Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 49304 times)

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Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #75 on: November 09, 2013, 06:18:43 pm »
0
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...not to mention high lvl ranged! fucking asscher Steevee with his 18/27 archer build will be even faster and more accurate. All the xbowmen as well...

Instead of nerfing str guys you have simply deleted them and buffed ranged and gheystyle-users it seems...

With my build i have 183 wpf, with new formula I'll have 198. For me it will be a big buff (or I'll stay with max 190 wpf and put rest in 1h)

But You should more worry about accuracy of HA and 5 and below PD bow users. They are gonna be walking submachine guns...
Archer forever :D

Offline FleetFox

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #76 on: November 09, 2013, 06:19:16 pm »
0
Good to see some progress/change, nice work. Just waiting for the new exp and gold system now :)

Thanks
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Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #77 on: November 09, 2013, 06:19:46 pm »
+5
One thing to keep in mind is that (at least I feel) that the change is more about slowing down those that forego agi/wm/wpf than it is about speeding up those that have committed heavily to those.

Basically, high agi/wm/wpf players were already fast, and the compromise was being squishy...
However, high strength/ps/if players - while being hard hitting and survivable - we're not slow enough to create and adequate compromise to that direction.

I'd have to look at the charts again, but that would be my only comment is to not really speed up high wm/wpf, but to just slow down players who decide to not invest much or anything in those.

----

To summarize, slow down low agi/wm/wpf
Don't speed up high agi/wm/wpf


while the day of super strength and nothing else needed to end, i dont want to see it become just complete agi spam fest either...
both sides should be compromises (and more compromise the farther you go).
« Last Edit: November 09, 2013, 06:24:20 pm by Elindor »
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Offline Novamere

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #78 on: November 09, 2013, 06:19:57 pm »
-4
soo, basically instead of nerfing \ buffing to balance

you instead said "fuck this class which only a handful of people actually use...everyone else gets a buff"

Cyr Jona Shift Serbutts etc and the million other spamming Agi whores that run circles around us few str whores.

seriously...how many of us out there actually have 36-3 \ 39-3...?

so basically..."fuck diversity...i personally dont like str users to lets remove them? and have EVERYONE go agi?"

well played agi whores, well played

Well we are the best are we not??? Look at some of our strat scores.......none that a agi whore can do!
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Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #79 on: November 09, 2013, 06:23:06 pm »
+1
I think it would be sensible to leave the "max WPP" curve in line with the current WPP, but add in the new zero wpp curve. Then see if its really necessary to buff agi more.

Don't think we will get more than 1 shot at getting it right, doubt we'll get more than 1 respec so tweaking after that will be awkward
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Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #80 on: November 09, 2013, 06:24:09 pm »
+1
Yes.

Next nerf for ranged incoming.

I hope that at least you will make in resonable way. It won't be funny if i'll kill more ppl in melee with 2 PS than with my bow...

Archer forever :D

Offline Molly

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #81 on: November 09, 2013, 06:27:43 pm »
+2
Next nerf for ranged incoming.

I hope that at least you will make in resonable way. It won't be funny if i'll kill more ppl in melee with 2 PS than with my bow...
Actually... that would be funny :wink:
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Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #82 on: November 09, 2013, 06:28:36 pm »
0
Agi whore here, I beg to differ.

Anyways, regardless of the WM curve, 3agi builds were going to get screwed over no matter what once free wpf was getting removed. It'll be difficult without artificially altering things for 3agi 1WM users.

Offline Johammeth

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #83 on: November 09, 2013, 06:35:00 pm »
+2
I'm gonna be pissed if people stop playing high STR characters (particularly the dreaded tincan mauler)

They serve as a natural focal point for a team, because they are easily identifiable juggernauts who excel in teamfights.

Players tend to follow these juggernauts around (particularly if they are doing well) and before you know it, your team is nicely grouped up and ready to shitroll the opposition.

Voila! Accidental teamwork!
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Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #84 on: November 09, 2013, 06:39:46 pm »
+7
I'm gonna be pissed if people stop playing high STR characters (particularly the dreaded tincan mauler)

They serve as a natural focal point for a team, because they are easily identifiable juggernauts who excel in teamfights.

Players tend to follow these juggernauts around (particularly if they are doing well) and before you know it, your team is nicely grouped up and ready to shitroll the opposition.

Voila! Accidental teamwork!

Maybe heavy armour should get more of a str requirement so we still see str guys around, and so people aren't armour/agi crutching. I can't imagine people wanting to take high str now when you can get the extra damage from WPF instead of PS and run faster, and you will swing a lot slower with str
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Offline Novamere

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #85 on: November 09, 2013, 06:48:15 pm »
+3
Maybe heavy armour should get more of a str requirement so we still see str guys around, and so people aren't armour/agi crutching. I can't imagine people wanting to take high str now when you can get the extra damage from WPF instead of PS and run faster, and you will swing a lot slower with str

That is a great idea i have always thought they should make heavier armors harder to wear instead of the max being like 18 STR to wear any armor...

Offline Gnjus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #86 on: November 09, 2013, 06:50:26 pm »
+8
It will surely deal with the excessive amount of str builds that we have around right now




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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #87 on: November 09, 2013, 06:50:57 pm »
+5
With this changes, agility builds will not have any penalties. With 15 str you can use any weapon and armor in game (high agy + heavy armor = win).
Requirement lvl for all weapons and armors shod be raised.
So if you use str build you will have advantage to use heavy weapons and armors.
Agy build - light weapons and armors.
We will have diversity of playerbase/battlefield, and not just agility builds.

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #88 on: November 09, 2013, 06:57:10 pm »
+1
I feel like people have forgotten this. WPF increases have a greater affect on slow weapons, than fast ones.

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Offline kinngrimm

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #89 on: November 09, 2013, 06:57:51 pm »
+14
1/3 of whatever is invested "into" whatever is invested, should be given back.
No matter if str/agi/skill points.

That flattens the pain for those who have specialised builds, which may not work now anymore. They can consider making different specialisations then, while the underlaying tendencies are kept.

Also: why not a full respec? It is clear that this is a major game change. From earlier changes and statements it was always clear, that at such a point a full respec would be viable.

Now also with my lvl 36 in mind, the higher in the level you get, the more time you have put into this grind festival, the more it hurts when changes are done and you couldnt simply adjust. Last time i saw an auction for Trainings Lessons, it was for 3 million gold wtf i roughly have 400k without any thing being bought in months(counting also back into the time i had been playing for longer then a month now). So either get us a fixed low price on trainings lessons to respec, or give us a full respec, but the bare minimum as i see it, 1/3 of everything we had spent skill or attr points no matter if agi or str.
« Last Edit: November 09, 2013, 07:43:25 pm by kinngrimm »
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