What this tool does is making the job way easier for big clans and big alliances that already have it way too easy due to the sheer power of numbers on their side. If the next strategus round will allow a few people to lead dozens and dozens of other members there is absolutely no place in the map anymore for the person that is for example recruiting troops. This game needs less micromanagement, i agree, but not like that. Recruiting and transferring troops should have the option to be automized for example, or the whole ticket gaining process redone.
Fips, automated recruiting/transferring troops may be a good idea from the perspective of a big clan leaders, but it is also contrary to the general idea of keeping people active. I would prefer to leave organisation of troops collection to the leaders. It is not that hard for anyone that plays crpg (and only these guys produce tickets) to log in on strat page and transfer troops.
It looks completely different if the clan is actually preparing the war offensive or another operation that requires regular participation of several guys. In particular, if certain action depends on one person.
Let me give you an example: Absent owner of the fief defending the siege . After such battle you need to clear the stock from the looted items, and you may not have too much time to do it before next attack. If the owner is at grandmas having family dinner, that can't be done. Is this guy pissed off? No, 55 guys dealing with supermarket on next battle are pissed off. And such thing happens to big clans and small clans alike.
We have learned that in a long run it is much better to give tasks to as many clan members as possible - it keeps them active. It keeps clan alive. That is why such tool should be used in emergency only - it should cost to use it. Simply, sometimes the clan suffers from moronism of one guy. And that is hardly acceptable. For big and small clans alike.