Author Topic: cRPG update and new ideas. Need feedback.  (Read 9999 times)

0 Members and 1 Guest are viewing this topic.

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #60 on: February 21, 2017, 12:25:53 pm »
+1
Heskey we had a good 10v10 strat battle for a village the other day. Come back and wrassle up your dwarf brethren.

Offline Painmace

  • Knight
  • ***
  • Renown: 36
  • Infamy: 2
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja, Merc and Norse
  • Game nicks: Ninja_Painmace, Zangramash
Re: cRPG update and new ideas. Need feedback.
« Reply #61 on: February 21, 2017, 01:23:23 pm »
+3
Lands of Lords too good (start your adventure on https://www.landsoflords.com today)

It fulfils my lifelong dream of Strategus without the cRPG component. And I refuse to micromanage 2 different maps.
Yo, thats seems kinda cool any sub forum here so we can group up?

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #62 on: February 27, 2017, 01:38:08 pm »
+3
Pft I never had a loom pack when I was starting...

Back  in my day crpg players were men...

I had to walk to the strategus battle 30km uphill both ways...

Plebians these days...

Offline Mirliva

  • Count
  • *****
  • Renown: 249
  • Infamy: 41
  • cRPG Player
  • Defend the catapult! [H]
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Payne von Krems
Re: cRPG update and new ideas. Need feedback.
« Reply #63 on: March 11, 2017, 08:54:56 am »
+1
FIX THE BANNER ISSUE PERMANENTLY...  :cry:
visitors can't see pics , please register or login

Slava Ukraini!

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: cRPG update and new ideas. Need feedback.
« Reply #64 on: March 11, 2017, 04:49:06 pm »
0
why do we have flags when they don´t work 50% of the time?
visitors can't see pics , please register or login


Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #65 on: March 11, 2017, 06:11:25 pm »
+3
why do we have flags when they don´t work 50% of the time?

It's an homage to the percentage of time that the devs themselves work

Offline Gurgumul

  • Duke
  • *******
  • Renown: 595
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: cRPG update and new ideas. Need feedback.
« Reply #66 on: March 11, 2017, 06:16:19 pm »
0
make European Light Lance & Saracen Light Lance 1 slot instead of 2

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: cRPG update and new ideas. Need feedback.
« Reply #67 on: March 11, 2017, 07:37:14 pm »
+2
make devs that can apply the stuff we want made
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: cRPG update and new ideas. Need feedback.
« Reply #68 on: March 12, 2017, 03:40:08 am »
+1
Can those dozents of obsolete archery nerfs which piled up over the last years regarding melee/ranged efficiency, mobility and survivability please get addressed now that some certain somebodies are not in charge of balancing anymore ?

I may have very well tried every single archer build there is from 12/30 up to 30/12, pure and hybrid archer but no matter what you do, every single archer build will miss at least one crucial ability that is absolutely necessary to play this game outside of staying in a protected tower and spamming arrows somewhere or a well organized teamplay. Since bows are utterly dependant on crazy high WPF to have baseline accuracy ( or even be able to release an arrow BEFORE the reticule starts growing again ), a build that allows for decent accuracy, drawing speed and does non-laughable damage already consumes so many att/skill points that the amount of points left which can be put in melee, hardly make it viable. Not to mention the additional restrictions in armour weight and slots on top of that.

Ideally:

- Introduce a more appropriate mechanic to prevent kiting instead of the unrealistically high blanket bow/quiver weight increase which kills footwork and dodging entirely.
- Bring the bow WPF req more in line with other weapons so you dont need ~150 min WPF to even finish a draw in time for the accuracy loss to kick in.
- Make the armour weight treshold for archery entirely dependant on STR alone and not IF, hybrid builds already have to split their points enough, no reason to add another necessary skill to the list that eats even more points. I suggest max armour weight without penalty equals STR with a min cap of 10, where armour counts HEAD*2 , HAND*3 , BODY*1 , LEG*0
- buff the damage a bit:
  - the current bow missile speeds are probably as low as they have ever been. Thats not bad, it promotes playerskill and it is still manageable to hit moving targets and you can shoot over teammates. However the low missile speed + quirky hit detection ( which started as soon as Dave's hitbox revamp got introduced as far as I remember ) makes it really frustrating to see so many arrows ghosting through targets and a really unrewarding experience if you manage to hit headshots on spazzing targets but even an enemy archer with a light-med helmet wont die from heavy bow headshots.
- adjust the position of sheathed polearms on the back as they stick right into the reticule in 3rd person when using a bow.
« Last Edit: March 12, 2017, 11:59:34 am by XyNox »
visitors can't see pics , please register or login

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #69 on: March 12, 2017, 08:11:02 pm »
0
Archery is 100% viable

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: cRPG update and new ideas. Need feedback.
« Reply #70 on: March 12, 2017, 08:28:44 pm »
+1
important: is the bugged launcher already fixed? We can´t make newcomers download the game via torrents or dropbox on a constant basis
visitors can't see pics , please register or login


Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #71 on: March 12, 2017, 09:21:27 pm »
0
important: is the bugged launcher already fixed? We can´t make newcomers download the game via torrents or dropbox on a constant basis

No it is not fixed

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: cRPG update and new ideas. Need feedback.
« Reply #72 on: March 13, 2017, 12:04:51 am »
0
Archery is 100% viable

If you have a build that focuses on archery alone and nothing else, it is. Wont do you any good though in crpg's current state with melee centric, small arena type maps, platecrutchers who can outrun and outspam OHK you and virtually 0 teamwork or formations among the usual random players outside of an organized clan. Luckily we have EU7 until that is fixed.
visitors can't see pics , please register or login

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: cRPG update and new ideas. Need feedback.
« Reply #73 on: March 13, 2017, 11:23:17 am »
+2
This is a non argument. There are archers in NA that destroy. It is currently 100% viable. Sexy Furry, Elder Luker, Sellka, Lucky. All of them have no problem using archery to contribute to their team massively.

It does not need a buff at all.

Offline Gurgumul

  • Duke
  • *******
  • Renown: 595
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: cRPG update and new ideas. Need feedback.
« Reply #74 on: March 13, 2017, 03:42:38 pm »
+1
This is a non argument. There are archers in NA that destroy. It is currently 100% viable. Sexy Furry, Elder Luker, Sellka, Lucky. All of them have no problem using archery to contribute to their team massively.

It does not need a buff at all.
In EU I always see ELDAR_B0SS, Novosomething_Opelcorsa, Konrad_von_Pskov and other archers on top of the list if they are present. If anything, archery is especially viable now with low population. Most players choose 2h no shield because they assume no one would be so dishonorable as to use archery in a dead mod.