Author Topic: February patch preview, input appreciated  (Read 26320 times)

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Offline San

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Re: February patch preview, input appreciated
« Reply #240 on: February 04, 2015, 07:14:56 pm »
+1
I can help add items then senni could help fix all my mistakes :p

Offline Mr.K.

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Re: February patch preview, input appreciated
« Reply #241 on: February 04, 2015, 07:20:31 pm »
+5
Wait, can't we all just blame Fips?

Offline AwesomeHail

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Re: February patch preview, input appreciated
« Reply #242 on: February 04, 2015, 07:41:04 pm »
0
Super smart uber skilled new update stuff

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Offline San

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Re: February patch preview, input appreciated
« Reply #243 on: February 04, 2015, 07:52:56 pm »
+1
Does anyone feel that bows and crossbows are a bit too expensive for what they offer? Bjord was complaining that I survived 9 PD Longbow headshot and I think he has a point. If damage isn't going to scale with armors (by the looks of it won't), maybe you should make those weapons less expensive. Especially because difference in survivability between ranged and melee is about to become even greater, because everybody who's playing melee will pick lightest heavy armor, while ranged will stay with their light/medium armors.

Many item prices are reflecting roles those items had in the past, when they gave more bang for buck. For example, Military Cleaver is among mid tier one handed weapons and that weapon is arguably the best of its kind.

Damage is going to be increased by a percentage. It could be an extra 7 dmg vs light armor, 4 vs medium armor and 2 vs heavy armor. I think it's easier to balance melee to rely a bit more on strength since IF is arguably the most melee centric skill. IF, buffed 0-2 difficulty shields, etc are some countermeasures should ranged get buffed too much. At most, they'll be at prepatch strength anyways.

Item prices: laziness unless there is a large imbalance or multiple people pointing it out. Upkeep for 2 slot ammo is halved, so I am hesitant to decrease those just yet. 1h prices aren't very consistent since everything is awesome after 6k price. I guess the most expensive roles roughly represents versatility as well as potency. The most expensive are very long and have overall good stats. Weapons like the Long arming sword are out of place. Weaker clones such as the cheaper cavalry swords are also a bitncheap.
« Last Edit: February 04, 2015, 08:07:40 pm by San »

Offline Leshma

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Re: February patch preview, input appreciated
« Reply #244 on: February 04, 2015, 08:46:42 pm »
+2
Arrows are only useful for HA. For foot archers not so much. It's like buffing pitchfork and saying how you buffed polearms.

Offline Gravoth_iii

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Re: February patch preview, input appreciated
« Reply #245 on: February 04, 2015, 09:14:49 pm »
0
Damage is going to be increased by a percentage. It could be an extra 7 dmg vs light armor, 4 vs medium armor and 2 vs heavy armor. I think it's easier to balance melee to rely a bit more on strength since IF is arguably the most melee centric skill. IF, buffed 0-2 difficulty shields, etc are some countermeasures should ranged get buffed too much. At most, they'll be at prepatch strength anyways.

Item prices: laziness unless there is a large imbalance or multiple people pointing it out. Upkeep for 2 slot ammo is halved, so I am hesitant to decrease those just yet. 1h prices aren't very consistent since everything is awesome after 6k price. I guess the most expensive roles roughly represents versatility as well as potency. The most expensive are very long and have overall good stats. Weapons like the Long arming sword are out of place. Weaker clones such as the cheaper cavalry swords are also a bitncheap.

Archery damage or damage in general? This could mean i actually have to put up my shield when charging archers..
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Offline San

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Re: February patch preview, input appreciated
« Reply #246 on: February 05, 2015, 04:11:42 am »
0
Yeah, 1 slot bows are looking to be too confusing. 0 and 1 slot ammo is an alternative that can work and make more sense.

Edit: changed to that, bow slots are generally the same.
« Last Edit: February 06, 2015, 03:24:23 pm by San »

Offline Richyy

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Re: February patch preview, input appreciated
« Reply #247 on: February 07, 2015, 08:06:26 am »
0
Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo?

Offline Rico

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Re: February patch preview, input appreciated
« Reply #248 on: February 07, 2015, 08:42:04 am »
+2
Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo?

Soon™

Longer wait = more features
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Offline Richyy

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Re: February patch preview, input appreciated
« Reply #249 on: February 07, 2015, 09:28:38 am »
0
Soon™

Longer wait = more features
I approve

Offline Algarn

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Re: February patch preview, input appreciated
« Reply #250 on: February 07, 2015, 01:25:47 pm »
+6
You know, you can release several patches in a month, right ? It's not mandatory to have only 1 patch every 3 months.

Offline Rico

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Re: February patch preview, input appreciated
« Reply #251 on: February 07, 2015, 01:29:11 pm »
0
Proposed another 9 items today.

You know, you can release several patches in a month, right ? It's not mandatory to have only 1 patch every 3 months.
You know, it's mandatory that chadz doesn't waste his time for coding, implementing and uploading things several times a month while he is developing M:BG.
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Offline matt2507

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Re: February patch preview, input appreciated
« Reply #252 on: February 07, 2015, 01:57:44 pm »
0
You know, you can release several patches in a month, right ? It's not mandatory to have only 1 patch every 3 months.

You know you talk too much about something you don't know ?

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Le patch sortira quand il sera prêt, point.
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Re: February patch preview, input appreciated
« Reply #253 on: February 07, 2015, 02:13:31 pm »
-1
Proposed another 9 items today.
You know, it's mandatory that chadz doesn't waste his time for coding, implementing and uploading things several times a month while he is developing M:BG.
You know,he might be talking about items?:S
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Offline Rico

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Re: February patch preview, input appreciated
« Reply #254 on: February 07, 2015, 02:52:43 pm »
0
We never mean anything in a harsh way. If we reply in playful slang, consider it arts :!:
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