I've been digging into crpg stuff past couple weeks and came up with some ideas that i'd like feedback on. I've also been making minor changes that will be patched in the next coming weeks.
-Increased item exchange showing up more frequently , should show up more often in the auction house.
-New player package adjustment, make it more sexy for new players. More gold, better items etc
-Strat rooster changed back to 50
-Patcher is being worked on and banners should be fix at the same time.
Already Implemented but will patch once patcher is fixed:chychy: Price per discount updated to 6% from 5% per PP
chychy: Change time & merc scaling for battles
chychy: Cancel attack if attacker as less than 100 troups or low armour
chychy: Max battle duration update to 70 minutes from 60
chychy: Update troop number for /3 rule to 900 from 1000
Nashringa: Ladders enabled(hopefully)
Nashringa: increased bots per wave 2 > 5
Nashringa: DTV bot AI adjusted(more aggressive bots)
Nashringa: Vivi stat increase + new weapon
Ideas:Changing the amount of weapon points you receive when spending 1 stat point on AGI(15 WP per 1 AGI) and the amount of Weapons points you receive when gaining a level which is at 20+55.
Reason for this change: Weapon points will finally match up to the last XP formula change that happen OCT 2014 and allow players to reach higher levels that have never been reached by allowing more xp gain and possibly adjusting required XP in the higher levels. A change in Loompoints received when retiring would also be adjusted in this change. Right now Retiring amount is:
35:1;
36: 3;
37: 5;
38: 8;
39: 13;
40: 21;
Tested: Yes and No. I've tested what a level 38 with all points spent in AGI and WP can do. It's not healthy for the game or servers once that much WP is reached. I haven't tested the new idea. BTW everyone would receive a free skill and state respec if these changes were to be implemented.
Server lag issues: I've been on this since day one and finally think i've made some progress. I have recently found some bad "open loops", basically open scripts that are ongoing calling between the server client for data nonstop. I believe team balancing changes back in 2014-2015 may be the problem. I'll keep everyone updated if I make some adjustments.
I'll keep posting and updating this topic with new ideas and changes.