Author Topic: Melee: Battlegrounds Q&A  (Read 38951 times)

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Offline Dupre

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Re: Melee: Battlegrounds Q&A
« Reply #30 on: October 29, 2014, 10:53:31 pm »
0
How can we help out in developing right now? (People who did not donate money when the time was right)

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Offline Leshma

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Re: Melee: Battlegrounds Q&A
« Reply #31 on: October 29, 2014, 11:46:55 pm »
0
How can we help out in developing right now? (People who did not donate money when the time was right)

You'll be able to back M:BG on Kickstarter soon.

Offline Thryn

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Re: Melee: Battlegrounds Q&A
« Reply #32 on: October 29, 2014, 11:59:09 pm »
0
Weather effects?
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Offline Smoothrich

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Re: Melee: Battlegrounds Q&A
« Reply #33 on: October 30, 2014, 12:53:40 am »
+5
What's your armor system like? Will cutting edge weapons be likely to bounce off plate?

I think stabbing weapons that easily can be deflected by plate unless skillfully angled to penetrate or hit a weak link for critical damage, and hilarious blunt cludgeons that you can spam into people denting their armor for consistent damage would be great. But that's like modeling armor penetration like tank war games do, which I don't know is possible in your engine (but would be amazing if so)

Armor even in just cRPG changed from lots of bounces but more damage on clean hits, to being more like an HP buffer and everyone needing more micro-stunning hits to be killed.

And will damage be calculated like warband with random chances? Will there be "critical" hits based on luck or weapon/armor/hitbox location?

edit: last question expanding on Teeth's. Will you be able to "lock swords" in the finished game? If weapons are physical objects, than two people attacking each other in certain ways should cause their weapons to collide. Swatting someone' sword away with a well aimed swing instead of a block to open up their defenses in a duel would be fantastic, along with pikes denying ground and shields bashing people. The weapons become tools with real presence instead of just DPS lightsabers.
« Last Edit: October 30, 2014, 01:29:05 am by Smoothrich »
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Re: Melee: Battlegrounds Q&A
« Reply #34 on: October 30, 2014, 12:55:28 am »
+1
Weather effects?

We will have both visual weather effects (we already have it to some extent with moving clouds and wind) and gameplay related. How the weather will affect gameplay is something we are discussing, but we want them to alter and not change the gameplay (like a muddy field being slower to traverse over or a having to adjust for wind when shooting with projectile weapons).
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Offline Leshma

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Re: Melee: Battlegrounds Q&A
« Reply #35 on: October 30, 2014, 01:58:26 am »
-4
Are you willing to outright permaban certain players and online organizations that are notorious for their bad behavior in online communities? This is very important, because EVE Online community has been ruined by Goons, Star Citizen community is their next target. They tend to prefer space games, but it would be nice to know your stance on this. Will you tolerate them because of the extra income, despite the fact their abusive behavior has negative impact on particular game's community and tendency to drive casual/normal players away from that game/community?

In other words, what is your moderation policy for M:BG. Will it be trollzy cRPG kind, where we can do whatever we want pretty much, which is also the reason why many people don't stick around for more than few days? Or you'll take more serious business approach when dealing with grieving and exploiting by certain/notorious groups of online gamers?

Offline chadz

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Re: Melee: Battlegrounds Q&A
« Reply #36 on: October 30, 2014, 02:02:55 am »
+9
Will archery's mechanics different from cRPG ? By this, I mean implementation of wind, arrows's weight, etc ...

very different. but it's not been the focus yet, the focus is on melee gameplay.

What are your plans/hopes that new players won't get frustrated when they fight against us oldmy old friends with years of experience in a similar game?

you will have to relearn. It's a similar experience, but you cant pull off the same tricks.

How much will stanima affect gameplay?

it's very experimental. If we figure out we can't get it right, we'll get rid of it entirely. But what we all agree on: it's not intended as a "punishing" mechanic. It will never stop you from doing things you want to do. Just like low health doesnt't stop you from attacking/blocking, stamina won't stop you from doing the same either.

Will there be a real map editor except stronghold?
yes. we are currently working with a temporary one. once we have the time we'll create a "good" one.

