Author Topic: cRPG update and new ideas. Need feedback.  (Read 11063 times)

0 Members and 2 Guests are viewing this topic.

Offline zottlmarsch

  • King
  • **********
  • Renown: 1114
  • Infamy: 162
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Burg Krems (Founder)
  • Game nicks: Eberhart & Juta von Krems
  • IRC nick: Dan
Re: cRPG update and new ideas. Need feedback.
« Reply #90 on: March 15, 2017, 05:24:27 pm »
0
Are banners fixed yet?
visitors can't see pics , please register or login

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: cRPG update and new ideas. Need feedback.
« Reply #91 on: March 15, 2017, 06:32:33 pm »
+1
Are banners fixed yet?
I dont know are they?
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Yeldur

  • Global Head Retard
  • Duke
  • *******
  • Renown: 574
  • Infamy: 189
  • cRPG Player
  • Trained by Nord BlueKnight
    • View Profile
  • Faction: Nordmen, Burg Krems, Acre
  • Game nicks: ladoea, Yeldur
Re: cRPG update and new ideas. Need feedback.
« Reply #92 on: March 15, 2017, 10:28:29 pm »
0
It's an homage to the percentage of time that the devs themselves work
fucking loled
visitors can't see pics , please register or login

he,  the god admin.  drink the tea, not ascared to  fight in th  batefield,

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: cRPG update and new ideas. Need feedback.
« Reply #93 on: March 17, 2017, 01:45:18 am »
0
If what we see on the servers everyday isn't direct evidence of how effective a class is, then what is? I don't know what's going on in EU, but any NA (or Aus) player will be able to confirm that there are many archers frequently topping the scoreboard and frequently getting head shots.
 
Recently on NA I witnessed a number of players rolling anti-archer builds specifically because of how deadly some archers are. Similarly on the Aus servers, half the server would rage quit when a few particular players joined the server because they were just so good. It's not an isolated thing - I'm probably the only person in this community that is retarded enough to have spent hundreds of hours playing on NA, Aus and CHN servers, and one thing very consistent across all communities is archery domination. It's currently a very powerful class that is capable of one shotting people without engaging them. Forgive me for failing to see why it needs to be made more powerful.

Not more powerful, but more risk vs reward oriented. Ranged in general requires little skill if you're in an advantageous position, since you launch another missile in no time and got cover/infantry support. There's something wrong when I can take on two archers without a shield, or take 3 bolts to get killed even if I'm not wearing a plate. Overall, the fights should've been made even deadlier from the beginning. But perhaps it's just me being addicted to 1 hit kill games, and watching my character shrugging off arrows just tickles my mind.
« Last Edit: March 17, 2017, 01:49:03 am by Algarn »

Offline Jona

  • Balancer
  • *
  • Renown: 1372
  • Infamy: 376
  • cRPG Player Sir Black Bishop
  • OG Agi Whore
    • View Profile
  • Faction: Hounds of Chulainn
  • Game nicks: Jona, Siegafried
Re: cRPG update and new ideas. Need feedback.
« Reply #94 on: March 17, 2017, 03:00:22 pm »
+2
There's something wrong when I can take on two archers without a shield

Yeah, what's wrong is the archers suck.

take 3 bolts to get killed even if I'm not wearing a plate.

Well the thing with ranged is people on the receiving end never know just how much damage the projectile SHOULD be doing. Did you get hit by a fully loomed, high level pure str longbow archer with bodkins, or a level 5 short bow user with unloomed regular arrows? Same with bolts... were you hit by steel bolts from an arbalest, or regular bolts from a light crossbow? They are nearly indistinguishable at times, especially when the projectile is embedded in your torso, or arm, or leg. Speaking of which, even bolts or arrows that should be dealing a lot of damage don't do much at all when they hit your arm or leg... so keep that in mind when counting just how many bolts you can take... even a peasant could tank a few if they barely grazed their pinky toe.
visitors can't see pics , please register or login


"I'll have my lance aimed at Jona's knees and he'll jump up, run up my lance and kill me." -Dalfador

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #95 on: March 17, 2017, 03:58:01 pm »
0
2 archers that don't suck could kill you easily Algarn. Come test your mettle in NA 1 you silly europeon

Offline zottlmarsch

  • King
  • **********
  • Renown: 1114
  • Infamy: 162
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Burg Krems (Founder)
  • Game nicks: Eberhart & Juta von Krems
  • IRC nick: Dan
Re: cRPG update and new ideas. Need feedback.
« Reply #96 on: March 18, 2017, 01:00:49 am »
+2
Are banners fixed yet?
visitors can't see pics , please register or login

Offline AwesomeHail

  • Earl
  • ******
  • Renown: 477
  • Infamy: 49
  • cRPG Player Sir Black Bishop
  • Blaze it nerds
    • View Profile
  • Faction: Mercenaries.
  • Game nicks: Hail, lol, Kankerhoer etc
Re: cRPG update and new ideas. Need feedback.
« Reply #97 on: March 18, 2017, 03:45:12 pm »
0
The only thing I want is 1h no shield to be guud again,
Being headshot at spawn is no fun, or being stunned by an arrow, and then being stunned by another in thesame time, and so on. The rage will never end as long as archers exist
Your binary primitive low capacity of thinking is not relevant.

Offline Yeldur

  • Global Head Retard
  • Duke
  • *******
  • Renown: 574
  • Infamy: 189
  • cRPG Player
  • Trained by Nord BlueKnight
    • View Profile
  • Faction: Nordmen, Burg Krems, Acre
  • Game nicks: ladoea, Yeldur
Re: cRPG update and new ideas. Need feedback.
« Reply #98 on: March 18, 2017, 10:32:12 pm »
+1
ok i have solution


we will burn all the archers at the stake and then c-rpg will be happy once more


oh and also we will torture horse archers for 2 years and then, ONLY then will we let them die. maybe. if they win the raffle.
visitors can't see pics , please register or login

he,  the god admin.  drink the tea, not ascared to  fight in th  batefield,