i eat spawnys ammo cos it tastes gooood
You do... *sob*
3) Raise accuracy several time, so that 100 wpf invested into throwing would make reticule very precise
4) Lower amount of ammo several times. So let's say daggers not more than 4 per stack, axes 2-3 and so on
I have a pure strength thrower and I'm level 25 now. Just 1 point in WM iirc and I have 100 wpf. Your first suggestion wouldn't make a difference for me.
Lower end throwing weapons allready got their stacksize reduced. Why for the love of god would you reduce the amount of daggers you can throw to 4 per stack when you need 4-6 body shots on anyone with the 6.7k mail armour to kill him. A lot more when he has plenty of IF.
You're basically limiting the amount of kills a thrower can get in 1 round to 2, maybe 3.
Same with axes. I need 2 or 3 hits to kill most people. Some guys take 4 and a strength based dude with his plate armour can take up to 6. Pre-patch, it took me 7 bodyshots with axes to kill Casimir...
Class wouldn't dissapear, you would need to use some lesser throwing weapon to go dedicated - more ammo. Why not give them a better accuracy? Archer can hit for sure from 10 meter if you don't see him, maybe even headshot, same would be true for thrower with much higher damage but with much less amount of ammo.
Ah, so being a dedicated thrower would require you to take the low tier throwing weapons and the hybrids can take the high end ones. I always thought being dedicated to a certain class meant you specialized and got access to the top tier stuff.
Quick comparison to archery: I get killed by 2 arrows to the chest. (Low armour, 65 hp) An archer brings 18 arrows per quiver iirc, so that would allow him to kill me 9 times for every quiver he brings, provided he doesn't miss.
I, as a thrower, would be able to bring 10-12 throwing axes in total, allowing me to kill the same archer 10-12 times (1 hit kills assumed and again, I didn't miss a single axe).
If you add those numbers (3 quivers*9 kills), the archer can potentially kill me 3x as often as I can kill him and I didn't even mention upkeep yet.
Factor in melee fighters usually have higher armour= halving the amount of kills I can make a round.
Again, how is it fair when a perfect thrower has the potential to kill just 6 players, when a perfect archer can kill so many more?
Throwers are powerfull, being hit by them hurts, but that's it. As long as there are loads of throwers around and it's still pretty rare to see them on the top of the killing list, it's a quantity problem.