Are recent balancing changes (nerf) made in crpg indicative of how you will plan to treat/balance/favour/punish certain classes in M:BG?
No. Not at all.

when do you expect to start implementing game systems necessary for Epic game mode?
Also that backer icon, can we have both?
#1 M:BG first
#2 yes

I'm a big fan of stamina as an idea, but it's all in the execution.

Exactly that. If we fail with the execution, we remove it entirely.

Also, another question: Is it still planned to have Stronghold as first game mode available?

We'll see (more info later)

Max size of battles? 100 vs 100 pls
Max is more than that. but 100vs100 is what we're aiming for as a good average.

Will there be mounted ranged?
there will be different classes, and in a way, there will be mounted ranged

Offline Smoothrich

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Re: Melee: Battlegrounds Q&A
« Reply #37 on: October 30, 2014, 02:41:50 am »
+5
Are you willing to outright permaban certain players and online organizations that are notorious for their bad behavior in online communities? This is very important, because EVE Online community has been ruined by Goons, Star Citizen community is their next target. They tend to prefer space games, but it would be nice to know your stance on this. Will you tolerate them because of the extra income, despite the fact their abusive behavior has negative impact on particular game's community and tendency to drive casual/normal players away from that game/community?

In other words, what is your moderation policy for M:BG. Will it be trollzy cRPG kind, where we can do whatever we want pretty much, which is also the reason why many people don't stick around for more than few days? Or you'll take more serious business approach when dealing with grieving and exploiting by certain/notorious groups of online gamers?

lol
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Offline Thryn

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Re: Melee: Battlegrounds Q&A
« Reply #38 on: October 30, 2014, 02:42:47 am »
+4
is spook coming back
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Offline F i n

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Re: Melee: Battlegrounds Q&A
« Reply #39 on: October 30, 2014, 02:43:46 am »
+7
Has Fin got enough beer?

I can work with what i'm given.
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Offline Chris_the_Animal

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Re: Melee: Battlegrounds Q&A
« Reply #40 on: October 30, 2014, 09:38:58 am »
0
How can we help out in developing right now? (People who did not donate money when the time was right)

You'll be able to back M:BG on Kickstarter soon.

My Question wasnt about money, but the opportunity to take part in discussions about game development. Old players with alot of experience could give some more ideas or show up problems in this and that mechanic.
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Re: Melee: Battlegrounds Q&A
« Reply #41 on: October 30, 2014, 10:08:23 am »
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My Question wasnt about money, but the opportunity to take part in discussions about game development. Old players with alot of experience could give some more ideas or show up problems in this and that mechanic.
Most oldmy old friends already supported the game, I guess... :oops:
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Re: Melee: Battlegrounds Q&A
« Reply #42 on: October 30, 2014, 10:27:10 am »
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I noticed there were ladders in the video, will they remain unusable in a normal battle map mode?

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Offline Gnjus

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Re: Melee: Battlegrounds Q&A
« Reply #43 on: October 30, 2014, 10:58:17 am »
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Will the Siege be at least somewhere close to realism ? Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ? Will you be able to throw stuff at the attackers, like rocks and boiling oil and then burn them with arrows once they're all moisturized ? In an open field battle will you be able to make a hand-made spike wall formation to counter cavalry or maybe have a few guys spill some oil in a line and then archers set it on fire in the moment of enemy troops passing over ? Will there be quicksand to drown in ? Muddy/sandy/snowy terrain ? Winter/summer seasoned maps ? Will there be underground & underwater ? Will there be critters when you fight in natural environment ? Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:
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Offline Bjord

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Re: Melee: Battlegrounds Q&A
« Reply #44 on: October 30, 2014, 11:33:24 am »
0
Will the Siege be at least somewhere close to realism ? Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ? Will you be able to throw stuff at the attackers, like rocks and boiling oil and then burn them with arrows once they're all moisturized ? In an open field battle will you be able to make a hand-made spike wall formation to counter cavalry or maybe have a few guys spill some oil in a line and then archers set it on fire in the moment of enemy troops passing over ? Will there be quicksand to drown in ? Muddy/sandy/snowy terrain ? Winter/summer seasoned maps ? Will there be underground & underwater ? Will there be critters when you fight in natural environment ? Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:

Nice stuff for serious immersion, IMO, but how realistic it it to expect this? Any plan?
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