Author Topic: A final solution to 2H and PO unrealistic spamming.  (Read 4669 times)

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Offline Spa_geh_tea

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #30 on: May 28, 2011, 03:04:20 am »
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Listen to spoons, he knows what hes talking about! Also, Im heirlooming the shit out of the military sickle. It is a blast to use :D

Offline chaosegg

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #31 on: May 29, 2011, 01:11:55 am »
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Quote
Blah-buh-blah blah blah blah.
Lot of people are right in the first page of this thread that I read.

1h without shield is amazingly good. So it's not terribly realistic that you have such a massive penalty for using a shield, but that's Warband.
Learn to manual block and you will dominate 1h against anyone who is faster than you while you use shield.

Also, I don't know if it's ping or what but I often begin to counter-swing at someone JUST BEFORE I hear the blocked-hit noise... especially when 1h/shield.
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Offline HarunYahya

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #32 on: May 29, 2011, 01:15:36 pm »
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I think,
This game needs only 2 things.
First Shield Bash , being able to hit with shield which stuns.
Fatigue Effect which will put an end to Spam kill 10 guys each round.

Offline zagibu

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #33 on: May 29, 2011, 02:50:33 pm »
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Yep, but the community has proven time and time again that it doesn't want a stamina/fatigue system. Most think it will take away their freedom. Whatever that means...
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Offline Malaclypse

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #34 on: May 29, 2011, 03:00:46 pm »
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I'd imagine that shielders would suffer pretty bad from a fatigue effect simply by virtue of constantly holding up/dropping/lifting/swinging something in each hand. And the archers would experience such terrible arthritis.
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Offline Aleskander

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #35 on: May 29, 2011, 03:24:08 pm »
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I think,
This game needs only 2 things.
First Shield Bash , being able to hit with shield which stuns.
Fatigue Effect which will put an end to Spam kill 10 guys each round.
And shielders who like to turtle the whole round...

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Offline Cyclopsided

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #36 on: May 29, 2011, 03:33:52 pm »
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The fatigue would have to be so little for swinging, or it would be unrealistic.
I mean, sure if you added a real player-controlled (like a toggle with a cool-down) sprint system, as a drawback you could have delayed fatigue such as: 5 seconds after sprinting you would go slower than normal for 10 seconds. Something like That could work. I don't think that is possible until WSE though. No idea if that could just be coded and added.

But this notion that you get so tired swinging a weapon around is pretty silly unless you did it non stop for more than 5 minutes -- and nobody and I mean nobody does that in crpg anyways. It already punishes you for trying that, since the in-game sprint mechanic already makes you run faster if you haven't swung or blocked in the last 2 seconds.
« Last Edit: May 29, 2011, 03:38:05 pm by Marathon »
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Offline Frell

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #37 on: May 29, 2011, 07:28:40 pm »
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For mauls and polearms fatigue would be drained pretty easy

Offline Matey

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #38 on: May 29, 2011, 08:04:53 pm »
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say no to fatigue. why would you want to slow the game down?

Offline IG_Saint

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #39 on: May 29, 2011, 08:25:32 pm »
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Yep, but the community has proven time and time again that it doesn't want a stamina/fatigue system. Most think it will take away their freedom. Whatever that means...

No, the community has proven time and time again that a stamina system isn't needed. Every single argument for a stamina system has been shot down. Go read through this thread if you want a reminder: http://forum.c-rpg.net/index.php/topic,1866.0.html

Offline Punisher

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #40 on: May 29, 2011, 09:33:37 pm »
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The game is already slow enough since the WPF nerf, no reason to slow it down even more. In the stamina bar case, gameplay comes before realism.

Offline zagibu

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #41 on: May 30, 2011, 12:20:38 am »
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No, the community has proven time and time again that a stamina system isn't needed. Every single argument for a stamina system has been shot down. Go read through this thread if you want a reminder: http://forum.c-rpg.net/index.php/topic,1866.0.html

More like the community has proven time and time again that it's a bunch of conservative oafs with limited imagination. But whatever. Accept what you cannot change and all that...

Why would stamina/fatigue slow down the game? The only thing it would slow down is spam.
« Last Edit: May 30, 2011, 12:21:41 am by zagibu »
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Offline Banok

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #42 on: May 30, 2011, 03:25:45 am »
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I would be fine if they removed the ability to swing straight after swinging, it might actually add alot to the game, especially nerfing polearm stun locking spam. but they would HAVE to reduce shield hp by ALOT so it always breaks in a few mele hits. why?

as a 2h user I HAVE to spam to win, if we just trade blows im definately going to lose. because you will never miss a block and I eventually will, even if a 2h can get direction right 100% of the time he cannot block as fast as a shield. and can easily be fiented unlike a turtle.

so I have to spam damage your shield and break it OR somehow break your timing to land a hit on you.

good turtles never get spammed because they have good timing; timing being the only skill needed to be a turtle.
« Last Edit: May 30, 2011, 03:27:39 am by Banok »

Offline Matey

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #43 on: May 30, 2011, 03:57:53 am »
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so you say, but how many shielders do you know that are actually good in 1v1 dueling? and of the shielders who you think are good at dueling... how many of them are fairly passive and rely on counterattacking and trading blows only? the vast majority of good dueling shielders are very aggressive. im the only one i know that does rely on counters and timing.

Offline rustyspoon

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Re: A final solution to 2H and PO unrealistic spamming.
« Reply #44 on: May 30, 2011, 04:18:57 pm »
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so you say, but how many shielders do you know that are actually good in 1v1 dueling? and of the shielders who you think are good at dueling... how many of them are fairly passive and rely on counterattacking and trading blows only? the vast majority of good dueling shielders are very aggressive. im the only one i know that does rely on counters and timing.

^^this

As good shielders know, trading blows is a long and boring trip to eventually losing.
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