Great work guys.
Reverting weapon hitboxes to old times is a good idea and I don't see "bouncing off armor" as a negative effect, its a part of the game mechanic.And since all the armors are going to get higher STR requirements, that perk is necessary for STR people, since they can't move around a lot. In the current state of cRPG, a Katana guy with 12 STR can easily win against a STR build guy, because the damage is insane and the glancing from armor is not happening at all.Also my experience against stabs; I think they are ridiculously fast. Stab weapons are fast and small already, the animation makes it instant. When you are dealing pierce damage + with the high speed bonus the regular thrust damage of the weapon is less relevant. The glance mechanic needs to come back, because the most effective tactic against an agi build stabber as a STR character is to hug the enemy as much as you can. This technique doesn't work since stabs almost never glance.
Also again about sweetspots; any heavy weapon -stun weapon- gives you a good chance of an instant hit, since most of them have enormous hitbox, a lot bigger than their shape, you can just spam easily. Stun recover time is irrelevant, it's the animation that breaks it.This applies to Steel and Military picks too.
Crossbows definitely need a STR change yes, although 24 STR is making crossbowmen have weird incomplete builds and make them full time stationary instead of relocating quickly, that is actually good since crossbowmen can't kite forever anymore but now they can't flank the enemy, which is how crossbowmen should be played in my opinion. I am sure a balance to that will be figured out.
These are my thoughts, my experiences. And again nice work, but I wish the heads up was earlier than that.