This is a very solid list, and definitely brought back some memories. For the sake of variety, not every map should be conducive to every playstyle, but I recommend that most are. With that in mind, here are some of the maps I
disapprove of (with comments, as requested).
This map tends to cause a merry-go-round of the teams. Also frustrating that one team starts on higher ground, which puts the other team's ranged at a disadvantage.
The focal point of the action on this map takes place on a hill, which can be frustrating to melee players trying to move around or cavalry trying to make a run though the melee.
This map is very cluttered. In my personal experience, I keep finding myself bouncing off some scene object that doesn't need to be there. Ranged also tends to camp the tower, and there are additions to it that make it easy for them to defend.
If I remember the interior correctly, it's easy to get a bit lost in there, and there's not enough room for most players to fight.
Again, maps on hills needlessly slow down combat and are only advantageous to ranged players.
This is another map that surprisingly splits the team. There is nothing in the way of decent cover in the middle of the map, so most players on one team will tend to stray towards the ruin on the stream, whereas the other team tends to stand on the hill by the bridge. Never found it to be a really entertaining map.
I love the Lord of the Rings, but I hate this map. The team tends to fight by the bridge, but any player trying to use the top to flank will typically die due to the lack of cover and the tendency for ranged to stay high and away from the fight.
Last I played this map, it had a similar glitch to the old "keep building" glitch that seems to ignore all your athletics. Not a very interesting map anyway.
The layout is a bit convoluted. Players try to avoid fighting in water, and this map doesn't give much leeway in that regard.
Beautiful map. That said, this is another merry-go-round, but twice the size. Also, I'm sure I'm not the only one tired of fighting around those pews.
Never enjoyed the layout of this map. Tends to back your teammates into the swamp, at which point it becomes "Who has the longest weapon?" Also, flags are in a terrible location, forcing you to run through the water to try to stop them.
This will probably get me crucified by most people, but I hate the design of this map. There are a hundred different entry points to this map, and if you take any of the sensible ones, half of your team is already dead from doing the stupid ones. Also, there's a hill in the middle of the town.
Do you want silent cavalry? Because this is how you get silent cavalry.
I feel like this map is a chokepoint, and that using the side paths doesn't give your team much of an advantage. I also don't know where the flags pop up on this map.
As for maps that have been left out, Heathland and Rhodias should probably be in the rotation. I also loved the map Chasm. Anyway, thanks for taking the time to share this, and I look forward to seeing some changes in the rotation.