This is the one thing that currently drives me crazy in MB:
A basic encounter:
I have a shield and scimitar
I approach someone with a Katana
Hold shield up to prepare for the spam
Swing swing swing swing
Let down shield to attempt to get a quick overhead out
Caught mid swing, put shield up again
Katana user continues swinging, and starts running side to side trying to get around me
Hits me out of no where, stun causes me to lower shield, and I am killed in 3 more quick swings.
So this led me to look for realistic solutions to this problem, rather than just nerfing the swords / PO to be what they arent. I've watched many youtube videos demonstrating swords to find the simple solution as to why this was never done in actual combat.
For starters:
2H damage SHOULD be high, its more force, more momentum = harder to stop = more armor damage.
The swing should be fast, alot of weight, more inertia.
Reach should remain, it is the main benefit of polearms
So then whats the problem?
Well first, lets tackle some reality issues with this. Lets take my previous example:
I have a shield and scimitar
I approach someone with a Katana
Hold shield up to prepare for the spam
1Swing swing swing swing
Let down shield to attempt to get a quick overhead out
Caught mid swing, put shield up again
2Katana user continues swinging, and starts running side to side trying to get around me
3Hits me out of no where, stun causes me to lower shield, and I am killed in 3 more quick swings.
1. While I said the swing should be fast, the time between swings should not be fast. One swing is very fast, because of the momentum. This momentum takes time to stop and for a new swing to start. While in MB, once a swing is finished it snaps right back to the cocked back swing, this is unrealistic. After this one very violent and powerful swing, the 2hander should be vulnerable as his sword is returned to its starting position. Obviously the slower the sword is, the more of a chance that one hit could have killed you. You should be gambling on your accuracy.
2. This angers me the most. Why is it that when I hold up my shield, my turn and movement speed is reduced, but the opponent may move very swiftly while swinging unrealistically violent? Slow down movement foot speed during swings please. Pick up a 5 pound weight and try and even jog with it in only one hand, or run in circles while swinging like a sword. You'll see what I mean. This goes for all weapons actually.
3. This really goes along with number 2. While I can't argue with the stun, as it is a realistic affect and provides a split second of weakness for your teammates to take a whack, but you should not feel overwhelmed while fighting two handers in terms of standing in front of a lawnmower without the cover.
WAAHHH WAHHHH BUT WE HAVE 2 MANUALLY BLOCK!!1!!!1!1!!11
Haha this is the most common bullshit excuse I get from people opposed to 2H nerfs. This is rarely the case, ever. Go play a simple siege match, 98% of 2h users will barely ever block.
The trick is, swing as fast as you can repeatedly and hope you hit them before they hit you, and take advantage of the stun to kill them.
With my suggestion, you would approach someone with a 2h, both of you with your guard up. Player A would swing, Player B blocks, swings back, Player A blocks. This would all be at a slower pace to show the true power of the swords. Player A goes for an overhead, Player B stabs A in the stomach.
What will this change?
For one, Im trying to tactically fight, not try to stick my hand through lawnmower blades and hope I pull it back out unharmed. This will slow down fights to a more believable level in the game, where you will guess your opponents next move, because it will count.
Right now 2h/PO are the most frustratingly unrealistic classes in the game. Sure you can hold up your shield and block every hit until your shield breaks in 20 swings, but is the attacker getting harmed from this? No, hes just encountered a more defensive player, which is completely realistic (although id say say you should take small amounts of blunt damage while being attacked with your shield up).
So take this into consideration. And 2h spam exploiters will probably be against this post, obviously, as they're "skills" rely on this fault in the game mechanics.