Author Topic: New map rotation [NA1]  (Read 2409 times)

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Offline Athelar

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New map rotation [NA1]
« on: January 25, 2018, 03:42:09 am »
+16
After 5 years of playing the same map rotation, it's finally time for a fresh new start.
Therefore, I've decided to make a new map rotation with more than 80 maps to play.

This thread will pretty much work as an evaluation thread, so if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why. The more a request to remove or replace a map gets upvoted, the more I'll  take into consideration to remove it. Also, I'll be posting updates on this thread if a new map gets added, map removed or map updated.

New siege map rotation will be looked into, if Professor manages to get HH to work.

The map rotation is likely to be changed in less than a week when I get the code ready.

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Offline PoisonedTail

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Re: New map rotation [NA1]
« Reply #1 on: January 25, 2018, 04:19:42 am »
+4
You should bring back Chasm.

Offline Zeus_

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Re: New map rotation [NA1]
« Reply #2 on: January 25, 2018, 04:20:37 am »
+5
80 maps, but its still going to feel like the same 5 over and over again.

Offline ArysOakheart

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Re: New map rotation [NA1]
« Reply #3 on: January 25, 2018, 04:34:04 am »
+4
I dont see Fisdnar in there....
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Offline Asheram

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Re: New map rotation [NA1]
« Reply #4 on: January 25, 2018, 04:48:14 am »
0
You should bring back Chasm.
Crop Rotation should be replaced with chasm. I like crop rotation map but the last time I got an admin to switch it to that map they didn't even let us finish the map, said it was too big even though no one was off hiding.
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Offline RandomDude

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Re: New map rotation [NA1]
« Reply #5 on: January 25, 2018, 05:32:36 am »
0
Nice work

Offline Drunken_sailor

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Re: New map rotation [NA1]
« Reply #6 on: January 25, 2018, 05:38:27 am »
+1
fuck yes silent sea, found my try hard map
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Offline Dionysus

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Re: New map rotation [NA1]
« Reply #7 on: January 25, 2018, 07:57:27 am »
+4
This is a very solid list, and definitely brought back some memories. For the sake of variety, not every map should be conducive to every playstyle, but I recommend that most are. With that in mind, here are some of the maps I disapprove of (with comments, as requested).

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This map tends to cause a merry-go-round of the teams. Also frustrating that one team starts on higher ground, which puts the other team's ranged at a disadvantage.

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The focal point of the action on this map takes place on a hill, which can be frustrating to melee players trying to move around or cavalry trying to make a run though the melee.

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This map is very cluttered. In my personal experience, I keep finding myself bouncing off some scene object that doesn't need to be there. Ranged also tends to camp the tower, and there are additions to it that make it easy for them to defend.

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If I remember the interior correctly, it's easy to get a bit lost in there, and there's not enough room for most players to fight.

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Again, maps on hills needlessly slow down combat and are only advantageous to ranged players.

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This is another map that surprisingly splits the team. There is nothing in the way of decent cover in the middle of the map, so most players on one team will tend to stray towards the ruin on the stream, whereas the other team tends to stand on the hill by the bridge. Never found it to be a really entertaining map.

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I love the Lord of the Rings, but I hate this map. The team tends to fight by the bridge, but any player trying to use the top to flank will typically die due to the lack of cover and the tendency for ranged to stay high and away from the fight.

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Last I played this map, it had a similar glitch to the old "keep building" glitch that seems to ignore all your athletics. Not a very interesting map anyway.

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The layout is a bit convoluted. Players try to avoid fighting in water, and this map doesn't give much leeway in that regard.

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Beautiful map. That said, this is another merry-go-round, but twice the size. Also, I'm sure I'm not the only one tired of fighting around those pews.

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Never enjoyed the layout of this map. Tends to back your teammates into the swamp, at which point it becomes "Who has the longest weapon?" Also, flags are in a terrible location, forcing you to run through the water to try to stop them.

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This will probably get me crucified by most people, but I hate the design of this map. There are a hundred different entry points to this map, and if you take any of the sensible ones, half of your team is already dead from doing the stupid ones. Also, there's a hill in the middle of the town.

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Do you want silent cavalry? Because this is how you get silent cavalry.

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I feel like this map is a chokepoint, and that using the side paths doesn't give your team much of an advantage. I also don't know where the flags pop up on this map.


As for maps that have been left out, Heathland and Rhodias should probably be in the rotation. I also loved the map Chasm. Anyway, thanks for taking the time to share this, and I look forward to seeing some changes in the rotation.
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Offline Sparvico

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Re: New map rotation [NA1]
« Reply #8 on: January 25, 2018, 09:14:27 am »
+2
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This will probably get me crucified by most people, but I hate the design of this map. There are a hundred different entry points to this map, and if you take any of the sensible ones, half of your team is already dead from doing the stupid ones. Also, there's a hill in the middle of the town.

Quite agree. Terrible map.
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Offline Athelar

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Re: New map rotation [NA1]
« Reply #9 on: January 25, 2018, 01:33:23 pm »
0
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That is a very big request. You descripted the maps well, but I expected people just to start off by just giving an opinion on one map at once, along the way. This way, I can easily see what map people dislike. To me though, it sounds a little like you want to remove these maps for your own personal gain because they aren't very suitable for your class. Don't know, they could be worse for NA than EU. This is a very big request, that I might not be able to do anything about just yet. Please give it a chance.

Offline Jona

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Re: New map rotation [NA1]
« Reply #10 on: January 25, 2018, 05:05:05 pm »
+2
To me though, it sounds a little like you want to remove these maps for your own personal gain because they aren't very suitable for your class.

Well seeing how he mostly plays infantry, even if that accusation were true, then at least 60% of the playerbase would likely agree with him. Regardless, I think he framed his suggestions well enough and nit-picked about different issues among the maps that we can safely say he isn't looking to buff infantry (or any class) in any way, but rather to remove boring, glitchy, or poorly balanced maps.

It appears that I'm in the minority here, but I never particularly cared for chasm. It often played out like any other "merry-go-round" map, the only difference being this one is huge, flat, and has minimal, if any, cover from ranged/cavalry. The concept behind the bridge is cool and all, but since there is a flanking route it kinda subtracts from the epic confrontation that could occur otherwise. Would like to see it pop up due to popular demand though, whenever an admin is on to change the map (to something other than arena). 
« Last Edit: January 25, 2018, 05:10:23 pm by Jona »
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Offline Asheram

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Re: New map rotation [NA1]
« Reply #11 on: January 25, 2018, 05:10:21 pm »
0
So why do map polls not work in cRPG? They work fine in native. I would say keep all the maps and make polls work again.
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Offline saccizord

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Re: New map rotation [NA1]
« Reply #12 on: January 25, 2018, 06:40:43 pm »
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They dont work fine in native, in my experience of playing in low population servers in Native everyone always vote up for the same maps e.g. arena, nord town, port assault, ruins
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Offline Asheram

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Re: New map rotation [NA1]
« Reply #13 on: January 25, 2018, 06:45:51 pm »
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They dont work fine in native, in my experience of playing in low population servers in Native everyone always vote up for the same maps e.g. arena, nord town, port assault, ruins
But they still physically work, cant make people vote what you want but the votes do work. I always hear they are broke here.
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Offline Morris

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Re: New map rotation [NA1]
« Reply #14 on: January 25, 2018, 07:19:44 pm »
+2
dont feel like looking through the list to find it but get rid of that one with the bridge near one of the spawns with all the garbage on it
literally unplayable
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