :mrgreen:
Title: Re: strategus rule update
Post by: Bjarky on July 15, 2011, 12:28:12 pm
I am ok with this, the Villagers are demonstrating common sense.
The Brigade marches on.
hehe, common sense, that is a nice village, i must say ^^
Title: Re: strategus rule update
Post by: marco1391 on July 15, 2011, 12:28:47 pm
I fully agree with Kesh, the x2 makes no sense atm, either transform that x2 into at least a x4 or just extend the bonus to all the players in the faction
Title: Re: strategus rule update
Post by: Olwen on July 15, 2011, 01:03:15 pm
but if they have 0 troops, then you cant attack with less than 1/3 plus 1, unless you attack with 0.

mathfail lol
Title: Re: strategus rule update
Post by: Butan on July 15, 2011, 02:52:51 pm
I fully agree with Kesh, the x2 makes no sense atm, either transform that x2 into at least a x4 or just extend the bonus to all the players in the faction


x2 makes sense coz its more than standard x1.

If ownership meant x1 some would ask to transform it to x2...



Greedy people.





Btw, am I alone to not be able to transfer items/gold/troops to faction clanmates that are in the vicinity ?
Title: Re: strategus rule update
Post by: Berplars on July 15, 2011, 03:25:56 pm
You have to be close to them. Really really close, most likely sitting on top of each other.
Title: Re: strategus rule update
Post by: Ming on July 15, 2011, 03:28:29 pm
as long as it is fair, as long as i can kill people.
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Title: Re: strategus rule update
Post by: Topsnus on July 15, 2011, 09:31:15 pm
mathfail lol
huh?
Title: Re: strategus rule update
Post by: Bjarky on July 15, 2011, 09:55:29 pm
i know i'm impatient and all, but still.
*cough*
(click to show/hide)
*cough*
Title: Re: strategus rule update
Post by: SPQR on July 15, 2011, 10:28:51 pm
Well lets do the math on Kesh's suggestion.

Clan Blue has 20 members and no fiefs.
Clan Red has 20 members and a single village.

Each are recruiting at 100% recruitment rate.

Clan Blue can recruit 20x24 troops per day, equaling 480.
Clan Red can fit 8 members in their fief at 100%, recruiting at x2, so 16x24 = 384
The rest can recruit 12x24 equaling 288, so  672.

480 blue vs. 672 red

The difference is substantial but not overwhelming. The larger the clans, the less the difference the fief would make.
 
Considering this I would agree with Kesh, all faction members should get the bonus. It would be a fair balance between how it was before (where landed clans could basically pump out thousands of troops per day) and now (where fiefs are next to useless).

Remember that you can only stuff so many people in one village before the recruitment rate goes to hell, so realistically only 7-8 people could get the bonus per fief.
Title: Re: strategus rule update
Post by: okiN on July 15, 2011, 10:38:19 pm
Saints preserve us from dodgy math. It's worse than statistics. :rolleyes:
Title: Re: strategus rule update
Post by: Anhy on July 16, 2011, 12:53:00 am

Hey folks, the drinks are on me !

(click to show/hide)
Hello lovely beautiful Gnjus...
(click to show/hide)
Title: Re: strategus rule update
Post by: Keshian on July 16, 2011, 02:02:11 am
Saints preserve us from dodgy math. It's worse than statistics. :rolleyes:

Your right the difference is probably even less as the % rate drops significantly with more people recruiting, 20 people in 1 village would be like 35% rate.
Title: Re: strategus rule update
Post by: Cosmos_Shielder on July 16, 2011, 04:09:05 pm
I agree but I'm not sure if I understand correctly

Lets do the math,

Noc has 2 fiefs with %100 chance of getting troops
chadz has 1 fief with %100 chance of getting troops

Daily recruitment amount : Noc: 96 chadz 48 Weekly : Noc : 672 chadz 336 etc.
Noc attack chadz, remaining troops of Noc, lets say 200.

Now Noc has 200+ 144 (daily) troops chadz = 0 weekly Noc has 200+1008

and it will keep multipliying until Noc becomes the supreme force and will clas with an another supreme force. Sooner or later it will become UIF vs Eastern faction situation

Please correct me where I'm wrong.
Let's do some  maths for you
Hypothesis :
- Let's suppose you do a battle every 3 day.

Let's call F(t) The fonction which gives your amount of troop

F'(t) is affine because you are supposed to win 1 fief every 3 day
So F(t) is a 2nd degree polynomial. And not exponential
Title: Re: strategus rule update
Post by: Topsnus on July 16, 2011, 06:47:34 pm
deleted
Title: Re: strategus rule update
Post by: Keshian on July 17, 2011, 02:28:36 pm
This feature is not working yet.  I just observed our village owner who is recruiting in that village and each of the last 2 hours he got exactly 1 new soldier on the tick, NOT 2.  please check and make sure that it is working.


Also, the after-battle report of people's k/ds for both the mercs and the person hiring the mercs (for who gets bonuses, etc.) is not working.  The first just doesn't open a page (participated battles), while the second just shows everyone as having 0/0 k/d and not lsiting whether they actually showed up for the battle or not.

Also, there is  a bug in teh battle summary info given to mercs, it doesn't recognize spaces, so it all comes out in one jumbled mass of words and it also repeats once.
Title: Re: strategus rule update
Post by: Keshian on July 17, 2011, 05:52:07 pm
Can we get this feature working please, I'm still tracking and our village owner recruiting in that vilage is making the exact same number of troops I am every hour : 1. 
Title: Re: strategus rule update
Post by: Nebun on July 17, 2011, 08:18:01 pm
Well we got a village now, and I am the owner, tested recruiting and

i still get only one recruit per hour and the % chance is st 76% like everybody else....

... so was this feature of getting x2 recruits per hour implemented yet or not?
Title: Re: strategus rule update
Post by: Keshian on July 18, 2011, 02:10:13 am
Bump, can we get an admin response on the doubled recruitment rate for fief owners??
Title: Re: strategus rule update
Post by: Keshian on July 18, 2011, 03:55:07 pm
Bump, still no admin response.
Title: Re: strategus rule update
Post by: CrazyCracka420 on July 18, 2011, 07:47:11 pm
Bump, still no admin response.

that sucks, so theres literally no advantage to owning a village right now? i suppose you can kick people out of it, and you control the defenses if attacked, but hopefully they fix the recruitment....
Title: Re: strategus rule update
Post by: NuberT on July 24, 2011, 11:38:00 pm
The fief itself gains +2/hour. But it isnt working in our fief rduna :(

EDIT: Ok seems like no village is getting +2/hour any longer mehh
Title: Re: strategus rule update
Post by: Lordark on July 27, 2011, 08:44:08 pm
DIdnt chadz say it was just for the OWNER of the village aka the Lord not just the members?


ALSO they need to up it to atleast 3 an hour cuz I mean common!

FYI all troops are hella more expensive than in old strat 2 upkeep.