Author Topic: Melee: Battlegrounds Q&A  (Read 38207 times)

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Offline The_Bloody_Nine

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Re: Melee: Battlegrounds Q&A
« Reply #45 on: October 30, 2014, 11:38:11 am »
0
you will have to relearn. It's a similar experience, but you cant pull off the same tricks.

I really hope that will be enough. Any concrete news/ideas on what tutorials you gonna offer?

Offline Leshma

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Re: Melee: Battlegrounds Q&A
« Reply #46 on: October 30, 2014, 11:50:39 am »
0
My Question wasnt about money, but the opportunity to take part in discussions about game development. Old players with alot of experience could give some more ideas or show up problems in this and that mechanic.

This seems like a board for that. It's not like they are in shortage of experienced players who invested and their opinions.

Offline Quentry

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Re: Melee: Battlegrounds Q&A
« Reply #47 on: October 30, 2014, 12:03:20 pm »
-2
If there wasn't that question, I want to ask:
Will be our chars(looms, gens, gold) transfered to the game?

Offline The_Bloody_Nine

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Re: Melee: Battlegrounds Q&A
« Reply #48 on: October 30, 2014, 12:15:06 pm »
+2
If there wasn't that question, I want to ask:
Will be our chars(looms, gens, gold) transfered to the game?

lol

ok, seriously: This will be a new game. New attributes, new chars, new mechanics, new weapons, new everything. If there will be something as looms, it will be not work like in crpg.
 

The only thing realistic is that we maybe can keep our names if we want to.
« Last Edit: October 30, 2014, 12:22:22 pm by The_Bloody_Nine »

Offline autobus

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Re: Melee: Battlegrounds Q&A
« Reply #49 on: October 30, 2014, 12:16:00 pm »
+4
If there wasn't that question, I want to ask:
Will be our chars(looms, gens, gold) transfered to the game?

No, it's a completely new game.

Offline Macropus

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Re: Melee: Battlegrounds Q&A
« Reply #50 on: October 30, 2014, 12:38:47 pm »
0
1. What world will the game be set in? Will it be medieval Europe, Calradia or something else entirely?

2. About horses - will anything change significantly about the mounted combat? E.g will you have to avoid hitting your own horse, will horses act more "smart" and "on their own" like fleeing in fear? Also - camels please?  :rolleyes:
« Last Edit: October 30, 2014, 12:56:57 pm by Macropus »

Offline NejStark

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Re: Melee: Battlegrounds Q&A
« Reply #51 on: October 30, 2014, 01:34:02 pm »
+1
Thanks for the answers so far chadz. Most of what I read is what I wanted to read!
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Offline chadz

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Re: Melee: Battlegrounds Q&A
« Reply #52 on: October 30, 2014, 02:55:07 pm »
+8
Roughly how long until those who don't have their beautiful feather badges get a chance to try out the engine? 3-months? 6-months? A year? Tomorrow?
Will there be any (decent) AIs/bots available?

#1 Probably less than 3 months
#2 To be decided. Coding a good AI is hard work

How can we help out in developing right now? (People who did not donate money when the time was right)
More info on that very soon

How effective will team play (ganking) be in M:BG?

Alfabeta stuff, we'll figure a good balance out during testing

What's your armor system like? Will cutting edge weapons be likely to bounce off plate?

The current plan is that all weapons and all armors have cut, pierce and blunt values. Finetuning in alfabeta

And will damage be calculated like warband with random chances? Will there be "critical" hits based on luck or weapon/armor/hitbox location?
We try to keep luck out of the game as much as possible, if not entirely.

If weapons are physical objects, than two people attacking each other in certain ways should cause their weapons to collide.
Weapon collisions are in, working, and they are pretty cool

Are you willing to outright permaban certain players and online organizations that are notorious for their bad behavior in online communities?

In other words, what is your moderation policy for M:BG. Will it be trollzy cRPG kind, where we can do whatever we want pretty much, which is also the reason why many people don't stick around for more than few days? Or you'll take more serious business approach when dealing with grieving and exploiting by certain/notorious groups of online gamers?

