Author Topic: Throwing needs a serius buff <-----------------------------  (Read 12802 times)

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Offline Algarn

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Re: Throwing needs a serius buff <-----------------------------
« Reply #120 on: April 22, 2014, 09:33:42 pm »
0
Didn't you remove almost every damage that ranged could get from the target's speed ? Or am I just wrong on all the line, even if I see people running toward me and not dying in one headshot ?

Offline Ubereem

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Re: Throwing needs a serius buff <-----------------------------
« Reply #121 on: April 23, 2014, 02:00:53 am »
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Was about to make thread about throwing issues but good thing I saw this first.

5PT + Jairds + 3 direct hits to man wearing deli robe =  he lives and runs off.

I have also hit a naked man with 2 Jarids and he lived.

ALSO::: Jarids go through people. Hits not registering.
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Offline Dooz

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Re: Throwing needs a serius buff <-----------------------------
« Reply #122 on: April 23, 2014, 02:07:09 am »
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more like barf
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Offline Algarn

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Re: Throwing needs a serius buff <-----------------------------
« Reply #123 on: April 23, 2014, 12:21:14 pm »
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Tydeus, prove me that you didn't fuck with archery and throwing:

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Target moving toward me with 8 athl, with 1 IF probably, 18 STR, and a bodkin shot by 7PD, 155 wpf in archery, and +3 longbow.

Also got this, complete bullshit :

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note that the two arrows are also from me in the same conditions, with him moving with 5 athl.

Offline Grumbs

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Re: Throwing needs a serius buff <-----------------------------
« Reply #124 on: April 23, 2014, 12:48:26 pm »
+1
Wish you could see melee hits too then you would see some BS. Someone took a headshot? Someone took 3 hits? So what? You still have good melee or can kite and hit from a distance with the only counter being a shield that slows the movement of an attacker and exposes the back to other ranged.

Also 1 hit kills are fun for no one and completely undeserved when it includes left clicking when someone has no counter. Xbower do have too much defence, but that is an issue of its own
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Offline Algarn

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Re: Throwing needs a serius buff <-----------------------------
« Reply #125 on: April 23, 2014, 12:54:55 pm »
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really, play 1h cav and tell me more about archery doesn't have any counter. Your complains are against good archers, which is not justified, mines are often against bad cav that can't block a shit on foot. Furthermore, I got 45 wpf in 1h and 39 in 2h, what about fighting with those profiencies in melee ? Just try it. Even strengh whores can spam you, and the worst is that archers are almost in the same position as throwers when it comes at melee, often not able to spare enough wpf to fight decently.
« Last Edit: April 23, 2014, 12:58:24 pm by Algarn »

Offline Grumbs

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Re: Throwing needs a serius buff <-----------------------------
« Reply #126 on: April 23, 2014, 01:19:31 pm »
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I don't see why the best ranged weapon should have good melee too, but you can even now. Look at players like Stevee or Tenne. You don't have to take the highest damage bow if you want more melee WPF either. You can get more WM, and won't lose as much WPF from putting to points into PD. The game can't be balanced around sub-optimal builds just because you want to play a certain build.

7 PD is a choice you make. You get like -14% archer wpf for each PD, and if you want to be pure archer then you need to play in a way that keeps you at a distance. Even if you do get in melee range you have a better counter to melee than melee have to ranged at a distance with manual blocking
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Offline Tydeus

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Re: Throwing needs a serius buff <-----------------------------
« Reply #127 on: April 23, 2014, 01:28:13 pm »
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throwers when it comes at melee, often not able to spare enough wpf to fight decently.
Then you need to get less PT.

Cut throwing is going to get a buff shortly. Pierce throwing weapons seem fine for the most part though. Also, Hitting limbs with ranged weapons is subject to major damage penalties. Don't give me a screenshot of 3 appendage hits and expect me to react with anything more serious than "l2p noob". Damage reduction on specific body parts is a core aspect of ranged than we balance around, so if your issue is people living when not hitting the body, you should be complaining more about accuracy than damage.

