Author Topic: 0.3.2.0  (Read 15395 times)

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Offline Prpavi

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Re: 0.3.2.0
« Reply #90 on: January 12, 2014, 11:39:12 pm »
0
Fishara FTW!  :mrgreen:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Jarold

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Re: 0.3.2.0
« Reply #91 on: January 13, 2014, 12:18:07 am »
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Were all the armors except for Zagibu's rejected? O_o

Offline zagibu

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Re: 0.3.2.0
« Reply #92 on: January 13, 2014, 12:19:12 am »
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No. We have a two week deadline on voting. It's currently looking good for a few of the items, but there are also a few that are already voted out. I will update the respective threads in the suggestions forum when voting is done for a set of items.
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 Why am I beswung by sharpe and pointed utensyls?

Offline 722_

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Re: 0.3.2.0
« Reply #93 on: January 13, 2014, 12:20:55 am »
0
New heraldic's are amazing! the update was worth it for them alone


I'm probably the only player on EU siege who still use awlpike, and I'm not even that good with it. Knitler doesn't play cRPG anymore, Heibai use other polearms, Switch is playing on alt, Teeth is not playing cRPG. On siege there are mainly swinging weapons, 2H and poleaxes, shielders and ranged, of course. Dunno how it is on NA, but I bet there aren't many 2D polearms users there as well. Only good thing about awlpike is stealing kills, while players are busy fighting someone else. I can't duel with it (tried). Reason why I use it is because I'm tired of Druzhina and Grey Order behemoths with 90 HP and 75 body armor rating.

Im planning on using it once i retire from this damn archer build, unless its a total sheild fest
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Offline Pentecost

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Re: 0.3.2.0
« Reply #94 on: January 13, 2014, 12:22:08 am »
+2
Balancers, was it your intention to make the Elite Cavalry Shield better than pretty much all of the non-round shields? Its low cost, very low weight, respectable HP, 100 speed, high resistance, high shield width, usability on horseback, and round forcefield (ie vastly superior coverage) make it an obvious choice over the majority of other shields with the new stats. What exactly is the tradeoff here?

Offline Jarold

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Re: 0.3.2.0
« Reply #95 on: January 13, 2014, 12:24:58 am »
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No. We have a two week deadline on voting. It's currently looking good for a few of the items, but there are also a few that are already voted out. I will update the respective threads in the suggestions forum when voting is done for a set of items.

Oh ok.

Can anyone confirm that the Flambard now matches the website's image in-game?

Offline Moncho

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Re: 0.3.2.0
« Reply #96 on: January 13, 2014, 12:33:14 am »
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hotfix?

Offline owens

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Re: 0.3.2.0
« Reply #97 on: January 13, 2014, 12:37:44 am »
+1
Leshma is right


Adding time to an animation is a cheap and nasty way to nerf something. This is not healthy for 2d polearms which are mostly slow and have the most damage potential from their thrust. I can duel with my +3 ahwood but its not easy. A new player would have no hope at all.
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Offline Leshma

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Re: 0.3.2.0
« Reply #98 on: January 13, 2014, 12:41:47 am »
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Im planning on using it once i retire from this damn archer build, unless its a total sheild fest

Good luck with it. You'll need it. Because Tydeus is about to implement lag for those who didn't have it yet :lol:

Funny how hoplites are intact, most effective and hardest to kill class in whole cRPG.

Offline Haze_The_Hobo

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Re: 0.3.2.0
« Reply #99 on: January 13, 2014, 12:42:38 am »
+1
Patch seems fun this far.

What i hate? Hotfix disconnect killed my x5..
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Offline owens

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Re: 0.3.2.0
« Reply #100 on: January 13, 2014, 12:44:00 am »
+1
If you want to learn how to kill a hoplite play it a little.


It really is one of the easiest classes to counter in a 1v1 if you know what you are doing. However a good hoplite wont often be in a 1v1!
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Offline chadz

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Re: 0.3.2.0
« Reply #101 on: January 13, 2014, 12:44:08 am »
+2