Author Topic: cRPG update and new ideas. Need feedback.  (Read 11104 times)

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Offline Fips

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Re: cRPG update and new ideas. Need feedback.
« Reply #45 on: February 16, 2017, 02:57:35 am »
+11
Revert DTV to pre-Fips shenaniganary.

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Offline Penitent

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Re: cRPG update and new ideas. Need feedback.
« Reply #46 on: February 16, 2017, 03:48:36 am »
+1
You're just gonna die crushed by a ladder, true story. Also, are people playing actively again ?


Come, see for yourself.

Offline the real god emperor

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Re: cRPG update and new ideas. Need feedback.
« Reply #47 on: February 17, 2017, 05:55:14 am »
+4
D E P L O Y  L A D D E R S

Offline Grumbs

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Re: cRPG update and new ideas. Need feedback.
« Reply #48 on: February 17, 2017, 07:45:00 am »
+3
Here's any idea... don't. People disliked the high level change after the patch of destiny way back in 2014, do you think it's a bright idea to up the levels even more? Having a "soft" cap at 38 is bad enough, no need to let the vets have an even greater advantage over newcomers or recently retired characters.

Not that I play atm, but I certainly wouldn't play with even more levels than now. I agree the upping of levels was one of the things that led to the downfall of cRPG. You want everyone to be a mix of ranged and melee? Low level players getting destroyed so no one retires? People sprinting around everywhere and dodgy 1 trick builds? I know the patch of destiny improved the XP curve for lower levels, but the other things it brought to the table made sure no one ever retired again anyway

If anything revert the patch of destiny and give some incentives to retiring. Thats one of the main things that keeps people in the game - the need for XP so they can retire so they can get looms. Give some purpose for looms and make free weekly respec more like once every 2 months. No one needs loom points anymore, they reach satiation point and the benefits to retiring are non-existent compared to simply respecing.

I much preferred the gameplay before patch of destiny when people had less agi. More tactical, less spammy, healthier economy, more people selling looms etc. I doubt you have any modellers or coders atm who can do it, but some +4 equipment might boost the economy and get people retiring
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Offline Larvae

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Re: cRPG update and new ideas. Need feedback.
« Reply #49 on: February 17, 2017, 09:02:26 pm »
+1
remove the stupid slot system and let me play like i played 5 years ago...give me the rus bow and longsword and let me be able to take 2 bags of arrows....
also bring back ladders
and i still like the idea of an entire wipe to make everything interesting again...so many ppl crying here to not have a wipe,but to be honest,where are u guys on eu1?if u would atleast play very often,then okay,but most are just forum active^^ (cant tell for NA players´- those are excluded)
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Offline Umbra

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Re: cRPG update and new ideas. Need feedback.
« Reply #50 on: February 18, 2017, 01:01:58 pm »
+8
Return cross dressing and you will see 100+ players on EU1
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Offline Thryn

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Re: cRPG update and new ideas. Need feedback.
« Reply #51 on: February 18, 2017, 05:16:26 pm »
+4
ban Sexy_Furry


na saved
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Offline Jarold

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Re: cRPG update and new ideas. Need feedback.
« Reply #52 on: February 19, 2017, 06:06:16 am »
+2
Is the revival happening?

Offline the real god emperor

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Re: cRPG update and new ideas. Need feedback.
« Reply #53 on: February 19, 2017, 01:23:51 pm »
+1
hopefully

Offline Kato

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Re: cRPG update and new ideas. Need feedback.
« Reply #54 on: February 19, 2017, 11:38:42 pm »
+1
- wipe
- return to pre-high level patch - where 30-32 level is standard, 34-36 max
- remove slot restrictions
- one day a week allow to use ladders

Offline Sexy_Furry_of_the_KE

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Re: cRPG update and new ideas. Need feedback.
« Reply #55 on: February 20, 2017, 12:07:50 am »
+2
ban Sexy_Furry


na saved
I personally think this is a good idea.

Offline Grumbs

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Re: cRPG update and new ideas. Need feedback.
« Reply #56 on: February 20, 2017, 07:55:23 am »
+4
Why remove slot restrictions? Ask for different balance maybe, but the slot system ensures people don't all use the best gear or have things like Arbalasts as well as a Greatsword and infinite ammo
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Offline Ikarus

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Re: cRPG update and new ideas. Need feedback.
« Reply #57 on: February 20, 2017, 12:57:06 pm »
+2
Why remove slot restrictions? Ask for different balance maybe, but the slot system ensures people don't all use the best gear or have things like Arbalasts as well as a Greatsword and infinite ammo
this, slot system is just right atm, wouldn´t touch it
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Offline Jarold

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Re: cRPG update and new ideas. Need feedback.
« Reply #58 on: February 21, 2017, 01:05:54 am »
0
Here's an idea I'm just throwing out there...

  • Reset everyone's gen and levels (Take a screenshot guys if you want to look at your old stats and items, seriously)
  • Let old players keep their unloomed items and 500k gold at maximum
  • Compensate people who lost their LOOMED items with say ~9 LP's (Preferably on a case by case basis)
  • Keep xp and gold system the way it is, but let the multiplier go to x10 if possible
  • Revert to old system of level 30-33 being the norm (IMO these super high level builds of level 35 and beyond ensure skilled players to stomp on noobs even more)
  • Make grinding the last level to retirement less tedious by dividng up the last few levels (24-30) more evenly
  • Make free respec'ing available to hero characters as well, or at least decrease free respec time from 7 days to 3 for non-hero characters
  • Give new players an "inheritance" of 50k gold and possibly one loompoint after creating an account?
  • Please, update the website images for items, I could try to help with that if need be!

This way we sort of start fresh, but old players still have an edge due to their commitment to the mod. Obviously, resetting the game is controversial and heartbreaking to many players. However, it doesn't have to be a complete wipe, and guys take a screenshot if you really love staring at the same thing on your pc. Also, I say give old players around 9 lp's so they won't rage but they'll have something to grind for again, and their won't be as many mw's floating around. It will also allow old players to have MW body armor, gloves, and a weapon, or whatever combination they desire right off the bat.

It took me many years of on and off play, contributing to the mod, getting a couple gifts, and winning a contest to finally get 3 MW items. So I would be sad to see my progress go but right now the mod is a ghost town and needs something to spark some interest.

Just my $0.02.
« Last Edit: February 21, 2017, 01:13:15 am by Jarold »

Offline Kato

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Re: cRPG update and new ideas. Need feedback.
« Reply #59 on: February 21, 2017, 02:38:03 am »
0
Why remove slot restrictions? Ask for different balance maybe, but the slot system ensures people don't all use the best gear or have things like Arbalasts as well as a Greatsword and infinite ammo

Good old sniper tincans with greatswords :)

I agree crossbows and unlimited amount of arrows could be a problem, so I would keep restrictions for these.
If there is a wipe, there won't be high level players with a lot of points in melee and range for a while. And I would love to bring siege shield, ladder or torch to battle from time to time while still being able to use my main weapon.
« Last Edit: February 21, 2017, 02:41:35 am by Kato »