Author Topic: strategus rule update  (Read 11027 times)

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Offline PhantomZero

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Re: strategus rule update
« Reply #15 on: July 14, 2011, 02:22:33 am »
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Hmmm so there are no longer "citizens" in a fief. All citizens are soldiers?

This was always the case.
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Offline Sharky

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Re: strategus rule update
« Reply #16 on: July 14, 2011, 02:45:08 am »
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I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs

Offline Leiknir

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Re: strategus rule update
« Reply #17 on: July 14, 2011, 02:49:13 am »
+2
The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.
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Offline Belmont

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Re: strategus rule update
« Reply #18 on: July 14, 2011, 03:38:00 am »
+1
Liking these changes, they change how the current version of Strategus will be played a lot. I wonder if something can be done about gold production in fiefs so there is less in circulation since producing gold from cRPG is slower than before. I wouldn't like to see these smaller armies equipped with a lot of high tier equipment.

Offline Tydeus

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Re: strategus rule update
« Reply #19 on: July 14, 2011, 03:38:47 am »
+1
I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs
This will change with new strategus since more workers = more being produced and factions will be able to set their own wages. For now, it's still a decent enough change though I'd think 3x faster would be better.
« Last Edit: July 14, 2011, 03:40:03 am by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Blondin

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Re: strategus rule update
« Reply #20 on: July 14, 2011, 03:53:46 am »
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The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.

Exactly, fiefs don't give you a big amount of troops anymore, the last factor is number of members in clan, more members = more gold and troops (should i say organized members).


Offline Sharky

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Re: strategus rule update
« Reply #21 on: July 14, 2011, 05:39:30 am »
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The guys you kick out go to your shady neighbour who never like you anyways. He will allow them to recruit, and after they got their troops they will come back and kick you out of your fiefs. As you can't recruit that much faster than them, one day they will get you.
I agree this may happen, but in general clans will prefer having a 100% recruit chance over having some guy that pay some gold and steal their troops (that's all they can do since working crafting and caravans aren't in yet)
Maybe raise the troops a village can provide at the same time, right now most of the fiefs are already under 100% chance and i guess a lot of people still have to enter in strategus or have to stop moving around.
« Last Edit: July 14, 2011, 05:41:09 am by Sharky »

Offline Gingerpussy

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Re: strategus rule update
« Reply #22 on: July 14, 2011, 07:19:30 am »
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I think the idea is a bad idea. So i can then be attacked by a fief less clan who have 100 members and i have a town with 20000 population and i can x2 the recruitment. lol

A village x2 is fine. but owning a town should be X10 minimum to reflect some of the ownership. Why take a town at all when its going to cost you 50000 troops ????

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Offline okiN

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Re: strategus rule update
« Reply #23 on: July 14, 2011, 09:00:59 am »
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I don't see how this will change anything, factions that already have fiefs will just kick out other clans from their fiefs

That will mean less income for them, and more for somebody else.
Don't.

Offline PhantomZero

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Re: strategus rule update
« Reply #24 on: July 14, 2011, 09:25:50 am »
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I think the idea is a bad idea. So i can then be attacked by a fief less clan who have 100 members and i have a town with 20000 population and i can x2 the recruitment. lol

A village x2 is fine. but owning a town should be X10 minimum to reflect some of the ownership. Why take a town at all when its going to cost you 50000 troops ????

Towns aren't for soldiers, it's for gold. 100 soldier armies used to be automatically defeated by armies of 1,000 I believe, or would it be 10,000?
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Offline Gingerpussy

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Re: strategus rule update
« Reply #25 on: July 14, 2011, 09:44:49 am »
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That will mean less income for them, and more for somebody else.
So what ?

All know that with this rule change, then you wil have alot more money for each troop vs before when you had troops but not the money.
Seriously ppl cant realy understand this rule and what it does to the game.

So basicly this turns everything on the head and youl see 1000 troops with cata horse and plate armor :)

And to be honest this wil do strategus less tactical and depend less on "good" buyer of armors and weapons.

I would rather have many troops in strategus then overflow of gold as we are going to have one day or another.
« Last Edit: July 14, 2011, 09:49:39 am by Gingerpussy »
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Offline Ming

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Re: strategus rule update
« Reply #26 on: July 14, 2011, 10:00:47 am »
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That will mean less income for them, and more for somebody else.

COMMUNISM WIN!
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Offline chadz

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Re: strategus rule update
« Reply #27 on: July 14, 2011, 10:30:44 am »
+1
more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

Offline Gingerpussy

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Re: strategus rule update
« Reply #28 on: July 14, 2011, 10:33:30 am »
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more fuel:
1) disable troop to population conversion
2) double income for lords working in their fiefs
3) disable gold gain from population for player-controlled fiefs (you gain gold by visitors)
4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

Some new sweet stuff :)

nr 3, does that mean the owner only or the hole clan ?
nr 4. sweet, raids wil be fun :)

How wil raids work for fiefs without armys ?
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Offline Mtemtko

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Re: strategus rule update
« Reply #29 on: July 14, 2011, 10:35:14 am »
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4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken


Even if the defenders smash the raiders, still raiders get stuff?  :|

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