Author Topic: Getting into modelling, need ideas.  (Read 2952 times)

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Offline ToxicKilla

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Getting into modelling, need ideas.
« on: July 08, 2011, 10:14:53 pm »
+2
I'm trying to get into modelling for Warband so I can perhaps make some stuff for cRPG one day.
I started off by making this. It's my first model ever and I'm having trouble texturing it.
(click to show/hide)
It's an early 13c full face helm. Like I said I'm finding it hard to texture.

My 2nd model.
(click to show/hide)

It's an early 13c great lance.

So, I want to practice more. But don't know what to make. So, tell me, what do you want to see?
« Last Edit: July 10, 2011, 12:44:54 pm by ToxicKilla »

Offline Magikarp

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Re: Getting into modelling.
« Reply #1 on: July 08, 2011, 10:31:30 pm »
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Actually not that bad really. I recognize that helmet, mustbe been in MTWII.

How about you make a poletorch? :P
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Offline Skurcey

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Re: Getting into modelling, need ideas.
« Reply #2 on: July 08, 2011, 10:45:55 pm »
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http://img692.imageshack.us/img692/2681/normanhelm.jpg

Basicly you just take a metal texture an try to get your UVW even everywhere (with black and white square texture)
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Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #3 on: July 08, 2011, 11:26:23 pm »
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http://img692.imageshack.us/img692/2681/normanhelm.jpg

Basicly you just take a metal texture an try to get your UVW even everywhere (with black and white square texture)
Yea, It's just how I made the model that means I can't chop it in half to make texuring easier.
I feel like making some weapons anyway...
« Last Edit: July 08, 2011, 11:27:35 pm by ToxicKilla »

Offline hotcobbler

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Re: Getting into modelling, need ideas.
« Reply #4 on: July 08, 2011, 11:30:33 pm »
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This has always interested me, what programs do you use to model this stuff? Could someone with no previous experience try it out?
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Offline Christo

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Re: Getting into modelling, need ideas.
« Reply #5 on: July 08, 2011, 11:31:35 pm »
+1
Looks a lot like the helmet I use.

<--

 :mrgreen: I like it.
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Offline Armpit_Sweat

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Re: Getting into modelling, need ideas.
« Reply #6 on: July 09, 2011, 02:56:40 am »
+2
(click to show/hide)

You would do many of us a great favor, if you could re-model or at least re-texture some of the existing weapons and armor :)

These are ugly:

(click to show/hide)

Low level gear mostly, but still...

EDIT: That cheap 1h hammer just does not look like anything at all :) Many archers use it now, since it takes 0 slots. It needs secondary mode, to make it a throwing weapon. So you can throw that garbage away asap.
« Last Edit: July 09, 2011, 03:00:08 am by Armpit_Sweat »
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Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #7 on: July 09, 2011, 11:34:11 am »
0
(click to show/hide)

You would do many of us a great favor, if you could re-model or at least re-texture some of the existing weapons and armor :)

These are ugly:

(click to show/hide)

Low level gear mostly, but still...

EDIT: That cheap 1h hammer just does not look like anything at all :) Many archers use it now, since it takes 0 slots. It needs secondary mode, to make it a throwing weapon. So you can throw that garbage away asap.

I fear I may not be able to make body armours, as I have seen no tutorials on how to rig it or anything of the like...
I could attempt to neaten up some of the weapons and helmets though. But there is just one problem, usually models are made using small rectangle faces, but if you convert a model back out of warband it puts it all in triangles, which are harder to work with. I'll still give it a go though. :)

This has always interested me, what programs do you use to model this stuff? Could someone with no previous experience try it out?

I use Wings3d, It's free and works really good.
I have no past experience in modelling at all, I just watched a small series of video tutorials and all was well. http://forums.taleworlds.com/index.php/topic,24463.0.html

Looks a lot like the helmet I use.

<--

 :mrgreen: I like it.

 :mrgreen:
I think I may actually edit that model but change the blue bit to red so that I could use it, it is a serioussly awesome helmet. :D
« Last Edit: July 09, 2011, 11:39:30 am by ToxicKilla »

Offline Christo

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Re: Getting into modelling, need ideas.
« Reply #8 on: July 09, 2011, 11:38:23 am »
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Dunno how hard it is, but a retexture of the ugly weapons Armpit_Sweat suggested would be awesome.

Also, this one needs a retext imo, it's horrible, while the weapon is awesomesauce.

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Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #9 on: July 09, 2011, 11:41:12 am »
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Dunno how hard it is, but a retexture of the ugly weapons Armpit_Sweat suggested would be awesome.

Also, this one needs a retext imo, it's horrible, while the weapon is awesomesauce.

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I'll give it a go later today.

Offline Ming

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Re: Getting into modelling, need ideas.
« Reply #10 on: July 09, 2011, 11:49:40 am »
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make some model for light/medium armors as well :D

Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #11 on: July 09, 2011, 11:53:04 am »
+1
make some model for light/medium armors as well :D

I was thinking of making a rice hat and an ashigaru's Jingasa for you Shogunate guys to look stylish in.

Offline Ming

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Re: Getting into modelling, need ideas.
« Reply #12 on: July 09, 2011, 12:07:12 pm »
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I was thinking of making a rice hat and an ashigaru's Jingasa for you Shogunate guys to look stylish in.


YEA PLS DO!!!! make 1 really nice 0 weight hat for shogunate!!thank you so much!:D:DD:D
« Last Edit: July 09, 2011, 12:10:39 pm by Ming »

Offline Ming

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Re: Getting into modelling, need ideas.
« Reply #13 on: July 09, 2011, 12:09:38 pm »
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some pics of the rice hat ( pls make it 0 weight :) )

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Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #14 on: July 09, 2011, 12:47:48 pm »
+2
Just made this in about 5 seconds, will re-do the strap according to those pictures (didn't see those before). Also going to smooth it out more so it tapers as it gets to the top.
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I get some retarded error when trying to texture it, so I'll look into that later.

Edit:
Infact, I'm going to completely remake that.

Edit2: I just absolutely messed up the mesh when trying to make it rounded. Definately going to remake later.
« Last Edit: July 09, 2011, 01:12:22 pm by ToxicKilla »