7 PD is a choice you make. You get like -14% archer wpf for each PD
-14% seems a bit high. Realistically, for a dedicated build, it's probably closer to 5%.

final WPF = WPF - max((14(PD) - (1.5^PD), 0))
« Last Edit: April 23, 2014, 01:31:49 pm by Tydeus »
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Offline Tydeus

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Re: Throwing needs a serius buff <-----------------------------
« Reply #128 on: April 23, 2014, 01:31:26 pm »
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Fail double post.
chadz> i wouldnt mind seeing some penis on my character

Offline Algarn

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Re: Throwing needs a serius buff <-----------------------------
« Reply #129 on: April 23, 2014, 01:36:28 pm »
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Steevee got 198 wpf in archery, and he is perfectly unable to fight in melee. He's a good dedicated archer, and he simply have to run. If I made that build (24/18 at the beginning, 21/21 now), it was both for 8 PS and PD (7 now), I just don't see why you think archers that can block more than two hits in a row can be protected from 2h heroes with high athl skills (ability to dodge arrows), with 7 PS and low wpf, I have to abuse the shit out of the S key and stabs to kill a player. Firstly Grumbs, we have been told to stop kiting, our arrows got 10 weight (it's almost the same shit for throwers, but in worse since they cannot delete their throwing stacks once thrown, which is bullshit), but devs added 0 slot weapons to compensate. Some of archers took PS, but then, 0 slot weapons got nerfed twice (depends of the swords), but they almost got nerfed as a whole because they were considered as too deadly for some fucking archers. And there we go with this new wpf formula that makes harder to make an hybrid with an agi build and impossible to do so with str builds (Mendro, 30/15, got something around 30 wpf in 1h, and 24/18, str archer build in general, got the choice between having high profiency in archery but nothing in archery, and having some half decent melee ability and a horrible accuracy and drawing speed). It's the same shit for archers and throwers, but now ... I'm just laughting, because it gets irrational and illogical.
(click to show/hide)

the arrow is from me

(click to show/hide)

Arrow also from me.


Also, tell me more about me being a complete noob Tydeus...

Offline Mendro

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Re: Throwing needs a serius buff <-----------------------------
« Reply #130 on: April 23, 2014, 01:37:08 pm »
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so if your issue is people living when not hitting the body, you should be complaining more about accuracy than damage.

Sorry I don't understand what you mean by this.
I understand this : "if people survive headshoot, problem is from accuracy".

Offline Grumbs

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Re: Throwing needs a serius buff <-----------------------------
« Reply #131 on: April 23, 2014, 01:50:34 pm »
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Stevee regularly wrecks people in melee. Thing is in melee often all you need is player skill and a bit of PS and agi. Not sure how much melee wpf he has but its obviously enough for him
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Offline Algarn

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Re: Throwing needs a serius buff <-----------------------------
« Reply #132 on: April 23, 2014, 01:51:55 pm »
-1
2 wpf and 2 PS. And I never see him killing anything with his sword and wrecking anyone with such wpf and PS.

Offline Grumbs

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Re: Throwing needs a serius buff <-----------------------------
« Reply #133 on: April 23, 2014, 02:01:42 pm »
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I've seen it, but again pure archer is a choice you make. You still aren't pure ranged because of manual blocking and how good 1 handers are

What about Tenne? He drops the Longbow and is basically a 2 hander with his langes messer. That is not balance when ranged players have the best of both worlds

How about Blackbow with a Great Axe or another 2 hander
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Re: Throwing needs a serius buff <-----------------------------
« Reply #134 on: April 23, 2014, 02:03:20 pm »
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Those pictures show projectiles in people's back, meaning it's highly probable that when they landed, they ended up with a very poor speed bonus. Don't give me these screenshots of severely penalized hits, and expect me to sympathize.

Mendro, I'm talking about limbs that take damage penalties.

Code: [Select]
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_l, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_r, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_l, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_r, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_l, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_r, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_l, 65),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_r, 65),
chadz> i wouldnt mind seeing some penis on my character