U can't ban or kick ppl for,playing their class. Nor can u ban them for a faulty gamemode.
Just:
1-replacing MotF with a different "catalyst":
When the round's about to finish, have a "backup call" initiated, that spawns 20 Bots/Team, which only attack Players, not other Bots. Thats when all players will most certainly die, however have the chance to get valor,or win the round even. Just like a dtv wave.
2-u can only gain score if you're close to teammates
3-perma x3 for everyone, x4 and x5 only gained by valor.
4-valor only achievable by saving/helping teammates or surviving the backupcall, not by damage dealt
1- : Will advantage cavs even more, since they can definitely run around, they don't care that much about being swarmed. They can delay their own demise, and wait for the valiants footmen to die at the "flag". Very bad idea.
2- : There's already that sort of implementation, is there not ? And i'm afraid if you do it more drastically, it will just favor zergling over smart plays. I like, for instance, to stay behind with my thrower and fight the spawnraping cavs, taking advantage of the late spawner to get easy kills (scums). When i'm done (and not dead) i'll then go to fight, and, analysing the situation, may go hunt ranges from behind, since they're focusing the main melee group, or whatever. Score only with close teammates favors shielders, sticking together with no real threat to themselves, advancing together to the ennemies. They can even get proximity bonuses just by holding their shield near the fight... I don't want more of that.
3- : Why not. It will indeed reduce the difference between clan stacking, valor farmers and casuals.
4- : Yep, impossible to code that "helping/saving teammate". It's already pretty satisfying in itself when you save someone and he [T]hanks you. No need to add valor to that equation. We shouldn't fight to get valor in the first place, we should fight as best as we can, and be rewarded with valor if we did really well, against odds, and still died. This "died" is the key :
-if you didn't die, then you're either in the winning team, or a delayer.
-if you die, you can be in the winning team or the loosing team, it makes no difference. If you sacrifice yourself for the team, you deserve the valor.
And to all the "you favor suiciding instead of surviving" :
- This is a damn game already, where your death has absolutely no significance. Except a k/d scores, that only very few elitists care about.
- We give thoses guys the "choice" of either surviving (and probably boasting about their k/d to people who don't care), or suiciding (by trying to take out as many as he can), and earn the respect of the players.
I don't see where the problem is.