Author Topic: strategus rule update  (Read 11024 times)

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Offline chadz

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Re: strategus rule update
« Reply #30 on: July 14, 2011, 10:38:02 am »
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Even if the defenders smash the raiders, still raiders get stuff?  :|
of course not :)

How wil raids work for fiefs without armys ?

quick and painless.

Offline Gingerpussy

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Re: strategus rule update
« Reply #31 on: July 14, 2011, 10:42:22 am »
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of course not :)

quick and painless.
What you mean quick and painless hehe :)

Is it worth attacking a fief with o army and 5000 gold?
just to lower there gold ??
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Offline Rogue

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Re: strategus rule update
« Reply #32 on: July 14, 2011, 10:43:27 am »
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I fear all these changes might turn Strategus into pointless micromanagement.
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Offline chadz

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Re: strategus rule update
« Reply #33 on: July 14, 2011, 10:44:09 am »
+2
It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.

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Re: strategus rule update
« Reply #34 on: July 14, 2011, 10:46:41 am »
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It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.

+1 for raiding parties, i like it

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« Last Edit: July 14, 2011, 10:53:16 am by Gingerpussy »
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Offline okiN

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Re: strategus rule update
« Reply #35 on: July 14, 2011, 10:56:57 am »
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What you mean quick and painless hehe :)

Is it worth attacking a fief with o army and 5000 gold?
just to lower there gold ??

Well, I'm assuming it's an automatic win, so no downside, right?
Don't.

Offline Evgen

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Re: strategus rule update
« Reply #36 on: July 14, 2011, 11:21:15 am »
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4) enable raids instead of conquering; only troops fight, population don't, half of the troops survive, random items and gold of the village are taken

What the point to just raid fief if you see that you are capable to conquer it? Or in case of conquer you will not get this "half of the troops survive, random items and gold of the village are taken"?

May be it would be better if succesfull attacker will have options at the end of battle: Raid or Conquer the fief?  (like in Total war)
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Offline okiN

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Re: strategus rule update
« Reply #37 on: July 14, 2011, 11:25:27 am »
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Total war doesn't let you raid, it just lets you decide what to do with the place after you've conquered it.

Letting you decide after the battle would be silly, since fighting to raid and fighting to capture are two totally different things. It's also much better for gameplay to force commanders to make the decision in advance.
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Offline Olwen

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Re: strategus rule update
« Reply #38 on: July 14, 2011, 12:00:04 pm »
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What the point to just raid fief if you see that you are capable to conquer it? Or in case of conquer you will not get this "half of the troops survive, random items and gold of the village are taken"?

May be it would be better if succesfull attacker will have options at the end of battle: Raid or Conquer the fief?  (like in Total war)

the point is that you don't fight population while raiding whereas you do while conquering

Offline Astinus

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Re: strategus rule update
« Reply #39 on: July 14, 2011, 12:04:39 pm »
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I fear this means that right now grinding gold in crpg will be the best source of income for a faction


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Offline Rogue

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Re: strategus rule update
« Reply #40 on: July 14, 2011, 12:05:05 pm »
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The Landlord, that needs to be present all the time to make use of the x2 recruitment, just transfers the gold the village visitors generate to himself constantly. Since the raiders do not capture the village he is completely untouchable. Now you only get some equip and a chance to kill some enemy troops as an incentive for raiding.

At the same time you force land owning factions to assign players to boring and repetitive transfer runs from villages to locations where you store resources or need them to outfit an army. This just adds a substantial level of micromanagement that was no present before and imho is just annoying. Why not reduce the pop growth or a cap on how much troops you can convert? Same goes for gold, just reduce the amount of gold fiefs produce. Visitors could still be important, they could f.e. boost a fiefs gold production or pop growth depending on their actions.
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Offline okiN

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Re: strategus rule update
« Reply #41 on: July 14, 2011, 12:07:05 pm »
+2
I think these changes are moving in a good direction. I'd rather see some kind of preventative measure to cut off the kind of gold management you're talking about, both to make raiding more worthwhile and to remove the point of the micro.

I fear this means that right now grinding gold in crpg will be the best source of income for a faction

That can always be changed as well; maybe grind can be nerfed and work buffed. TBH work really needs it, currently recruitment is the only smart thing to do in fiefs.
« Last Edit: July 14, 2011, 12:10:41 pm by okiN »
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Offline Azathoth

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Re: strategus rule update
« Reply #42 on: July 14, 2011, 12:56:31 pm »
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It's mostly to keep factions from getting uber big and keeping them on their toes, while giving smaller parties (like bandits) something to do.

Small parties will have some speed bonus or something? if not, it will be easy to watch them. block or kill before they attack village
sorry for my english

Offline Varyag

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Re: strategus rule update
« Reply #43 on: July 14, 2011, 01:00:00 pm »
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IMHO: less troops around, more tactics involved.
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Offline Gingerpussy

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Re: strategus rule update
« Reply #44 on: July 14, 2011, 01:05:45 pm »
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IMHO: less troops around, more tactics involved.
Wel i didnt see you varyag yesterday, hope ur in a fief collecting Troops :)
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