It isn't only 3 people Fips. I assure you of that. For the last few days, it has been making me GTX frequently. The problem is not only about the maps, but about the mode itself. War of the Roses had this mode too and it sucked every little bit just like this one. But instead of blabbering, let me list the facts:
1. Map designs most often do not allow the attackers to have any sense of control. Maps are basically a set of small siege maps, which are way easy to control for defenders.
2. Spawn timers are too short for defenders. I whack some defending guy and about like 30 steps later, the same guy is there waiting for me with a troll face. Not to mention some of the most annoying my old friendchers who can comfortably lurk somewhere safe and shoot on. They don't have to wait a lot after they die after all.
3. Forced attacking order quite royally screws attackers as well. Maybe if attackers were allowed to go for any flag they desired, this would make better sense. One could even consider an attacker number cap for any random flag to be captured (like at least a group of 5 attackers have to be present to capture a random flag). In that case, defenders should be allowed to recapture any lost flags too of course.
4. You think people generally enjoy it, but tell it to the tens of GTXing players today. Don't remember which map it was (the one with a siege tower in front of it). Today we defended that and successfully held the damn outer walls (the first check point) for the entire 30 minutes. And naturally, people dropped out one by one until we ended up playing like 7 against 7.
5. Map design itself won't save this mode alone. As I said above, this mode requires a lot of fixing, balancing and redesign itself. I have no single clue as to how that balance can be established, yet I know that conquest doesn't work as a mode for the time being.
These basically.