When I used to use knockdown 1h, it caused me to teamwound allies about as often as it enabled a "free" kill (knock someone down, teammate accidentally walks over them while they are on the ground). I'd probably be more likely to use the Spathovaklion if it had knockdown removed, as its stats are still nice without knockdown. Military Sickle would fit the bill if it didn't look like a farm implement.
Your shield skill idea is interesting, although 4 shield skill is all anyone really needs nowadays, and that's still a good use of points compared to say 4 IF. 1h stab is indeed quite powerful, but as long as 2h has lolstab and pole has lightning overheads and right swing, 1h might as well have something OP as well.
Even if a teammate walked on the player on the floor, I'm guessing the player on the floor was still the one who ended up dead 90% of the time?
Getting KD on the first hit with a very fast weapon is the thing I hate the most. This is pretty much the 1h KDers (couple of polearms are like it aswell), and it's like iceing on an already pretty disgusting cake (it's really bad iceing
).
Even if you don't get the free hit on the ground, someone else might. Also even if they don't get hit on the ground, they've been stuck on the spot awhile now, more than enough time for them to be completely outflanked, resulting in them dieing shortly afterwards.
And its really good at breaking concentration and demoralizing, I mean how often do people calmly get through it and win?
Shield skill wise, it came to me after speaking to a couple of friends who are long term 1hers and playing for a gen and to level 32/33 myself; it's pretty odd that 1h get lower dmg weapons, worse animations in many respects and worse skills/builds for the same level.
Just seems like a stack of negative things and it's hard to balance a stack. It would be easier if their negatives were focused in fewer areas.
So, to reduce damage: worse weapons, not worse weapons and builds.
Seems overly convoluted atm in that respect.
Regards to stab, it just seems like they had artificially high dmg, due to the old animations sucking and rarely doing full dmg.
Now the animation is great, yet they still have stabs outstripping most 2hs and many polearms and isn't proportionate to the swing.