Author Topic: Strategus & DoubleXP  (Read 31278 times)

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Offline Casimir

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Re: Strategus & DoubleXP
« Reply #105 on: December 18, 2013, 04:19:52 pm »
0
SURRUP WUSSIANN! YOU ASIAN NOW BRABY!!
Turtles

Offline woody

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Re: Strategus & DoubleXP
« Reply #106 on: December 18, 2013, 04:35:43 pm »
+1
Neutral fiefs

Offline Harpag

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Re: Strategus & DoubleXP
« Reply #107 on: December 18, 2013, 04:43:47 pm »
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official and limited account sharing
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Offline Fips

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Re: Strategus & DoubleXP
« Reply #108 on: December 18, 2013, 04:55:47 pm »
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official and limited account sharing

You serious?

Offline Harpag

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Re: Strategus & DoubleXP
« Reply #109 on: December 18, 2013, 04:58:29 pm »
0
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Offline Fips

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Re: Strategus & DoubleXP
« Reply #110 on: December 18, 2013, 05:09:06 pm »
+1
moron

This is not the first time i read this, i remember this coming up when the big banwave happened this year and back then it really seemed serious, but considering your answer now i'm guessing you are not.

Offline crazybob

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Re: Strategus & DoubleXP
« Reply #111 on: December 18, 2013, 05:11:25 pm »
+3
One suggestion for strategus:
Victory conditions. Something for players to strive for. I think that would create more action in strategus.

Offline kinngrimm

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Re: Strategus & DoubleXP
« Reply #112 on: December 18, 2013, 05:13:39 pm »
+1
official and limited account sharing
depending on the limitations i agree.

Also, i think perhaps you should have choosen a wording/definition with less negative implications. And no i havent got a good one =)

From the technic used it is similar what you have in mind, still the account sharing is still a bad thing even if partly things will be implemented which would make accountsharing useless.
-------------------------------------
Anyhow again

Actionpoint System.
Every faction member increases the factions action point pool by 1.
By default the pool holds additionally 7 points.

Depending on action you want a member to do, who but is for RL reasons unavailable,
will cost Action Points.

only as an example it could be like:

- allowing incoming transfer = 1 action point- You want the troops form a member in a fief = 2 action points
- You want to get an army to resupply one of your fiefs = 3 action points
- You want to make equipment for someone, estimated time 1 hour, you get access to transfer stuff to and from him for 1h = 7 action points
- setting stats of a fief = 3 points per change
- buying or selling trade goods = 4 points
- buying gear = 1 point per type of gear independent of the amount of gear

+ Diplomatic System and shared line of sight depending on diplomatic relations
similar as Guikas and Chys developments
learn from the past, live the moment, dream of the future

Offline Erasmas

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Re: Strategus & DoubleXP
« Reply #113 on: December 18, 2013, 05:17:39 pm »
0
You serious?

Oh yes.

http://forum.melee.org/strategus-general-discussion/grey-order-strat-announcement/


+1 to kinn, although I don't agree that introducing ANY form of diplomatic relation in game is a right move. Lack of it makes this game fun  :D
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Offline no_rules_just_play

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Re: Strategus & DoubleXP
« Reply #114 on: December 18, 2013, 05:42:50 pm »
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Oh yes.

http://forum.melee.org/strategus-general-discussion/grey-order-strat-announcement/


+1 to kinn, although I don't agree that introducing ANY form of diplomatic relation in game is a right move. Lack of it makes this game fun  :D
Thanks for the read :)
I never was active on the forum during the earlier strategus rounds, it's like reading a history book on 'strat drama, now and then'

Offline Harpag

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Re: Strategus & DoubleXP
« Reply #115 on: December 18, 2013, 05:55:47 pm »
-1
This is not the first time i read this, i remember this coming up when the big banwave happened this year and back then it really seemed serious, but considering your answer now i'm guessing you are not.

Fips - please - this is just my suggestion and don't want to argue about it now. You know that even chadzinski agreed with me then. I have extensive experience in strat and I think that I know what will be good for gameplay. In my opinion this is the only effective tool for reducing harmful "nolifing effect" which leads to frustration and burning things.

I'm off
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Offline Mongolista

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Re: Strategus & DoubleXP
« Reply #116 on: December 18, 2013, 07:44:30 pm »
0
Fips - please - this is just my suggestion and don't want to argue about it now. You know that even chadzinski agreed with me then. I have extensive experience in strat and I think that I know what will be good for gameplay. In my opinion this is the only effective tool for reducing harmful "nolifing effect" which leads to frustration and burning things.

I'm off

you have also extensive experience with cheating, doesnt mean we should allow you to cheat coz you can go around the rules unnoticed
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Offline Bulzur

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Re: Strategus & DoubleXP
« Reply #117 on: December 18, 2013, 07:50:20 pm »
+1
Fips - please - this is just my suggestion and don't want to argue about it now. You know that even chadzinski agreed with me then. I have extensive experience in strat and I think that I know what will be good for gameplay. In my opinion this is the only effective tool for reducing harmful "nolifing effect" which leads to frustration and burning things.

I'm off

On the contrary. It means one "nolifer" could effectively manage more than his own account, thus duplicating the "nolifing effect". Clans without any nolifers would be completely screwed.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Zildjan

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Re: Strategus & DoubleXP
« Reply #118 on: December 18, 2013, 07:51:11 pm »
+8
I know lots of people have said this already but please change XP system in strat battles.  Right now no one will do fun themed light armor battles because of the XP drop.  Yes, change economy so that not every army can be a tin can army, but also change the XP system that makes everyone want to be a tin can army.
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Offline Fips

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Re: Strategus & DoubleXP
« Reply #119 on: December 18, 2013, 08:19:51 pm »
+1
Fips - please - this is just my suggestion and don't want to argue about it now. You know that even chadzinski agreed with me then. I have extensive experience in strat and I think that I know what will be good for gameplay. In my opinion this is the only effective tool for reducing harmful "nolifing effect" which leads to frustration and burning things.

I'm off

There is a big difference between knowing what is good for gameplay and what is good for your clan. Tools for multiaccounting seems to be the latter.