Author Topic: DTV Changes - some infos  (Read 8597 times)

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Offline LordRichrich

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Re: DTV Changes - some infos
« Reply #30 on: February 18, 2014, 01:33:07 pm »
+1
I don't think DTV should be linked to gear price in anyway, I'm a shielder, so I wear 6895 worth of armour, and I bring along a +3 warhammer and +3 heavy kite shield (total cost 21546). Wearing heavy armour won't increase my effectiveness. And for the same reasons, it shouldn't be linked to kills. The whole "team effort, same team reward" idea is key imo.

However, on maps where you have 30 people, it is impossible to bring all 30 people to the front line to fight. On other smaller maps, you don't have the correct amount of people to cover the area from which the bots will be coming. So it's difficult to balance, harder bots or more bots? I think reward should be increased slightly in terms of gold perhaps, to encourage all players to wear heavy armour on waves where it becomes needed.

Offline Panos_

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Re: DTV Changes - some infos
« Reply #31 on: February 18, 2014, 01:52:27 pm »
+1
Damn, DTV is unplayble now, we keep losing on Bandits  :mad:

the bot amount is very high, maybe cut it in half?
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Offline Rico

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Re: DTV Changes - some infos
« Reply #32 on: February 18, 2014, 01:54:34 pm »
+1
Crossbow on dtv is more unplayable than ever :(
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Offline Uther Pendragon

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Re: DTV Changes - some infos
« Reply #33 on: February 18, 2014, 03:06:12 pm »
+1
I'm struggling to upload a video from 2 nights before where I had recorded some footage of us getting to Auxiliaries (9th round currently, I think...), which took us slightly more than half an hour (it starts from weaboo/ninjas round), so you people will get the idea how it is currently. Was fun, a little intense at times :)

Edit: apparently Legion is the 11th round. We got to the round with Tydeus as a boss, which would be the 15th one.
« Last Edit: February 18, 2014, 04:54:06 pm by Uther Pendragon »
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Offline _GTX_

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Re: DTV Changes - some infos
« Reply #34 on: February 18, 2014, 03:14:24 pm »
+1
I'm struggling to upload a video from 2 nights before where I had recorded some footage of us getting to Auxiliaries (9th round currently, I think...), which took us slightly more than half an hour (it starts from weaboo/ninjas round), so you people will get the idea how it is currently. Was fun, a little intense at times :)

Yeah we got to legion or whatever Fips called it, when i played the last time. You really need a proper shieldwall to get anywhere on this new DTV difficulty and that actually rarely happens, so yeah.
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Offline justme

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Re: DTV Changes - some infos
« Reply #35 on: February 18, 2014, 03:52:21 pm »
+3
ok, im returning to dtv ..

Offline Fips

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Re: DTV Changes - some infos
« Reply #36 on: February 18, 2014, 06:52:00 pm »
+3
Crossbow on dtv is more unplayable than ever :(

Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.

Offline protox2k

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Re: DTV Changes - some infos
« Reply #37 on: February 18, 2014, 07:43:23 pm »
+1
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.
.......
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Offline Uther Pendragon

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Re: DTV Changes - some infos
« Reply #38 on: February 18, 2014, 07:47:20 pm »
+1
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.

No problems except for the ever-being throwers not switching to their proper weapons, instead using javelines in melee mode.
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Offline Thranduil

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Re: DTV Changes - some infos
« Reply #39 on: February 18, 2014, 08:31:43 pm »
+1
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.

note: to make understanding this post easier, I use the term round to mean a set of 3 waves.

Yeah, I'm fine with having more bots. I like it actually; though in NA, we're lucky to get past ninjas right now and Tihr soldiers is the farthest I've seen yet (our number of shield players in NA dtv must have dropped immensely, cause 1 shielder is like a godsend)! I think turning down the bot difficulty a bit will help a lot in that regard, 'cause it actually feels like the bots got a buff (at least in speed) in addition to the number increase. I think the first few rounds should almost be a cakewalk until you get to ninjas. Then it starts getting progressively harder.

I'm still not sure about scaling the number of bots based on players' levels. Last night we had several lvl 30+ archers (who are next to useless in large melee) who wear light armor and stick to roofs or walls. And then there are just some people whose play-style uses light to low-ish medium armor. Not that they are leeching, it's just how they prefer to play (and save gold). Maybe scale bot numbers based on STR of the players? Though scaling the bot difficulty back a bit like you plan might solve this as well.

Also, an idea I had. It would be cool (though honestly too much work, and probably not doable) to have unique waves based on maps (like saracen on desert themed, etc.). More realistically (I hope), might be to randomize what you fight for some of the rounds. Just an example: after ninjas, the next round of waves could be a randomized choice between Tihr soldiers, Nords, and Weaboos. The scaled difficulty changes depending on what wave it is, not what brand of bots are being fought (which, I think that's how it currently is. dunno), and in this way, you can have more variety in the waves without having so many rounds that you never see the final round (I've never seen the final plated round except once in Virgin.  :P ) More importantly, it would break up the monotony of the first few rounds.


*** Oh, and I see that bots drown now, so I'll remove the barriers on Mein Bridge. Expect a few map updates for whenever the next hotfix is. :)
« Last Edit: February 18, 2014, 09:18:10 pm by Thranduil »
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Offline HappyPhantom

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Re: DTV Changes - some infos
« Reply #40 on: February 18, 2014, 08:42:35 pm »
+2
Stop whining, instead of bitching and posting retarded comments like these ^ post something that will help fips make dtv better.

Dick, we've tried.
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Offline Sharpe

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Re: DTV Changes - some infos
« Reply #41 on: February 18, 2014, 08:56:26 pm »
+2
Another thing can we change the number of times on a map back to two?

The old four times on a map was to many, and the now one time per map is to few. Two was that in between ground that was pretty much perfect.
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Offline Fips

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Re: DTV Changes - some infos
« Reply #42 on: February 18, 2014, 09:48:13 pm »
+1
.......
Don't fix things that aren't broken...

?!
I'm not fixing anything, i'm just adjusting the difficulty of some bots.

Offline protox2k

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Re: DTV Changes - some infos
« Reply #43 on: February 18, 2014, 10:50:39 pm »
+1
?!
I'm not fixing anything, i'm just adjusting the difficulty of some bots.

The difficulty is fine to how it is and so "was" the bot count. This is just my opinion and i hope it gets noted :D

By the way why do NA's bots block but EU 7's don't or at least the other EU server for dtv doesn't

Offline bavvoz

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Re: DTV Changes - some infos
« Reply #44 on: February 18, 2014, 11:05:50 pm »
+1
Cough cough any chance on an extra reward for beating tincans? :D