Will archery's mechanics different from cRPG ? By this, I mean implementation of wind, arrows's weight, etc ...
very different. but it's not been the focus yet, the focus is on melee gameplay.
What are your plans/hopes that new players won't get frustrated when they fight against us oldmy old friends with years of experience in a similar game?
you will have to relearn. It's a similar experience, but you cant pull off the same tricks.
How much will stanima affect gameplay?
it's very experimental. If we figure out we can't get it right, we'll get rid of it entirely. But what we all agree on: it's not intended as a "punishing" mechanic. It will never stop you from doing things you want to do. Just like low health doesnt't stop you from attacking/blocking, stamina won't stop you from doing the same either.
Will there be a real map editor except stronghold?
yes. we are currently working with a temporary one. once we have the time we'll create a "good" one.
Are recent balancing changes (nerf) made in crpg indicative of how you will plan to treat/balance/favour/punish certain classes in M:BG?
No. Not at all.
when do you expect to start implementing game systems necessary for Epic game mode?
Also that backer icon, can we have both?
#1 M:BG first
#2 yes
I'm a big fan of stamina as an idea, but it's all in the execution.
Exactly that. If we fail with the execution, we remove it entirely.
Also, another question: Is it still planned to have Stronghold as first game mode available?
We'll see (more info later)
Max size of battles? 100 vs 100 pls
Max is more than that. but 100vs100 is what we're aiming for as a good average.
Will there be mounted ranged?
there will be different classes, and in a way, there will be mounted ranged