Author Topic: Fire bombs  (Read 1845 times)

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Offline Duke Daniel Milutin

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Fire bombs
« on: July 08, 2011, 05:59:14 pm »
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why doesn't the fire bombs explode?

Offline Tuonela

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Re: Fire bombs
« Reply #1 on: July 08, 2011, 08:16:58 pm »
+2
You have to set them on fire with a torch.

Offline okiN

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Re: Fire bombs
« Reply #2 on: July 08, 2011, 08:19:44 pm »
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But they do, there's a fancy puff of smoke and everything!
Don't.

Offline Tears of Destiny

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Re: Fire bombs
« Reply #3 on: July 08, 2011, 08:23:21 pm »
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It would be nice if next patch we could increase by say 20 or 40 percent the amount of smoke that comes out per puff.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
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Offline Punisher

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Re: Fire bombs
« Reply #4 on: July 08, 2011, 08:51:09 pm »
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It would be nice if next patch we could increase by say 20 or 40 percent the amount of smoke that comes out per puff.

Only if you want more fps lag then we already have.

Offline Baggy

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Re: Fire bombs
« Reply #5 on: July 08, 2011, 08:52:06 pm »
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Yes pls.
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Offline Teeth

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Re: Fire bombs
« Reply #6 on: July 08, 2011, 09:00:22 pm »
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How does that setting a light work? Have a torch in your inventory and then throw a fire bomb?

Offline Magikarp

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Re: Fire bombs
« Reply #7 on: July 08, 2011, 09:22:30 pm »
+1
It sucks that these bugged items never got fixed after the wipe. I was hoping that the devs removed the buggy nature of the weapon so it would have only anti camp utility.

But alas, I think they gave up on it. Idk why they didn't remove it, useless piece of junk that will never get fixed.
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Offline Peasant_Woman

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Re: Fire bombs
« Reply #8 on: July 08, 2011, 09:26:55 pm »
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Back when they still worked, they did dislodge camping teams, but then players also used them to just chuck randomly around the map and a while later 5 people would just die (50/50 chance of enemies or team mates) in the battle and probably more by running into the flames because they had particle effects turned off.
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Offline Tears of Destiny

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Re: Fire bombs
« Reply #9 on: July 08, 2011, 09:29:28 pm »
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The thing that mainly worries me is how they would work in Sieges.
Those things sound scary if used on a siege ramp.

As for some people making it sound like the flames are permanent, are they really? If so then defenders simply firebomb the flag and walk away.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Magikarp

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Re: Fire bombs
« Reply #10 on: July 08, 2011, 09:32:57 pm »
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The thing that mainly worries me is how they would work in Sieges.
Those things sound scary if used on a siege ramp.

As for some people making it sound like the flames are permanent, are they really? If so then defenders simply firebomb the flag and walk away.
Not if you could code in areas that are unflamable or something.

The main reason they were put out is because they were so buggy and sometimes overpowered.
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Offline Keshian

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Re: Fire bombs
« Reply #11 on: July 08, 2011, 10:00:18 pm »
+1
Solution - Make fire bombs only do damage to man-made constructions (catapults, siege towers, medicine tents, ladders, etc.)  This would provide a nice balance that allows defenders to destroy (maybe take 3-4 bombs to do so) one of the siege towers crawling toward their wall with well-made throws (useful to have a someone skilled in throwing on defender's team).
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Offline Magikarp

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Re: Fire bombs
« Reply #12 on: July 08, 2011, 10:02:59 pm »
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Solution - Make fire bombs only do damage to man-made constructions (catapults, siege towers, medicine tents, ladders, etc.)  This would provide a nice balance that allows defenders to destroy (maybe take 3-4 bombs to do so) one of the siege towers crawling toward their wall with well-made throws (useful to have a someone skilled in throwing on defender's team).
I'd rather have an anti-camp weapon though. Make them unusable on siege servers, make them deal 10% damage every 3 seconds on battle mode.
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Offline Delro

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Re: Fire bombs
« Reply #13 on: July 08, 2011, 10:57:43 pm »
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Solution - Make fire bombs only do damage to man-made constructions (catapults, siege towers, medicine tents, ladders, etc.)  This would provide a nice balance that allows defenders to destroy (maybe take 3-4 bombs to do so) one of the siege towers crawling toward their wall with well-made throws (useful to have a someone skilled in throwing on defender's team).

I like this idea a lot. It solves the usefulness issue and doesn't unbalance any current classes or strategies. Plus yeah, it brings a little more much needed value to throwing for Strategus. Great idea!

I'd rather have an anti-camp weapon though. Make them unusable on siege servers, make them deal 10% damage every 3 seconds on battle mode.

We already have an anti-camp weapon; its called a horde of shielders waltz in and demolish you. Also, your suggestion would be fantastic for all the griefers and trolls out there who want to block doorways, ladders, and their own team's spawn with damage over time walls of death.
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Offline Vibe

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Re: Fire bombs
« Reply #14 on: July 08, 2011, 11:01:40 pm »
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Did you pull out the safety handle???