Can those dozents of obsolete archery nerfs which piled up over the last years regarding melee/ranged efficiency, mobility and survivability please get addressed now that some certain somebodies are not in charge of balancing anymore ?
I may have very well tried every single archer build there is from 12/30 up to 30/12, pure and hybrid archer but no matter what you do, every single archer build will miss at least one crucial ability that is absolutely necessary to play this game outside of staying in a protected tower and spamming arrows somewhere or a well organized teamplay. Since bows are utterly dependant on crazy high WPF to have baseline accuracy ( or even be able to release an arrow BEFORE the reticule starts growing again ), a build that allows for decent accuracy, drawing speed and does non-laughable damage already consumes so many att/skill points that the amount of points left which can be put in melee, hardly make it viable. Not to mention the additional restrictions in armour weight and slots on top of that.
Ideally:
- Introduce a more appropriate mechanic to prevent kiting instead of the unrealistically high blanket bow/quiver weight increase which kills footwork and dodging entirely.
- Bring the bow WPF req more in line with other weapons so you dont need ~150 min WPF to even finish a draw in time for the accuracy loss to kick in.
- Make the armour weight treshold for archery entirely dependant on STR alone and not IF, hybrid builds already have to split their points enough, no reason to add another necessary skill to the list that eats even more points. I suggest max armour weight without penalty equals STR with a min cap of 10, where armour counts HEAD*2 , HAND*3 , BODY*1 , LEG*0
- buff the damage a bit:
- the current bow missile speeds are probably as low as they have ever been. Thats not bad, it promotes playerskill and it is still manageable to hit moving targets and you can shoot over teammates. However the low missile speed + quirky hit detection ( which started as soon as Dave's hitbox revamp got introduced as far as I remember ) makes it really frustrating to see so many arrows ghosting through targets and a really unrewarding experience if you manage to hit headshots on spazzing targets but even an enemy archer with a light-med helmet wont die from heavy bow headshots.
- adjust the position of sheathed polearms on the back as they stick right into the reticule in 3rd person when using a bow.