Author Topic: 0.3.2.0  (Read 15432 times)

0 Members and 1 Guest are viewing this topic.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: 0.3.2.0
« Reply #45 on: January 12, 2014, 07:00:32 pm »
+2
lol

(click to show/hide)

Offline sdfjkln

  • Knight
  • ***
  • Renown: 77
  • Infamy: 22
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.3.2.0
« Reply #46 on: January 12, 2014, 07:02:00 pm »
0
The rondel dagger/spathion thing is a bug, no need for loom refunds.

thanks for the prompt response :D

Offline Spurdospera

  • Earl
  • ******
  • Renown: 315
  • Infamy: 20
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spurdo...
  • IRC nick: Spurdo
Re: 0.3.2.0
« Reply #47 on: January 12, 2014, 07:02:29 pm »
+1
Rondel buff was unnecessary, it was well balanced before(this coming from player who uses rondel regularly).
Quote from: Mortemer
spurdo is as useless as my hat.

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: 0.3.2.0
« Reply #48 on: January 12, 2014, 07:07:11 pm »
0
lol

(click to show/hide)
That's because it was made from a ballista bug.
Also, will the patchlog be finished any time soon?

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: 0.3.2.0
« Reply #49 on: January 12, 2014, 07:12:06 pm »
-1
Any chance that archery/horsearchery got nerfed? :s

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.3.2.0
« Reply #50 on: January 12, 2014, 07:15:06 pm »
+2
Can you fix Estoc secondary mode too pls? Still invisible

Yeah, i think I already fixed it for the hotfix.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.3.2.0
« Reply #51 on: January 12, 2014, 07:26:34 pm »
+1
Can't say how I feel about the shield buffs yet (especially elite cav's +10 resistance, wowzers). They were already set in place before I arrived. Shield breakers remain dangerous, but my shield takes quite a few more regular attacks.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: 0.3.2.0
« Reply #52 on: January 12, 2014, 07:33:49 pm »
-1
Can't say how I feel about the shield buffs yet
b-but your forum title says item balancer :O

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.3.2.0
« Reply #53 on: January 12, 2014, 07:35:21 pm »
+1
Read next sentence.

Offline Utrakil

  • Marshall
  • ********
  • Renown: 885
  • Infamy: 182
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Randwig; Gerwin; Marketenderin; Fletcher
Re: 0.3.2.0
« Reply #54 on: January 12, 2014, 07:38:30 pm »
0
elite cav is the best shield now. would like to trade my knightly heather :cry:
visitors can't see pics , please register or login

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: 0.3.2.0
« Reply #55 on: January 12, 2014, 07:48:15 pm »
+6
Love the new heraldic armors for archers - thanks!

But I never had issues with my shield breaking too often even using 4 shield skill and unloomed shields, this is a stupid buff to agility shielders who already have it too easy after last couple patches (1h stab, rondel, wpf buff, etc).  Don't even have to try with my agility shielder to do well, 8 shield skill practically unbreakable.  Shields are breakable in medieval times, you hit someone's shield 6-7 times with a mace its going to get caved in, it shouldn't be able to take 40 hits.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Krosis

  • Count
  • *****
  • Renown: 166
  • Infamy: 42
  • cRPG Player
    • View Profile
Re: 0.3.2.0
« Reply #56 on: January 12, 2014, 08:00:26 pm »
0
Can you fix Estoc secondary mode too pls? Still invisible

Not only that.. that stab is too op, it needs a nerf.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: 0.3.2.0
« Reply #57 on: January 12, 2014, 08:01:30 pm »
0
Body armor of shields are increased, now their hp needs to be reduced I think?

By the way, Selling rondel dagger for 2lp 250k. Offer is up bitches.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.2.0
« Reply #58 on: January 12, 2014, 08:05:28 pm »
+9
Thanks for buffing both my archer and my lawlpiker :wink:
I assume you're talking about the score change. It's really just a score reduction for cut weapons. Since score has a much better raw damage: effective damage ratio, switching to only using effective damage brings cut weapons in line with everything else.

Proximity bonus now gives 1/3 the points, down from 2/3. I did not add any sort of proximity bonus to archers or ranged classes because I think this change alone should help bring score generation in line for melee vs ranged classes. Score should reflect what you contribute to your team's effort. Damage that gets absorbed by armor yet still is used to increase your score, isn't helping your team win the round any, it just makes it easier for you to farm valour.
chadz> i wouldnt mind seeing some penis on my character

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.3.2.0
« Reply #59 on: January 12, 2014, 08:06:11 pm »
-1
Body armor of shields are increased, now their hp needs to be reduced I think?

By the way, Selling rondel dagger for 2lp 250k. Offer is up bitches.

I'd just wait and see how it goes for now.

It is quite a shame that we have to have so many shielders rather than fixing the source of the problem (ranged damage, ease of use and lack of deterrent in terms of melee capability) but as long as we have axes then shielders probably won't get too OP
If you have ranged troubles use this:

visitors can't see pics , please register or login