This thread is about heavily nerfing horses. Why that? Easy:
Horses are OP. There is no doubt in that.
A rider has got an additional item in his inventory. Its not just something like gloves or a helmet, its a whole horse.
This horse grants several (and severe) advantages:
- high speed grants higher flexibility
- high speed grants higher protection (there is almost not time to attack you)
- high speed grants higher speed bonus while attacking
- horses can knock down people for what you need a blunt weapon with high damage otherwise. And the knockdown is unblockable, unlike blunt weapons
- horses deal bump damage, which wounds and even kills people.
- horses protect the rider from getting trampled himself.
Especially the bumpkills are unfair, as they happen only because the player pressed [W], which is highly undeserved. I follow the universal equation effort = result. This is why I hate blockcrushing weapons that much, too. There is no effort in using overhead spam or pressing [W] constantly.
The rider has to pay this with only a few skill points spent in riding skill. Thats all. He doesnt have any greater disadvantages from this. At least no disadvantage or weakness which footmen DO NOT have. Of course, his horse can be killed by a lot of things, but so can any other player on foot.
Pikes are only effective if the horse approaches them, there are always plenty targets without pikes. Also they dont kill horses immediately, they only stop them. So they are no real counter, they are only a (rather limited) protection.
The only other disadvantage is the upkeep cavalry has to pay, but currently this doesnt work as intended.
I have to explain something really important: from M&B singleplayer, many movies and other stuff we are used to the fact, that cavalry was dominating medieval battlefields. While this is historically accurate, its absolutely devastating for balance. A cavalryman, even a knight, has to be as strong as an infantryman or an archer in multiplayer. Otherwise there is no point in playing any other class.
So the first thing to accept is: cavalry in cRPG MP has to be a JOKE against cavalry from SP.As horses grant a lot of advantages, my only solution to this problem is to BOTH nerf horse stats severly, AND to increase some secondary negative effects using a horse. Those secondary effects could be anything, but lowered skills and cheaper other equipment are the easiest solutions.
A small secondary disadvantage is the increased chance of accidentally wound or even kill teammates by bumping them. But this is only a small disadvantage.
Of course we could also implement other stuff, like higher upkeep percentage/chance for horses, braceable spears and whatnot, but this needs some advanced modding, while changing horse stats basically is just editing some text files. (I think ^^).
The Suggestion:
So my approach to balancing is: nerf their stats, and make the player pay the horses with skills and equipment. On the other hand cavalry should become available for any player, not only those who play (and grind) a lot. I try to make cavalry as attractive and obtainable as infantry or archers. Which would be balanced.
1. One first step already was done by the patch: riding skill got 1/3rd of AGI, which is good, as you can lose more skill points for riding. With the former 1/6th you had still some skill points left for athletics, converting or whatever. So this is the point one.
2. Equipment. This is more or less already done by the upkeep system, although currently especially the cheaper horses still pay a lot. So we can either make the cheaper horses more expensive, or we can reduce their effectivity accordingly to the price. I decided for latter, as I wanted to make cavalry available for everyone, not only for grinders. This would also make higher tier horses totally unusable, if we followed the graduation of prices. So this point goes hand in hand with
3. Stats: we need to lower the stats that much that a horse is nothing more than a useful helper, not the central point of the build. This is where I stop writing more walls of text, and actually start with my suggestion:
I will just go according to the price to try to balance them, and my suggested values are completely made by feeling.
Sumpter Horse....................Sumpter Horse
3530....................................
3530hit points 90........................hit points
65body armor 10.....................body armor
5requirement 2......................requirement
3horse speed 37...................horse speed
36horse maneuver 39.............horse maneuver
38horse charge 9....................horse charge
1 Rouncey..............................Rouncey
6550...................................
6550 hit points 95.......................hit points
65body armor 16....................body armor
8requirement 3.....................requirement
4horse speed 45..................horse speed
40horse maneuver 44............horse maneuver
40horse charge 20.................horse charge
2 Palfrey................................Palfrey
7550...................................
7550 hit points 85.......................hit points
55body armor 12....................body armor
6requirement 3.....................requirement
4horse speed 46..................horse speed
42horse maneuver 45............horse maneuver
42horse charge 18.................horse charge
1 Steppe Horse.....................Steppe Horse
8145...................................
8145 hit points 85.......................hit points
55body armor 14....................body armor
7requirement 3.....................requirement
4horse speed 40..................horse speed
38horse maneuver 51............horse maneuver
46horse charge 14.................horse charge
1 Desert Horse......................Desert Horse
13440.................................
13440 hit points 85.......................hit points
55body armor 10....................body armor
5requirement 3.....................requirement
4horse speed 42..................horse speed
40horse maneuver 50............horse maneuver
45horse charge 16.................horse charge
1 Courser..............................Courser
17380................................
17380 hit points 100....................hit points
70body armor 18...................body armor
9requirement 4....................requirement
5horse speed 50.................horse speed
45horse maneuver 44...........horse maneuver
40horse charge 24................horse charge
2 Sarranid Horse..................Sarranid Horse
20480...............................
20480 hit points 90......................hit points
65body armor 10...................body armor
5requirement 4....................requirement
5horse speed 43.................horse speed
39horse maneuver 54...........horse maneuver
49horse charge 20................horse charge
2 Destrier.............................Destrier
23920...............................
23920 hit points 120....................hit points
80body armor 27...................body armor
14requirement 4....................requirement
5horse speed 43.................horse speed
39horse maneuver 44...........horse maneuver
40horse charge 32................horse charge
3 War Horse.........................War Horse
37160................................
29160 hit points 120....................hit points
80body armor 40...................body armor
25requirement 5....................requirement
6horse speed 40.................horse speed
35horse maneuver 41...........horse maneuver
36horse charge 36................horse charge
5 Large Warhorse................Large Warhorse
39160...............................
30160 hit points 120...................hit points
80body armor 43..................body armor
26requirement 5...................requirement
6horse speed 39.................horse speed
34horse maneuver 41...........horse maneuver
36horse charge 36................horse charge
5 Cataphract Horse..............Cataphract Horse
44666................................
35160 hit points 120....................hit points
80body armor 50...................body armor
30requirement 5....................requirement
6horse speed 40.................horse speed
35horse maneuver 42...........horse maneuver
37horse charge 38................horse charge
5Charger.............................Charger
56460................................
39460 hit points 130....................hit points
85body armor 58...................body armor
34requirement 5....................requirement
6horse speed 39..................horse speed
34horse maneuver 40............horse maneuver
35horse charge 40.................horse charge
5 Mamluk Horse....................Mamluk Horse
60000................................
45000 hit points 140....................hit points
90body armor 62...................body armor
36requirement 6....................requirement
7horse speed 39..................horse speed
34horse maneuver 40............horse maneuver
35horse charge 42.................horse charge
6Plated Charger...................Plated Charger
65536.................................
49000hit points 150.....................hit points
100body armor 70....................body armor
40requirement 6.....................requirement
7horse speed 37...................horse speed
32horse maneuver 38.............horse maneuver
33horse charge 46..................horse charge
10