Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.
@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.
Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.
note: to make understanding this post easier, I use the term round to mean a set of 3 waves.Yeah, I'm fine with having more bots. I like it actually; though in NA, we're lucky to get past ninjas right now and Tihr soldiers is the farthest I've seen yet (our number of shield players in NA dtv must have dropped immensely, cause 1 shielder is like a godsend)! I think turning down the bot difficulty a bit will help a lot in that regard, 'cause it actually feels like the bots got a buff (at least in speed) in addition to the number increase. I think the first few rounds should almost be a cakewalk until you get to ninjas. Then it starts getting progressively harder.
I'm still not sure about scaling the number of bots based on players' levels. Last night we had several lvl 30+ archers (who are next to useless in large melee) who wear light armor and stick to roofs or walls. And then there are just some people whose play-style uses light to low-ish medium armor. Not that they are leeching, it's just how they prefer to play (and save gold). Maybe scale bot numbers based on STR of the players? Though scaling the bot difficulty back a bit like you plan might solve this as well.
Also, an idea I had. It would be cool (though honestly too much work, and probably not doable) to have unique waves based on maps (like saracen on desert themed, etc.). More realistically (I hope), might be to randomize what you fight for some of the rounds. Just an example: after ninjas, the next round of waves could be a randomized choice between Tihr soldiers, Nords, and Weaboos. The scaled difficulty changes depending on what wave it is, not what brand of bots are being fought (which, I think that's how it currently is. dunno), and in this way, you can have more variety in the waves without having so many rounds that you never see the final round (I've never seen the final plated round except once in Virgin.
) More importantly, it would break up the monotony of the first few rounds.
*** Oh, and I see that bots drown now, so I'll remove the barriers on Mein Bridge. Expect a few map updates for whenever the next hotfix is.