No. we will never ban someone on the assumption that he might do something bad. The forum is a very liberal place, and tbh I like that. There will ofc be very clear rules, we don't want admins to just do things different. Offenses will have strictly defined punishments.

I don't care if it's the best thing for the game, but I will never ban people based on the group they belong to, or what they might be doing in the future. I have my democratic standards.


Offline chadz

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Re: Melee: Battlegrounds Q&A
« Reply #53 on: October 30, 2014, 03:02:44 pm »
+2
Woah, bunch of good suggestions from Gnjus
Will the Siege be at least somewhere close to realism ?
> No. Realistic sieges are no fun.

Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ?
> too generic to answer
Will you be able to throw stuff at the attackers, like rocks and boiling oil and then burn them with arrows once they're all moisturized ?
> yes, except the setting on fire part - thats doable, but I'm not sure if it's realistic and/or good for gameplay

In an open field battle will you be able to make a hand-made spike wall formation to counter cavalry
> yes, definitely
or maybe have a few guys spill some oil in a line and then archers set it on fire in the moment of enemy troops passing over ?
> sounds interesting, should be doable
 Will there be quicksand to drown in ? Muddy/sandy/snowy terrain ?
> probably not, at least not with gameplay influence
 Winter/summer seasoned maps ?
> haven't thought about it
 Will there be underground & underwater ?
> underground: probably not in M:BG, but most likely in the strategus-like spinoff (later). underwater, no, doesnt seem to make much sense
 Will there be critters when you fight in natural environment ?
> dont think so
Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:
> more information needed

But all the stuff you (or everyone) said and asked can be changed via mods. The SDK gives you access to nearly everything.

1. What world will the game be set in? Will it be medieval Europe, Calradia or something else entirely?

2. About horses - will anything change significantly about the mounted combat? E.g will you have to avoid hitting your own horse, will horses act more "smart" and "on their own" like fleeing in fear? Also - camels please?  :rolleyes:

Medieval Europe. Horses, the gameplay is not yet fully decided.


Offline Latvian

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Re: Melee: Battlegrounds Q&A
« Reply #54 on: October 30, 2014, 04:23:04 pm »
0
posting so i can follow this, nevermind my post  :wink:
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Offline naduril

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Re: Melee: Battlegrounds Q&A
« Reply #55 on: October 30, 2014, 05:25:37 pm »
+3
The question is about options and video that can be different for each PC but nevertheless.

Will there be cutted off arms/legs/heads and blood? Lots of BLOOD for the BLOODGOD!?
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Offline Aprikose

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Re: Melee: Battlegrounds Q&A
« Reply #56 on: October 30, 2014, 05:36:49 pm »
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Will there be something like looms(reward for playing) ?
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Offline Macropus

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Re: Melee: Battlegrounds Q&A
« Reply #57 on: October 30, 2014, 05:48:44 pm »
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Will there be something like looms(reward for playing) ?
And why reward for playing?  :?

Offline Jona

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Re: Melee: Battlegrounds Q&A
« Reply #58 on: October 30, 2014, 06:45:59 pm »
-1
Will M:BG have persistent characters that level up like crpg or will it have everyone on equal footing like Native Warband?
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Offline Harald

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Re: Melee: Battlegrounds Q&A
« Reply #59 on: October 30, 2014, 07:03:44 pm »
+5
Will there be something like looms(reward for playing) ?
We will have a similar system, but with more options. You can specialize and customize an item. Specialization allows you to improve an aspect of an item, but it will always come with a trade-off (e.g., increasing the armor will also increase the encumberance). Customization allows you to change the look of an item (e.g., making it heraldic).

Will M:BG have persistent characters that level up like crpg or will it have everyone on equal footing like Native Warband?
Yes, but like the items we plan to allow only specialization. Everyone starts from one of the basic builds and can then specialize as he progresses.