Author Topic: 0.3.2.0  (Read 15452 times)

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Offline no_rules_just_play

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Re: 0.3.2.0
« Reply #45 on: January 12, 2014, 07:00:32 pm »
+2
lol

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Offline sdfjkln

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Re: 0.3.2.0
« Reply #46 on: January 12, 2014, 07:02:00 pm »
0
The rondel dagger/spathion thing is a bug, no need for loom refunds.

thanks for the prompt response :D

Offline Spurdospera

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Re: 0.3.2.0
« Reply #47 on: January 12, 2014, 07:02:29 pm »
+1
Rondel buff was unnecessary, it was well balanced before(this coming from player who uses rondel regularly).
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Offline Moncho

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Re: 0.3.2.0
« Reply #48 on: January 12, 2014, 07:07:11 pm »
0
lol

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That's because it was made from a ballista bug.
Also, will the patchlog be finished any time soon?

Offline Prinz_Karl

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Re: 0.3.2.0
« Reply #49 on: January 12, 2014, 07:12:06 pm »
-1
Any chance that archery/horsearchery got nerfed? :s

Offline zagibu

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Re: 0.3.2.0
« Reply #50 on: January 12, 2014, 07:15:06 pm »
+2
Can you fix Estoc secondary mode too pls? Still invisible

Yeah, i think I already fixed it for the hotfix.
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Offline San

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Re: 0.3.2.0
« Reply #51 on: January 12, 2014, 07:26:34 pm »
+1
Can't say how I feel about the shield buffs yet (especially elite cav's +10 resistance, wowzers). They were already set in place before I arrived. Shield breakers remain dangerous, but my shield takes quite a few more regular attacks.

Offline no_rules_just_play

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Re: 0.3.2.0
« Reply #52 on: January 12, 2014, 07:33:49 pm »
-1
Can't say how I feel about the shield buffs yet
b-but your forum title says item balancer :O

Offline San

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Re: 0.3.2.0
« Reply #53 on: January 12, 2014, 07:35:21 pm »
+1
Read next sentence.

Offline Utrakil

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Re: 0.3.2.0
« Reply #54 on: January 12, 2014, 07:38:30 pm »
0
elite cav is the best shield now. would like to trade my knightly heather :cry:
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Offline Keshian

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Re: 0.3.2.0
« Reply #55 on: January 12, 2014, 07:48:15 pm »
+6
Love the new heraldic armors for archers - thanks!

But I never had issues with my shield breaking too often even using 4 shield skill and unloomed shields, this is a stupid buff to agility shielders who already have it too easy after last couple patches (1h stab, rondel, wpf buff, etc).  Don't even have to try with my agility shielder to do well, 8 shield skill practically unbreakable.  Shields are breakable in medieval times, you hit someone's shield 6-7 times with a mace its going to get caved in, it shouldn't be able to take 40 hits.
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Offline Krosis

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Re: 0.3.2.0
« Reply #56 on: January 12, 2014, 08:00:26 pm »
0
Can you fix Estoc secondary mode too pls? Still invisible

Not only that.. that stab is too op, it needs a nerf.

Offline Ronin

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Re: 0.3.2.0
« Reply #57 on: January 12, 2014, 08:01:30 pm »
0
Body armor of shields are increased, now their hp needs to be reduced I think?

By the way, Selling rondel dagger for 2lp 250k. Offer is up bitches.
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Offline Tydeus

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Re: 0.3.2.0
« Reply #58 on: January 12, 2014, 08:05:28 pm »
+9
Thanks for buffing both my archer and my lawlpiker :wink:
I assume you're talking about the score change. It's really just a score reduction for cut weapons. Since score has a much better raw damage: effective damage ratio, switching to only using effective damage brings cut weapons in line with everything else.

Proximity bonus now gives 1/3 the points, down from 2/3. I did not add any sort of proximity bonus to archers or ranged classes because I think this change alone should help bring score generation in line for melee vs ranged classes. Score should reflect what you contribute to your team's effort. Damage that gets absorbed by armor yet still is used to increase your score, isn't helping your team win the round any, it just makes it easier for you to farm valour.
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Offline Grumbs

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Re: 0.3.2.0
« Reply #59 on: January 12, 2014, 08:06:11 pm »
-1
Body armor of shields are increased, now their hp needs to be reduced I think?

By the way, Selling rondel dagger for 2lp 250k. Offer is up bitches.

I'd just wait and see how it goes for now.

It is quite a shame that we have to have so many shielders rather than fixing the source of the problem (ranged damage, ease of use and lack of deterrent in terms of melee capability) but as long as we have axes then shielders probably won't get too OP
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